• 2

    posted a message on [MotLK] Undead/Shadow Big Priest

    Heads-up: trying out some changes to the list to make it a bit less passive in the early game and introduce some hand disruption against meta cards like Shockspitter and Sire Denathrius.

    Version 2.0 Changes

    Out:

    - 2x Shatterskin Gargoyle Reason: Random damage feels a bit unreliable.

    - 2x Identity Theft Reason: being greedy with Identity Theft isn't really in this deck's gameplan. Also, against Death Knights, we often hit corpse cards that we don't really want and limit our discover pool a lot. Swapping out for a more active 3-drop in the early game.

    In:

    + 2x Venomous Scorpid Reason: Gives us something more to play early game, and can potentially hit heal cards to keep us alive or powerful non-shadow board clears to deal with troublesome enemy boards.

    + 2x Plaguespreader Reason: While this is technically not a "big" undead, hand disruption is premium right now because folks are running creatures in the meta that can win the game out-of-hand like Shockspitter, Sire Denathrius, Astalor, the Flamebringer, Vexallus etc. Transforming them into Plaguespreaders helps you, and having your own minions transformed back into Plaguespreaders doesn't feel too bad since you have undead synergy in your deck.

     

    Posted in: [MotLK] Undead/Shadow Big Priest
  • 2

    posted a message on [RoS] Budget Ress OTK Priest

    It's post-rotation res priest. There really is no "opening hand" for this archetype.

    Posted in: [RoS] Budget Ress OTK Priest
  • 1

    posted a message on New Priest Minion - Spirit of the Dead

    No, it won't trigger itself because its effect triggers "after" a minion dies, so since it will not be on the board "after" it dies, it cannot trigger its own effect.

    Posted in: Card Discussion
  • 2

    posted a message on Miracle Mecha'Thun OTK Priest!

    Great suggestion. I made the change in the list and credited you.

    Posted in: Miracle Mecha'Thun OTK Priest!
  • 2

    posted a message on Miracle Mecha'Thun OTK Priest!

    I've modified the list to a new "miracle" variant of the deck that gets to the combo much more quickly and is working much better for me. Give it a try.

    Posted in: Miracle Mecha'Thun OTK Priest!
  • 1

    posted a message on New Legendary Mage Card Reveal - Luna's Pocket Galaxy

    But you're screwed if you draw too many of those minions before getting/playing this card, and you can only run one copy of it. In that sense it's not too much more reliable than quest.

    Posted in: News
  • 3

    posted a message on Tanglefur Mystic

    I think this card was designed as a neutral filler for Odd decks. The idea is since you don't have any 2 or 4 cost minions, you can play this, and then play your 2-drop and use your upgraded hero power on the following turn. It makes the curve a little less awkward for these decks and has good stats for constructed.

    Posted in: Tanglefur Mystic
  • 2

    posted a message on New Neutral Minion - Tanglefur Mystic

    I think this card was designed for Odd decks. The idea is since you don't have any 2 or 4 cost minions, you can play this, and then play your 2-drop and use your upgraded hero power on the following turn. It makes the curve a little less awkward for these decks and has good stats for constructed.

    Posted in: Card Discussion
  • 1

    posted a message on New Card Reveal - Witchwood Piper

    Seems solid in arena. Worth checking out if there is an OTK that can use this tutor card in constructed. Other than specific OTK/combo scenarios, don't think the tempo loss is worth it in constructed.

    Posted in: News
  • 5

    posted a message on Entomb

    Comparing class cards 1 to 1 as if they're balanced that way is stupid.

    Holy Smite : 1 mana deal 2 damage.

    Living Roots : 1 mana choose one, deal 2 damage or summon 2 1/1 saplings.

    Any thoughts on that, genius?

     

     

    Posted in: Entomb
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