Thanks for sharing. Play it similar e.g. Smothering Starfishand against Deathrattle and it is by far more fun. ;)
greetz
2
Thanks for sharing. Play it similar e.g. Smothering Starfishand against Deathrattle and it is by far more fun. ;)
greetz
2
did putt ID back in and take the scorps out?
2
very fun deck and i dont have astalor and theron. replaced them with 2 mind eaters.
and it still work, mostly death knight so far.
2
Pretty fun deck so far. Not sure on power level, but makes use of undead synergy quite well.
2
0% after 7 matches at bronze 10 ...
2
Spirit of the Dead adds cards with original stats, not 1/1.
8
i mean, you can see 3 cards from you opponents hand and pick one, how could anyone say this isn't a good card.
2
Good job man, great combo, quiet sustainable deck and fun to play.
2
Is it possible to do without Hemet? I'm a bit short on dust at the moment (been trying to find a good deck and this one looks pretty good). I would also consider putting in twilight calls, the ability to resummon the deathrattle minions (if you manage to resummon 2 dead ringer that means you will have been drawn most the deathrattle cards by the time the 2 1/1's die and you can then pull off the combo quicker). Nice deck though!
2
BTW: I made 1 change. - 1x Loot Hoarder. +1 Bloodmage Thalnos. The spell damage works so well with spirit lash. More removal and more life gain.
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2
Heads-up: trying out some changes to the list to make it a bit less passive in the early game and introduce some hand disruption against meta cards like Shockspitter and Sire Denathrius.
Version 2.0 Changes
Out:
- 2x Shatterskin Gargoyle Reason: Random damage feels a bit unreliable.
- 2x Identity Theft Reason: being greedy with Identity Theft isn't really in this deck's gameplan. Also, against Death Knights, we often hit corpse cards that we don't really want and limit our discover pool a lot. Swapping out for a more active 3-drop in the early game.
In:
+ 2x Venomous Scorpid Reason: Gives us something more to play early game, and can potentially hit heal cards to keep us alive or powerful non-shadow board clears to deal with troublesome enemy boards.
+ 2x Plaguespreader Reason: While this is technically not a "big" undead, hand disruption is premium right now because folks are running creatures in the meta that can win the game out-of-hand like Shockspitter, Sire Denathrius, Astalor, the Flamebringer, Vexallus etc. Transforming them into Plaguespreaders helps you, and having your own minions transformed back into Plaguespreaders doesn't feel too bad since you have undead synergy in your deck.
2
It's post-rotation res priest. There really is no "opening hand" for this archetype.
1
No, it won't trigger itself because its effect triggers "after" a minion dies, so since it will not be on the board "after" it dies, it cannot trigger its own effect.
2
Great suggestion. I made the change in the list and credited you.
2
I've modified the list to a new "miracle" variant of the deck that gets to the combo much more quickly and is working much better for me. Give it a try.
1
But you're screwed if you draw too many of those minions before getting/playing this card, and you can only run one copy of it. In that sense it's not too much more reliable than quest.
3
I think this card was designed as a neutral filler for Odd decks. The idea is since you don't have any 2 or 4 cost minions, you can play this, and then play your 2-drop and use your upgraded hero power on the following turn. It makes the curve a little less awkward for these decks and has good stats for constructed.
2
I think this card was designed for Odd decks. The idea is since you don't have any 2 or 4 cost minions, you can play this, and then play your 2-drop and use your upgraded hero power on the following turn. It makes the curve a little less awkward for these decks and has good stats for constructed.
1
Seems solid in arena. Worth checking out if there is an OTK that can use this tutor card in constructed. Other than specific OTK/combo scenarios, don't think the tempo loss is worth it in constructed.
5
Comparing class cards 1 to 1 as if they're balanced that way is stupid.
Holy Smite : 1 mana deal 2 damage.
Living Roots : 1 mana choose one, deal 2 damage or summon 2 1/1 saplings.
Any thoughts on that, genius?