They are more op than the DK right now.
Which ones? All of them? And for what reasons?
I felt in a creative mood, so I tried to imagine what would happen if a cycle of nine hero cards was added to the Classic set, one for each class. I imagined these cards as if the nine core heroes of Hearthstone underwent a Fire Emblem-style class promotion to a stronger version of their previous class. With that said, here are the cards!
Feedback is appreciated!
What do you play this in? I presume that even though this takes the damage, the adjacent minions deal the damage.
Compare to Stranglethorn Tiger.
That is actually really, really good.
Compare the first half to Velen's Chosen, which really has no business costing (3) and STILL sees intermittent play in Wild years after its release. When you substitute out Spell Damage +1 (which in nine out of ten cases was irrelevant) and substitute in Taunt, you get a card that is constructed viable at 4 mana. (Large minions love to have taunt because they're difficult to trade with.)
The second half is similarly solid on its own merits. Two 3/2s on turn 4 can threaten to trade with most five drops without breaking a sweat, and even if you're losing, your opponent will have to spent two attacks to kill this off. Very few removal spells can kill both raptors for less than the 4 mana + 1 card that spawned them in the first place.
Either half of this card would be perfectly playable in Arena and would even have a chance of Constructed play. But when you combine them into a choose one card, they compliment each other perfectly. When you have a wide board, summoning two raptors borders on overextending, but giving a minion +2/+4 can make your board sticky enough to take a board clear without losing steam. When your board is empty, giving a minion +2/+4 isn't terribly useful, but summoning two raptors puts your opponent right back on the defensive.
Conclusion: One of the best cards in the set. (Not usable in Combo Druid though.) Token Druid will bend over backwards to find space for this card.
I like this card for one simple reason: While being relatively good with typical mix of 2-4 drop Pirates, its strength depends on how many expensive pirates are in your deck. In other words, the more expensive Pirates you can cram into your deck, the better it becomes. It rewards being gutsy with your deck design, in other words.