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    posted a message on Should Blizzard Nerf Wild Cards?

    @1xbenx1; I think we might have a year or two left before that happens, Wild is definitely shaping up to be the super-high synergy format people were expecting it to head into. I'll be curious to see how they handle something like N'Zoth (who really isn't that broken, but over time certainly could be). 

    Right now though I think the format is super healthy. I'd be absolutely shocked if they made any adjustments.

    Posted in: Wild Format
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    posted a message on Gwent goes Open Beta on May 24th

    @DMaster2; I think those are also fair responses to Cogito_Ergo_Sum's points. It's really not a bad thing to praise a game if you're enjoying it, and I can absolutely understand that CDPR have done a really good job of differentiating themselves in a currently very crowded genre; my main (granted, extremely cynical) opinion on it is more that it's still pretty clearly in a honeymoon phase. 

    Criticisms of the UI are fair, though it's not super awful. Game balance feels reasonably good, except that they've gone through so many overhauls with a small userbase that I'm inclined to think that this is more due to slower refinement in the meta; similar to how the argument is that it's more skill intensive to play, but part of that is a lack of content overall for people to harvest information from. This pretty much applies to your second and third point, because those will come with time if the game remains popular; this is why Wild is still very "flexible" compared to Standard in Hearthstone, and now that we've had a solid month of streamers and competitive interest in the format it's solidified quite a bit more simply because there's been more content to consume related to Wild.

    I actually agree there's no point in crying or worrying about the future, but to put it quite bluntly this is a bit of a double standard with the things I'm reading about Gwent where people are more than happy to cry/worry about the future of Hearthstone. Most complaints I think really just fall down to the current design issues people take issue with; you might hate "RNG bs", but the reality is that low variance gameplay is also fraught with issues in the long-term. CDPR's choice of platforms to launch on is also reasonable to criticize, though I do think there are merits with targeting non-mobile users. Overall it's naive to focus only on the "good" portions of a game without analyzing the "bad" portions.

    Elitism in communities is just a given I think. The main cause of the friction is that it's being piggybacked off of the Hearthstone communities like Hearthpwn or Reddit, and if we were in a parallel universe where Hearthstone was the up-and-coming CCG and Gwent was the gold standard it would just have the roles reversed. We'd be talking about it on Gwent forums, and people would feel annoyed about it. Personally I don't care if we talk about other games, but people shouldn't be surprised when those communities feel like they should be taking extended conversations about those other games to their respective platforms.

    As far as your sixth point, unfortunately as time wears on people will get a lot saltier. Welcome to competitive games, it really has very little to do with RNG (though I do not doubt that a lot of people genuinely prefer low-RNG and being able to play out most of your deck every game); right now you have a really docile playerbase in Gwent because the only people who really cared about it in the first place were going to bother tracking down closed beta keys, and as the population grows during Open Beta I'd wager you're going to see the discontent climb. Every other card game went through the same thing, why would we expect anything different from Gwent? Just assuming that removing RNG will remove the salt is a bit... optimistic.

    Posted in: Other Games
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    posted a message on Gwent goes Open Beta on May 24th

    @GloriousFaceRace; that's an... interesting take on things I suppose. Very few decks are really looking to vomit their hand currently, and even the flood decks get severely punished for overextending when we have Mage/Shaman/Warrior/Priest/Paladin running a handful of sweepers. Pirate Warrior might be the one deck that fits that description, and it's been pretty heavily reigned in. This isn't to say that ladder doesn't reward fast decks (it does), just that you're conflating a ladder system being problematic  with imbalanced archetypes. 

    So really at that point, how are we supposed to create a healthy community? Maybe by not throwing logic out the window and actually paying attention. If you want a healthy community it starts with you not being intellectually dishonest just to push a narrative.

    I'll be honest, people claiming a low skill ceiling on Hearthstone have likely never even come close to that ceiling. They're making statements poor players would make, with mindsets deeply entrenched in a dozen cognitive biases. They're tossing out whatever thought X random streamer said because it resonates with them, not because it's actually correct. Just like they're regurgitating all of the awesome aspects of Gwent right now with little to no regard for the very real negative aspects their designs have created. 

    But yeah, Gwent is the best and there's nothing wrong with it. And you think I'm the fanboy? :P

    Posted in: Other Games
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    posted a message on Gwent goes Open Beta on May 24th
    Quote from jainaishot >>
    Quote from Fakerino >>
    Quote from Tze >>

    @jainaishot; I don't really have a lot of time so I won't bother typing out a rebuttal, but that's an awful dissection of the differences between the two games.

     I dont have any time either. So you are wrong. Checkmate.
     
     I mean I get it, masturbating publicly about Gwent is super fun! It just makes for exceptionally dumb analysis.
    Most of the same things being touted as good in Gwent are things that also exist in Hearthstone (the idea keeping or expending resources, managing tempo, bluffs/reads on your opponent). Objectively there is less RNG in Gwent so you're not really forced to play the odds nearly as much, but I'll be interested to see how they intend to keep the game fresh if they start cutting out variance to such an extreme amount. And people like to tout numbers, but quite honestly a scrub in Hearthstone is going to lose to good players a lot more than people realize (even piloting a Tier 1/2 list). There's a very good reason why we have consistent top finishers in tournaments, and it's one thing that people seem inept at grasping the reality of.
    Part of Gwent being perceived as more skill intensive is partially because the scene is small and we haven't left the honeymoon stage when everyone is still learning and experimenting. Every other game has had exactly that same thing come and go, including Hearthstone; this is why vanilla Hearthstone was a worse game in many ways but people have rose-tinted glasses about it. It's entirely feasible Gwent simply does reward skill more, and I'm not trying to argue otherwise, but part of it is just that quite bluntly it's still young and people mainly just suck at it.
    Posted in: Other Games
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    posted a message on Gwent goes Open Beta on May 24th

    @jainaishot; I don't really have a lot of time so I won't bother typing out a rebuttal, but that's an awful dissection of the differences between the two games.

    Posted in: Other Games
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    @KRFournier; a little delayed getting back to your reply, but I did want to say I can totally accept that viewpoint from an objective standpoint. Climbing with Aggro Druid last season it was a very similar case with Taunt Warrior where you'd simply just scoop after a certain number of turns because the outs were basically hoping your opponent concedes, and I do agree you can make that kind of statement without it being a bad mindset (we are, after all, trying to play to our best outs and the best chance to win). I'm probably just significantly jaded (no pun intended) after the thousands of words I've read on those kind of matchups just being simply "unwinnable", which like I said is almost certainly still people approaching it with a poor mindset. 70/30 is polarized, but that still means if you're playing properly you have a chance to win.

    That being said, I'm actually perfectly happy with tech cards still being useless in the matchup (Silence cards in general would be what I consider tech options outside of Purify Priest). I'm also perfectly happy with two of the strongest reactive effects in the game not being good in certain matchups. In the case of Hex/Devolve like I had mentioned as well, if you're using them to aggressively disrupt their Quest triggers they're still pretty good; Hex or Devolve on an Igneous Elemental is still pretty good. Like any reactive card, you always just run the risk of having them perform poorly (once again, welcome to what Priests have dealt with since the game went into beta). We can agree to disagree on that though, I do think both opinions have merit to them.

    Feelbads are kind of a tricky one to fix, because Quest Rogue really isn't universally disliked as much as Hearthpwn would have you believe otherwise. Similar to Patron this is going to require looking at underlying causes more than just that they solitaire for a portion of the game.

    Posted in: Card Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    @KRFournier; also anecdotally, I've beaten Quest Rogue with Control Shaman (and my list is not particularly fast or particularly good). Aggressive use of Hex/Devolve is pretty important, and if I had actually built it more proactively I think it would been a lot easier to push the game. Keep in mind, I'm not favored and I realize that; all I did was play to the weaknesses of Rogue the best I could, got a bit lucky, and won, simply because my mindset wasn't that I had lost the game before it had even started. Mindset in those matchups is exactly where I think people tend to sabotage themselves. It was a very close win and a very tricky game to navigate, but giving up doesn't help either of those.

    I'm not arguing against the deck needing adjustments, I believe I've stated not so distantly that Charge is where I think the list gets too nutty for its own good; I think it should be strong for how tricky it can be to play, but similar to Patron it's much healthier in my mind as a list that wins with midrange pressure more than burst combos. What I am arguing against is the defeatism that generally goes alongside analysis of this deck, or something like Jade Druid.

     

    Posted in: Card Discussion
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    posted a message on What's your favorite Hearthstone card of all time?

    I've had quite a few that made me laugh, but for some reason Living Mana is straight up my favorite card in Un'Goro. It's got a lot of nuance in how you play it or play against it, I just wish it worked in something outside of all-in Aggro Druid (I like Tokens, but always preferred the slower builds that run things like Violet Teacher and Wisps of the Old Gods).

    Posted in: Card Discussion
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    posted a message on WCDC Season 5 Finale - Mini Comp #1 (Submission)

    Posted in: Fan Creations
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    posted a message on Gwent goes Open Beta on May 24th

    @DMaster2; oh, I get what you meant to say. It's definitely one of the cheaper CCGs on the market (and maybe the cheapest, but I'm not super convinced), but just in general this genre is one that is probably never going to be as accessible as other genres. It's also prone to change when you start talking expansions or extra content, because right now by just having a smaller card pool it's obviously going to be a lot easier to collect. I find f2p models fascinating so I'm happy to see for myself, but nothing that I've heard sounds remotely earth shattering.

    Posted in: Other Games
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