Update: Currently climbed up to Diamond 4 with this list (on a winstreak, mainly assisted by a lot of aggro and death knight matchups). May possibly sub in some Shadow Word: Ruin if I encounter many rogues, but otherwise, keeping the list stable as I climb the rest of the way to legend.
You're welcome to try it without Benedictus, but I have found the 2 dmg ping crucial to stopping certain decks in Diamond (Imp warlock, token Druid, etc.). Without it, it's more difficult to keep board control early, in my experience.
+ 2x Cathedral of AtonementReason: It's a solid card, but I found better use for the slot.
+ 1x Blackwater BehemothReason: Again, good card and may swap back in if needed, but too slow and not an Undead.
In:
+ 2x Shadow Word: DevourReason: Complements our needle and allows for clears against early wide boards. May swap this out for Ruin if there are a lot of rogue/druid matchups.
+ 2x Spirit GuideReason: An undead taunt which draws shadow spells on death, and can draw Mi'da if you got him killed and in your deck.
+ 1x Mi'da, Pure LightReason: Adds healing to the deck, and combines with Spirit Guide.
- 2x Venomous ScorpidReason: The priest spell discover pool has a lot of garbage spells, and everyone seems to deal with scorpid too easily in diamond.
- 1x Sire DenathriusReason: post-nerf Denathrius doesn't do much for us anymore.
In:
+ 2x Identity TheftReason: Seeing a lot of druid lately, which theft is good against. Also provides an additional shadow spell for our shadow spell synergies.
+ 1x Shadow Word: RuinReason: Deals with rogue and bless priest generating massive boards. Also provides an additional shadow spell for our shadow spell synergies.
Heads-up: trying out some changes to the list to make it a bit less passive in the early game and introduce some hand disruption against meta cards like Shockspitter and Sire Denathrius.
- 2x Identity TheftReason: being greedy with Identity Theft isn't really in this deck's gameplan. Also, against Death Knights, we often hit corpse cards that we don't really want and limit our discover pool a lot. Swapping out for a more active 3-drop in the early game.
In:
+ 2x Venomous ScorpidReason: Gives us something more to play early game, and can potentially hit heal cards to keep us alive or powerful non-shadow board clears to deal with troublesome enemy boards.
+ 2x PlaguespreaderReason: While this is technically not a "big" undead, hand disruption is premium right now because folks are running creatures in the meta that can win the game out-of-hand like Shockspitter, Sire Denathrius, Astalor, the Flamebringer, Vexallus etc. Transforming them into Plaguespreaders helps you, and having your own minions transformed back into Plaguespreaders doesn't feel too bad since you have undead synergy in your deck.
No, it won't trigger itself because its effect triggers "after" a minion dies, so since it will not be on the board "after" it dies, it cannot trigger its own effect.
Yes, it is possible without Hemet, but its much slower so a lot of decks will likely finish you before you get to combo. I tried twilight calls in a previous version of this deck, but we're only running four deathrattles so more often than not its a dead card in your hand. I've even run into cases where I hit Hemet, but did not play any deathrattles before him and had twilights call stuck in my hand (you can't cast it at all if you havent had any deathrattle minions die yet) so it tends to do more harm than good in this deck.
I've modified the list to a new "miracle" variant of the deck that gets to the combo much more quickly and is working much better for me. Give it a try.
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Update: Currently climbed up to Diamond 4 with this list (on a winstreak, mainly assisted by a lot of aggro and death knight matchups). May possibly sub in some Shadow Word: Ruin if I encounter many rogues, but otherwise, keeping the list stable as I climb the rest of the way to legend.
0
You're welcome to try it without Benedictus, but I have found the 2 dmg ping crucial to stopping certain decks in Diamond (Imp warlock, token Druid, etc.). Without it, it's more difficult to keep board control early, in my experience.
0
Version 4.0 Changes (currently climbing mid-Diamond)
Out:
+ 2x Far Watch Post Reason: Not great if drawn late.
+ 2x Cathedral of Atonement Reason: It's a solid card, but I found better use for the slot.
+ 1x Blackwater Behemoth Reason: Again, good card and may swap back in if needed, but too slow and not an Undead.
In:
+ 2x Shadow Word: Devour Reason: Complements our needle and allows for clears against early wide boards. May swap this out for Ruin if there are a lot of rogue/druid matchups.
+ 2x Spirit Guide Reason: An undead taunt which draws shadow spells on death, and can draw Mi'da if you got him killed and in your deck.
+ 1x Mi'da, Pure Light Reason: Adds healing to the deck, and combines with Spirit Guide.
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Version 3.5 Changes
Out:
- 2x Twilight Deceptor Reason: Feels clunky. Too slow of a play in this deck most of the time.
- 2x Identity Theft Reason: Swapped out for card draw.
- 1x Shadow Word: Ruin Reason: Sits dead in the hand a lot.
In:
+ 2x Far Watch Post Reason: Druid.
+ 2x Cathedral of Atonement Reason: Need plaguespreaders to be more impactful so opponent doesn't just ignore them. Also, card-draw.
+ 1x Blackwater Behemoth Reason: Hunter,
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Version 3.0 Changes
Out:
- 2x Venomous Scorpid Reason: The priest spell discover pool has a lot of garbage spells, and everyone seems to deal with scorpid too easily in diamond.
- 1x Sire Denathrius Reason: post-nerf Denathrius doesn't do much for us anymore.
In:
+ 2x Identity Theft Reason: Seeing a lot of druid lately, which theft is good against. Also provides an additional shadow spell for our shadow spell synergies.
+ 1x Shadow Word: Ruin Reason: Deals with rogue and bless priest generating massive boards. Also provides an additional shadow spell for our shadow spell synergies.
0
Feel free to swap for ID if you like - I am finding more use from the scorps so far so I'm keeping them for now.
2
Heads-up: trying out some changes to the list to make it a bit less passive in the early game and introduce some hand disruption against meta cards like Shockspitter and Sire Denathrius.
Version 2.0 Changes
Out:
- 2x Shatterskin Gargoyle Reason: Random damage feels a bit unreliable.
- 2x Identity Theft Reason: being greedy with Identity Theft isn't really in this deck's gameplan. Also, against Death Knights, we often hit corpse cards that we don't really want and limit our discover pool a lot. Swapping out for a more active 3-drop in the early game.
In:
+ 2x Venomous Scorpid Reason: Gives us something more to play early game, and can potentially hit heal cards to keep us alive or powerful non-shadow board clears to deal with troublesome enemy boards.
+ 2x Plaguespreader Reason: While this is technically not a "big" undead, hand disruption is premium right now because folks are running creatures in the meta that can win the game out-of-hand like Shockspitter, Sire Denathrius, Astalor, the Flamebringer, Vexallus etc. Transforming them into Plaguespreaders helps you, and having your own minions transformed back into Plaguespreaders doesn't feel too bad since you have undead synergy in your deck.
0
Oof. Back to the drawing board. Thank you.
2
It's post-rotation res priest. There really is no "opening hand" for this archetype.
1
No, it won't trigger itself because its effect triggers "after" a minion dies, so since it will not be on the board "after" it dies, it cannot trigger its own effect.
1
Thanks! Hope you do well with it.
0
Thank you very much! Glad you liked it.
0
Yes, it is possible without Hemet, but its much slower so a lot of decks will likely finish you before you get to combo. I tried twilight calls in a previous version of this deck, but we're only running four deathrattles so more often than not its a dead card in your hand. I've even run into cases where I hit Hemet, but did not play any deathrattles before him and had twilights call stuck in my hand (you can't cast it at all if you havent had any deathrattle minions die yet) so it tends to do more harm than good in this deck.
2
Great suggestion. I made the change in the list and credited you.
2
I've modified the list to a new "miracle" variant of the deck that gets to the combo much more quickly and is working much better for me. Give it a try.