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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from SchruteBucks >>

    In other words, "play an entirely different deck."

     You don't just tech in Humongous Razorleaf + Silence.  You create Silence Priest, an entirely different deck. 

    Lol that's not really what I was getting at, I was mostly just adding that if you're really focused on playing specifically Priest that it's the build that would a) improve your Quest Rogue matchup considerably and b) not completely suck against everyone else. You're more than welcome to just take an existing list and alter it to be proactive if you'd rather do that, that's core underlying reason Silence Priest is the best list to fight them.
    Posted in: Card Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    @ShruteBucks; I literally just told you how to do exactly that. Want a slightly better winrate as Control vs Quest Rogue? Put something in your deck that isn't reactive and mulligan for it to apply early pressure, on top of using your reactive tools appropriately. I'm not the one who's misreading anything.

    Not sure I can be more clear about this either; if you're going to ask how to tech for something and then proceed to ignore a laundry list of suggestions, you're not really trying that hard to beat Quest Rogue. Which would be a fine approach, if the complaint wasn't "but but but there's no way to tech for it". 

    Posted in: Card Discussion
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    posted a message on Gwent goes Open Beta on May 24th

    @4wd; ah, fair enough! I can definitely see how Gwent's approach can be a lot better for that kind of mindset too, I'd be lying if I said I loved every quest I ever got in Hearthstone. Play 5 Tavern Brawls legitimately makes me reroll instantly unless it's something like Top 2/3 where I can approach it semi-competitively. Just getting gold for winning rounds is totally something I do love about Gwent's f2p system, because it just fits the PvP mindset a lot better.

    I'll have to finish up the challenges this week/weekend, I just hate playing against AI for the most part lol. I think it was Skellige I was playing and it seemed like a lot of fun, I just wanted to finish the AI garbage and open all the packs before summarily deleting everything and getting down with deckbuilding.

    Posted in: Other Games
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    posted a message on Gwent goes Open Beta on May 24th

    @Jainaishot; and maybe that's where we differ on opinions as well, I don't find randomized events too frustrating to lose to because I generally can accept that I'm playing a game where randomized effects will happen.  Like it's a bit tilting to lose to mana screw in Magic, or someone getting exactly the spell they needed from Babbling Book... but in those cases it's, at worst, a few minutes of analyzing my own play in that game to ascertain if it was truly a bad break or if I could have taken a different approach for different outcomes. To me it really still just boils down to the fact losing is frustrating, even in something like Chess, but I'd rather spend the energy getting better and improving.

    Like I said, you seemed disgruntled with Blizzard, and I get that you have your own reasons to be. I still like WoW's direction for the most part, D3 was a good game in its own way (outside of the awful RMAH), and Overwatch/HotS are games I don't play a lot but have a lot of fun whenever I do. So I'm critical of their choices generally, but for the most part they still haven't burned any bridges with me because I enjoy the games they make. Something like the currency thing is hard because I agree with people that it's an extremely raw deal for EU players, but I also don't think it's a crime to move things in line with exchange rates when you're operating globally. Like of all the crappy things that companies do in pursuit of the bottom line, that's one thing I don't really attribute with being purely out of corporate greed.

    Overall agreed though, even in disagreement it was a good discussion to have. Like I said, definitely wish you the best with Gwent! I do really think it's going to do well and the guys at CDPR seem like they have a good vision and attitude, which means no matter what happens Gwent players are probably in really good hands.

    Posted in: Other Games
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    @ShruteBucks; You could certainly tech in Eater of Secrets or (more accurate to the time frame) Kezan Mystic. Tell me how well that worked for people, because outside of Tournies where you're trying to target something it was an awful plan and you were better off forgetting the cards even existed. For those Control lists you generally simply wouldn't apply enough pressure to even be able to even be in a position where destroying Secrets would have mattered. 

    Auchenai/Chow/Chow/Flash Heal/Circle was definitely a legitimate way to shore up the matchup with Handlock as Priest. Except you still generally died because Handlock could just avoid Jaraxxus once that got popular and beat you into the ground while you held onto your 5 card combo. It was not a tech against Freeze Mage, and it wouldn't have saved you against Anyfin Paladin. It really didn't save you against Malylock who basically just did Handlock things with a burn finisher. So I'll concede it made the matchups slightly more favorable, but if you think all of a sudden Priest was winning more than losing... I don't really see how.

    The tech cards against Quest Rogue are legitimately just to have proactive threats, not unlike Jade Druid. And yes, most Control lists can be teching in proactive cards right now if they really wanted to lower their curve a little... but the Quest Rogue matchup is sparse enough on ladder and it weakens your list so substantially that it's not really worth it. In Priest's case, you're better off running with a Silence build. In Warrior's you've got access to stuff like Kor'kron Elite or Pirates (some Control lists were actually running N'Zoth's First Mate and Patches back in MSoG) to add some pressure at that lower end of your curve, and Dirty Rat to pull cards from their hand that you have a million ways to deal with. Shaman has a very reactive early curve unfortunately, but I've done alright by Hexing/Devolving their key cards and then trying to get something midrangey out with the time I bought. Control Paladin can easily be slanted to hybrid builds, it's one of the key reasons the class is so good right now. None of these are going to make you favored against Quest Rogue, mechanically Quest Rogue hits far too many weak points in Control's gameplan to do that; they are however options to shore up the weakness of being too passive without giving up a significant number of slots. None of these are worth bothering with simply to beat Quest Rogue, because that's the reality of the meta. 

    Considering you suggested that a tech against Priest was simply to "run more 4-attack minions", it's not really any different of a concept.

    Posted in: Card Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from SchruteBucks >>
    Quote from nevr3000 >>
    Quote from SlickRick >>
    Simple. Because they play it.
    Or because they look at the actual winrates of the deck, or because they play decks that are favorable against quest rogue, or because they realise that in a rock paper scissors meta you'll always have a few matchups that are near unwinnable...
     The wr was never the reason it was a problem.  The problem lies in the experience of playing against QR.  You're largely playing solitaire the entire time.  And there is no way to tech against it other than simply playing a different deck.  I am fine with losing most of the time with a control deck against QR.  I am fine with Freeze Mage losing most of the time to Control Warrior.  The difference is, with the latter, you could tweak your deck in such a way to at least increase your chances, even if you were still hugely unfavored.  Not so with QR.  There is no card or cards that can increase your chances, besides 30 different cards. 
     For better or worse, the idea of decks that pursue their own gameplan isn't a new thing at all. Playing against Freeze Mage as Control Priest, Shaman, or Paladin was sitting there and trying to somehow race them before they assembled an OTK (which they almost always would, because most of those decks simply do not apply pressure); playing against Freeze Mage as board-centric Aggro (and I think Midrange outside of Combo Druid) was also an effort in futility. Miracle with Conceal had some very similar issues, but it would at least die to Aggro most of the time so no one really noticed. Control Priest in its own way was problematic because while it would interact with you, most of the answers and win conditions consisted of exhausting every single resource you laid out... which is why it's one of the most hated classes, even though it really hasn't been competitive until recently.
    People hate Pirate Warrior because it charges you in the face. People hated Midrange Shaman because it played dudes on curve. People hated Jade Druid because it reinforced the idea that Fatigue isn't the speed Team 5 ever wants to see the game going. People hated Reno decks because they were they only way to play Control, because they could outvalue every other deck outside of Jade Druid and made Control Warrior even weaker than it already was. People hated Anyfin because it would inevitably kill you, in a very similar way to Jade Druid. So while I empathize with a deck being unfun to play against for people, I'm more than happy to point out that it's nothing new and that it largely has to do with losing to decks that punish yours feeling bad as it always has.
    You can actually tech your Control lists to beat Quest Rogue if you really wanted to, just like you could tech Freeze Mage to beat Control Warrior. Which is to say, you can slightly increase your odds of winning but you're still going to remain grossly unfavored in the matchup. Like Freeze Mage teched to beat Control Warrior still had to basically either draw into all of their burn early or (somehow) stick an Antonidas who could generate enough Fireballs to give them pressure for multiple turns; both of these basically required that your Control Warrior opponent whiffed on virtually anything that generated armor, or had lost their mind and forgot to press Armor Up that turn. It's a bad example of a list where you didn't need a different deck to win.
    Posted in: Card Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    @WraithM; yep, that was actually the article I was referring to! It's been re-worded elsewhere a bunch, but you can pretty much apply that to almost any card game with combat mechanics so I usually point people to the original.

    Posted in: Card Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from n3r0s1 >>

    Since Blizzard still haven't changed Jade Idol I guess they won't nerf Quest Rogue. They just let shit be. Really hard to understand why they will make their customers so frustrated. Overall the Quests was a good idea that went wrong. It should have been smaller things.

     It's almost like in a prior expansion they decided that Control decks having hard counters wasn't the end of the world. Le gasp!
    I'm actually quite fine with the idea of adjusting Quest Rogue to be slower (Control would still have to adopt a beatdown mentality, but not the "rush face before turn 6" mentality), but I will say it's doubtful that the customers these kind of counter decks affect are even remotely the majority. Or in cases like mine (this last season I've been playing slower Paladin and Shaman lists), you have someone who just accepts the bad matchups and rolls with it.
    Posted in: Card Discussion
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    posted a message on Should Blizzard Nerf Wild Cards?
    Quote from 1xbenx1 >>

    Fun thought: What current card do you think has the most future potential to break wild? My vote goes to the mage quest.

     Deep, deep down I'm really hoping for Purify to break the game. Seeing it transition into a top-tier Deck was delicious after the salty flood of tears when it was revealed, seeing it become a game breaking card would just be priceless.
    For the serious picks, I'm honestly not too sure. Mage Quest does feel like a tempting candidate, but I almost feel like something like Shadow Visions could make for something ridiculous; it's pretty harmless, but tutoring specific things in Hearthstone always feels super strong and I feel like that could go under the radar before someone figures out how to break it. Aviana/Kun can also do some wacky stuff if Druid gets more options to cycle.
    Posted in: Wild Format
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    posted a message on So depressed with quest rogue
    Quote from Orbis >>

    How on earth can it be fun to play (against) these quest rogues.

    Just finished a game where on turn three he had 6 5/5 critters. I know you have to have a perfect draw to do that but it happens often enough.

    I think I win 1 maybe 2 in 6 games just by having the perfect opening draw and drawing perfect after that. It seems so unbalanced...

     If that's a serious question, part of how I stay sane against Quest Rogue if I'm playing a slower list is just to focus on building board quickly and trying to position myself as the beatdown; since most lists are built to be more reactive it's kind of fun for me to learn to be flexible with the archetype. This is also why I didn't really get very mad about Jade Idol when it was more common on ladder. Both of those matchups were still better than Anyfin Paladin or pre-rotation Freeze Mage, because you're still interacting with them along the way. Obviously if I'm playing a faster list I just hit them repeatedly and harvest my free win.
    Quest Rogue can be frustrating when they get a solid peekaboo chain going and you can't disrupt it, but to me even that's not the end of the world. 
    Posted in: Rogue
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