I don't see why she isn't getting more play in Rogue.
I compare her to Earthen Ring Farseer, which has one less attack, and heals three. VI prevents damage, which is something a lot of fan created cards want to try out. I think in many games, being able to prevent more than three damage is generally better than healing for 3. For instance, last game I played against a priest and I dropped this on turn three. He couldn't kill it with pain and he dropped a twilight summoner. I ran VI in, then backstabbed, SI:7 and finished it off with a dagger. Essentially VI became "heal five health" instead of "heal 3." I think that's prettttty good.
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I don't see why she isn't getting more play in Rogue.
I compare her to Earthen Ring Farseer, which has one less attack, and heals three. VI prevents damage, which is something a lot of fan created cards want to try out. I think in many games, being able to prevent more than three damage is generally better than healing for 3. For instance, last game I played against a priest and I dropped this on turn three. He couldn't kill it with pain and he dropped a twilight summoner. I ran VI in, then backstabbed, SI:7 and finished it off with a dagger. Essentially VI became "heal five health" instead of "heal 3." I think that's prettttty good.