You and I have had different experiences my friend. Then again I would only play 'Lobber' on worthy targets. Example: 10 minutes ago my lobber hit an injured blademaster that was threatening to kill my Druid of the claw, he needs to be played properly is all.
I simply cannot believe how much work this card does. I thought I would give it a try in my Druid & Pally deck for the heck of it last season at rank 3 ( as I did not have time to play to grind legend anyway ) and this card is a complete beast. First off I would like to say for those who have not tried this card that it is not even in the same league as other 5 drops like SB, SK, AD etc etc, it far surpasses them in performance.
The 'random' effect always seems to hit a worthy target and then leaves 3 solid 3/3 body behind for your opponent to deal with. I continued to use this card x 2 this season and 'Lobber' has won me so many games already, this card truly should be legendary, it's that good. I understand that the other neutral 5 drops serve certain purposes, and that is my point.
With the exception of card draw ( from AD ) "Lobber' can do anything any of the other 5 drops can do, and can do them better. I use to dislike 'random' effects as it is to RNG for my liking, but 'Lobber' has changed my view somewat. Even against Hyper Aggro ( retard mode ) 'Lobber' always manages to take out a minion that changes the tide of the game.
If any of you have not tried "Bomb Lobber' or are too weary to give it a chance, DO NOT be. Don't be afraid to swap out your Belcher's, Drakes or even your Spectral Knight's for 'Lobber', it's effect is instant ( silence is not a threat ) you won't be disappointed.
"Stupid" is a bit harsh dwl. The more precise word to use would be "frustrated", and when one is frustrated their rational way of thinking tends to go out the window.
After doing dozens and dozens of testing with 'Piloted Sky Golem' I find it to be so slow & 90% of the time I got a shitty 4 drop. So for the heck of it I decided to replace the 'Golems with 'Mech-Bear-Cats and the Bear Cats preformed so much better it's not even funny. Bear Cats baited out silences, or gave me spare parts and traded for on average 2-3 minions and even on occasion baited out their 'BGH' freeing up my 'Dr. Boom'
Golems are so easily killed and so are the 4 drops ( which are usually shit ), so my question is, why are Bear-Cats not used in more Mech Druid decks? as they have proven to a solid 6 drop?
I was wondering how your all doing ( RNG ) wise with *piloted Shredder ? It seems to give me worthless 2 drops time after time, things like Cpt Parrot, or Ancient Watcher. I also have got * Doomsayer * a lot, which cleared my board when I was far ahead on board control.
I was just curious how everyone else was doing with the card? I realize that is how RNG goes, I just am curios if anyone else is having bad/good luck with the card?
Wat I meant was turn 9 ( actaully 10 ) wisps & roar, then turn 10 ( with innervate which you save one ) the combo with Hero power so both play's are done on turn 10 OBV.
Explain how healing up turn after turn, having the best removal in the game and then pounding out Legendary after Legendary is honorable? Control Warrior is no harder to play, nor is it any better than Zoo.
I will have you noobs know that Paladin no longer rapes Warrior like it use too. It does much better with the other classes, but does worse now with Warrior & Hand Lock.
Very nice deck & write up Reck. How do you feel about ' Grove Tender ? and would I be ok to switch BGH for one? ( at rank 5 ). I am finding BGH to be a dead card 95% of the time.
0
You and I have had different experiences my friend. Then again I would only play 'Lobber' on worthy targets. Example: 10 minutes ago my lobber hit an injured blademaster that was threatening to kill my Druid of the claw, he needs to be played properly is all.
0
I simply cannot believe how much work this card does. I thought I would give it a try in my Druid & Pally deck for the heck of it last season at rank 3 ( as I did not have time to play to grind legend anyway ) and this card is a complete beast. First off I would like to say for those who have not tried this card that it is not even in the same league as other 5 drops like SB, SK, AD etc etc, it far surpasses them in performance.
The 'random' effect always seems to hit a worthy target and then leaves 3 solid 3/3 body behind for your opponent to deal with. I continued to use this card x 2 this season and 'Lobber' has won me so many games already, this card truly should be legendary, it's that good. I understand that the other neutral 5 drops serve certain purposes, and that is my point.
With the exception of card draw ( from AD ) "Lobber' can do anything any of the other 5 drops can do, and can do them better. I use to dislike 'random' effects as it is to RNG for my liking, but 'Lobber' has changed my view somewat. Even against Hyper Aggro ( retard mode ) 'Lobber' always manages to take out a minion that changes the tide of the game.
If any of you have not tried "Bomb Lobber' or are too weary to give it a chance, DO NOT be. Don't be afraid to swap out your Belcher's, Drakes or even your Spectral Knight's for 'Lobber', it's effect is instant ( silence is not a threat ) you won't be disappointed.
0
"Stupid" is a bit harsh dwl. The more precise word to use would be "frustrated", and when one is frustrated their rational way of thinking tends to go out the window.
0
After doing dozens and dozens of testing with 'Piloted Sky Golem' I find it to be so slow & 90% of the time I got a shitty 4 drop. So for the heck of it I decided to replace the 'Golems with 'Mech-Bear-Cats and the Bear Cats preformed so much better it's not even funny. Bear Cats baited out silences, or gave me spare parts and traded for on average 2-3 minions and even on occasion baited out their 'BGH' freeing up my 'Dr. Boom'
Golems are so easily killed and so are the 4 drops ( which are usually shit ), so my question is, why are Bear-Cats not used in more Mech Druid decks? as they have proven to a solid 6 drop?
0
There is a huuuge difference in giving a minion + 2hp & drawing one card as opposed to being able to drop Cairne on turn 3...
0
Comparing Neptulon with AOL ( which is easily the best card in the game ) shows your ignorance when it comes to HS.
0
I was wondering how your all doing ( RNG ) wise with *piloted Shredder ? It seems to give me worthless 2 drops time after time, things like Cpt Parrot, or Ancient Watcher. I also have got * Doomsayer * a lot, which cleared my board when I was far ahead on board control.
I was just curious how everyone else was doing with the card? I realize that is how RNG goes, I just am curios if anyone else is having bad/good luck with the card?
0
Wat I meant was turn 9 ( actaully 10 ) wisps & roar, then turn 10 ( with innervate which you save one ) the combo with Hero power so both play's are done on turn 10 OBV.
0
Explain how healing up turn after turn, having the best removal in the game and then pounding out Legendary after Legendary is honorable? Control Warrior is no harder to play, nor is it any better than Zoo.
3
I will have you noobs know that Paladin no longer rapes Warrior like it use too. It does much better with the other classes, but does worse now with Warrior & Hand Lock.
0
Use Mech Druid and you will be legend by the 24th.
1
Warrior OP, that simple Rank 5's.
0
Need to hear from people who broke Rank 3, ty tho for your input, but go back to your Rank 5....
5
Why would Blizzard give a class that was already OP the best cards in GvG? Warrior is far worse than Hunter ever was, and just as annoying.
0
Very nice deck & write up Reck. How do you feel about ' Grove Tender ? and would I be ok to switch BGH for one? ( at rank 5 ). I am finding BGH to be a dead card 95% of the time.