I'd be interested to know what impact others think dual class cards have on the game's cost for the average player. (This isn't meant as a salty thread - I've been enjoying SA's additions: spellburst, dual class cards, studies, etc.)
While these cards bring an interesting "double major" flavour to HS, do they make the game more expensive for a player who only plays two or three classes regularly?
For example, if I look at the three classes I've been playing since SA launched (rogue, druid, and DH), there's no dual class overlap and I now have 9 class legendaries and 9 class epics to collect, not the normal 6 and 6: 18,000 dust v 12,000 dust. Obviously, some players will benefit from both sides of a dual class card, but I suspect this is a minority.