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    posted a message on No more duplicate Legendaries starting with the next expansion!!!
    Quote from AbusingKel >>

    It's a good move. HS is too stingy with legs and epics to begin with. Getting duplicate legs is a kick in the jimmies, especially if you get dupes of a garbage one.

     All those times I've waited to craft a Legendary, finally given up and crafted said Legendary, and then proceeded to open that exact Legendary... I'm definitely excited never to have that problem again. I'm eagerly awaiting someone smarter than myself to run the numbers for # of packs you need to complete a set with this kind of setup in place.
    Posted in: General Discussion
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    posted a message on No more duplicate Legendaries starting with the next expansion!!!
    Quote from Fakerino >>

    Only a few months of competition from Gwent and they already have to adjust the reward system. 

    While I do think Gwent was one of the reasons they re-evaluated the system, I actually doubt it was a very large reason. Gwent is good, but not really burning down any barns with playerbase numbers or viewership yet from what I can tell; it's more likely the combination of competitors as a whole having better systems are why this got re-evaluated.
    I'm also rather curious about the part where he mentioned how it was a change they liked in the context of the next expansion, so it's also just possible this was an internal decision they simply liked the feel of better.
    Posted in: General Discussion
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    posted a message on Poll: What do you enjoy reading the most in Articles?

    Not sure this really fit anywhere, but I really feel like tournament breakdowns aren't really an article topic I see a lot of... but we have an ever-increasing amount of tournaments, including Wild. I stumbled on Gloudas' "Hearthstone Happenings" on YouTube from forever ago, and I think more of that would be great.

    Posted in: General Discussion
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    posted a message on Can everyone reach Legend?

    @DiamondDM13; I think that's the main point I'm trying to make, from my perspective (I don't play Freeze Mage, and even playing since beta I'm aware of the interaction with Silencing a Freeze Minion but it's not like it's second nature to me) something like the Auchenai fail was hilariously bad because I mained Priest up through TGT and at that point had already mentally attached Spell Damage calculations to Velen's Chosen. If you're piloting the deck someone fails with it's a lot easier to point at it and say "that was an easy thing to spot".

    I think it's reasonable to have the expectation that Legend players know about something like Silence/Freeze mechanics or deathrattle order. I think it's also reasonable to expect Legend players to have an idea of how they win or lose in particular matchups, and be able to pilot their decks accordingly. I also think it's reasonable that even at high levels they make mistakes, because we're all human and very seldom do we see players with flawless technical play. You definitely do see players making those kind of mistakes and still hitting Legend (which I'd argue you always have), but the more important factor is what their play looks like over the course of the 200-600 games it took to get there. I don't know that there's objective proof one way or another that Legend is less impressive outside of Ranked Floors being a massive boost to players hitting Rank 1/2, but to me I think it's more to do with the fact that (as a community) we're putting less emphasis on Legend in general and more on Top 200.

    Paveling Book is a polarizing discussion for sure, and I don't think I'd argue he wasn't getting lucky on pulling exactly what he needed. But the analysis on it showed that lucky events were actually more in Amnesiac's favor, and Babbling Book was not the only out that Pavel had (just the cheapest, and most optimal to play first). There were flashy RNG events certainly, but it was pretty far from him relying only on 1/15 every time to avoid losing. Obviously you're right, there wasn't skill in getting a random card; but realizing outs is exactly where the skill testing portion of that kind of play is. If getting cheated out of the game by randomness is unacceptable, I don't know if Hearthstone has ever really been a good game for that mindset. We've had Rag, we've had Boom, we've had Knife Juggler, we've had Sylv/MCT pulls, and all of them have been stealing wins since Beta.

    Posted in: General Discussion
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    posted a message on Can everyone reach Legend?
    Quote from DiamondDM13 >>
    Quote from Tze >>
     
     Yes, as a spectator I have an easier job, but as someone who played in tournaments, a few times even long ones, which was the case for this tournament he participated, I guess I was always lucky to maintain focus during games. I also admit, I have no idea what other sort of variable he may have experienced that day, which can always influence his state. Something as trivial as sleep deprivation does affect performances among other possible conditions.
     
    I judged him on something I kind of consider ... it's not muscle memory, but it's just something you always check when you have a frozen board. I can't speak for the presence of Spellbreaker in the previous expansion meta, since I skipped Mean Streets, but I can say that Spellbreaker has returned to action since Old Gods. Particularly in decks like Reno Lock. But the mechanic of Silence has been around since the start of the game, and Ironbeak Owl silenced minions for lethal is something I'm sure he has done before, assuming he has been playing for long. It's not a that rare of an interaction, and from the view of an experienced played, it's the kind of interaction the played is expected to know. At least I expect a player at legend rank to be familiar with it. Maybe it's an unreasonable expectation, but I do have that expectation... As for Freeze Mage being relatively rare... I mean are you sure? I personally am always playing it, I run into others sometimes, but I haven't been playing enough to be able to get a good grip on the frequency of the matchup. I do find many Reno Locks, which are easy matchups for the Freeze Mage, so I kind of expect other players to be taking advantage aswell.
     
    I'm not sure it's about feeling superior as much as it is about having expectations, at least for me. I have my expectations for what players should know and be able to do if they manage to reach Legend, and I have over time seen that expectation be completely shattered and replaced by disappointment at how low the "standard" can reach. Which I guess can make it seem like in a high horse, and obviously I'm not perfect, no one is. I just feel like too much randomness has ruined what once had more "prestige"...
    Legend is not purely a time sink nor it is all skill. It used to be more about skill, but over time, randomness has allowed time sink to be a great factor. Yes, skilled players tend to have an easier time climbing the ranks and require less games to reach legend, but then, after a few more hundred games, so too do other less players, as they play long enough. It might seem to much, but it just takes a 25 lucky win streak to get there. Maybe with a few interruptions and a couple of bumps, but when the luck switch turns on again, the rest is achieved.
     
    I would say the arguments are not flawed. This thread was a question on whether anyone can reach legend. Those "intentionally" narrowed examples are not a basis to determine Legend as all skill or all purely time sink, as much as it is to provide proof that anyone can achieve the rank, regardless of their experience and such. Even if you want to theorize that majority of legend is achieved by "skill", you have to concede that there are people who achieve it by other means, and those, as few as they may be, are proof of my point when I posted here, which was anyone could get there.
     But that's exactly my point; as a spectator you have an easy job, and people tend to gloss over that quite a bit when they look at misplays in a vacuum. I highly, highly, doubt anyone watching put in any time to prep for the tournament they're watching; and as a spectator there is literally no pressure outside of if you want to turn Twitch chat off or not, which means not only are you fresh but you're able to think clearly for the entire duration of the matches. Toss in a large cash prize, toss in the fact you have 40k people watching for every mistake you make, toss in the fact that most of these players have worked extremely hard to get where they are in the tournament... and you're going to see people cave left and right. Even some of the coolest headed players have had it happen to them on the big stage (Thijs and Pavel come to mind), so it's not like this is something that only happens to players that clearly get nervous.
    I would agree that the majority of Legend players would know about the Freeze interaction, but knowing about it and having it be a familiar scenario is not the same thing. In your case you've played a lot of Freeze Mage from what I understand, so I'd expect you to know the interaction; it's similar to a misplay I saw forever ago where someone screwed up an Auchenai play because they forgot Velen's had Spell Damage, people know about it but it's something that most people simply won't consider first. And no, Spellbreaker has still remained pretty niche and Owl died in Old Gods; we've had a lot of good opportunities for Silence to make its way back into the meta, but quite honestly it just hasn't been a common thing. Freeze Mage is, and probably will continue to be, pretty rare on ladder; even in Wild where it looks like vS has it pegged at 4% means you're going to go long streaks between games with a Freeze Mage, and it's entirely plausible you won't ever be in a position where silencing your board ever does anything.
    So the thing about feeling superior is I'm not trying to make it sound like you're being overtly arrogant about this, it's more that it's how the human mind works and how most cognitive biases work. Look at how people will contort math (math, of all things!) based on their political leanings, or how they'll interpret numbers to fit their narrative even when the numbers indicate elsewhere. In your case it just seems like your concern is that a player failing to identify lethal means they must not be very high caliber, which seems odd given that the rest of his play in that tournament was pretty spot on; it's also putting a much higher value on Legend than I think actually exists, because people still make gigantic misplays at the top of the ladder. You're molding the examples to reflect your own personal viewpoint that the prestige associated with Legend has been significantly deteriorated to the point bad players are competing for large prize pools.
    I think I posted it elsewhere, but the "get 25 wins in a row" argument for getting Legend is pretty out there. If you're sub-50% winrate you're likely never going to make it before reset. If you're at above 50% I'm not sure I really see your argument, because welcome to having a winning percentage; this has literally always been the case, you put in time and effort and you will absolutely get there if you're playing at least semi-competently. Personally I think it could stand to be easier, because in all reality Legend itself isn't really worth anything competitively and the time investment required in Hearthstone could be dialed back considerably.
    Ultimately I'm not arguing against the idea that anyone can make it, and I'd certainly not argue that the climb to Legend is purely skill. I was mainly pointing out that your take on "this is the kind of people we have at top Legend nowadays" example relatively poor, considering that Control isn't just some random dude who lucked his way into Top 64. Arguments made on single events in a tournament are certainly flawed, just look at Paveling Book if you want an example of people missing the point because they saw something flashier to latch onto.
    If the indicator of what Top Legend in Wild consists of are people like Control, I think the competitive merits of the game are doing just fine.
    Posted in: General Discussion
  • 0

    posted a message on Can everyone reach Legend?

    @DiamondDM13; I guess I should clarify, Control's misplay wasn't really due to a lack of information and I'll concede that. However, what I'm stating is that you (as the spectator) have an easier job, full stop. You don't need to deal with pressure because you're not playing, you don't need to deal with stamina because you're not required to play or even pay attention, and you're not required to work through lines with limited information turn after turn. Not knowing anything about the tournaments you've entered or how you've placed, it's not a matter of not focusing more than on ladder as much as having an inordinate amount of pressure and fatigue alongside it.

    Maybe you're not on a high-horse, but you've clearly looked at the misplay in a vacuum and judged a player on it. It's simple to you because you took a slice out of a long tournament and held it up as a red flag asking "how could this person possibly ever hit Legend?". People misplay, and even the best players still screw up monumentally; from the rest of what I saw in that tournament, Control actually had stellar play. Outside of the tournament he's been consistently top 10 I believe and produced multiple write ups on the state of the meta and his own tier lists. And to boot, while Freeze is really good in Wild... it's really not all that common in my experience, especially with something like Spellbreaker only just getting back into the meta and Freeze Mage still being relatively rare on ladder.

    People like to position how they view the world in a way that makes them feel superior in my experience, and unfortunately that makes for skewed analysis. "Legend = purely a time sink", "Legend = all skill", etc. kind of arguments are flawed because they're basing it on intentionally narrowed examples.

    Posted in: General Discussion
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    posted a message on Can everyone reach Legend?

    @DiamondDM13; there are many reasons someone can miss lethal like Control did without it meaning they're a poor player, everyone makes mistakes. The fact is that ladder/streaming/tournaments all have their own different pressures and distractions, and in the case of the tournament Control was clearly pretty nervous and had later explained he was pretty tilted.

    Spectating is easy, low-pressure, and people tend to forget that you're looking at board state/hand context with nearly perfect information. I'd hesitate before getting on a high-horse about it. I'd also suggest you check out other content Control has made for trying wondering how he even got Legend in the first place, because it's pretty clear in his element (Wild Ladder) he's an extremely solid player.

    Posted in: General Discussion
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    posted a message on Can everyone reach Legend?
    Quote from Sugatang >>

    I voted no because it is remarkably difficult to win 25 more games than you lose against reasonably competent competition.

    But from a purely theoretical standpoint, the answer is yes.  Assuming a player is actually trying (i.e., playing at at least a 40% winrate), they will inevitably stumble upon blind luck to win those last 25 games.  The only limiting factor is time.  Considering 10 games per hour, 16 hours a day, and a 31 day month, you have room for just under 5,000 games.  Run the numbers for a full year, and I would think it's a surprisingly low win rate that would more or less guarantee at least one win streak to make legend.

     While this is theoretically possible, it's extremely unlikely. People have done the math to death on this kind of thing (I found one that actually considered below 50% with and without floors here), and if you're rocking a 40% winrate then just the climb from 5-Legend is upwards of millions of games you'd have to play to assure making it there and you'd have to deal with a reset every month.
    Posted in: General Discussion
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    posted a message on A reason to nerf charge that almost everybody will agree with

    @Shockii412; in the scenario of Top 2/3 Tavern Brawls there's a valid argument that Patches is pretty insane since you end up having 10-15 of him in your deck. It's just not really a difficult thing to solve with how Brawls work.

    Posted in: Card Discussion
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    posted a message on Can everyone reach Legend?
    Quote from FortyDust >>

    It's a bit of a loaded question.

    There are a lot of players who lack the skill and who simply don't care enough to improve. So I put "no."

     This. I think that everyone is capable of Legend, because I think that if you want it badly enough you'll do what you need to do to make it happen; however, most people simply will not do that because it's either a) absurdly time consuming to grind the closer to 50% winrate you get, or b) difficult to get to a point where you're playing and making meta calls well enough where you can breeze up the ladder quickly.
    So I put down yes because people all have the potential to get to Legend, but a vast majority are incapable of doing so with their current mindset or playtime.
    Posted in: General Discussion
  • 0

    posted a message on A reason to nerf charge that almost everybody will agree with

    Or the solution is just to ban Patches, which they already have the ability to do (if you look at the Pauper Brawl a couple of weeks ago it's pretty clear they can prune just about anything they want to in Brawl pretty easily). Not that I'm against giving charge minions the inability to attack heroes the turn they're played... just that there are simpler solutions.

    Posted in: Card Discussion
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    posted a message on Need an opinion on card playing priority

    I would imagine the Sen'jin is just better because the tempo is higher (caveat: I'm also not an arena expert in the slightest), and there are very few potions you're going to fit into turn 5 if I'm recalling the possible potions correctly. If your opponent has an empty board you've got plenty of time to develop the Chemist and use the potion it gives you as well.

    Now in the case they've gotten a giant tempo lead and you need to Hail Mary into a Volcanic Potion for the next turn or something, it might be worth just slamming the Chemist and saying go because you're in a bad spot.

    Posted in: The Arena
  • 0

    posted a message on What is Hearthstone lacking?
    Quote from johnnyedge >>

    Planeswalkers

     This is when you can tell people are running out of things to add to the list lol
    Posted in: General Deck Building
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    posted a message on What is Hearthstone lacking?
    Quote from Jaws98 >>

    The arts of some cards suck... we want MTG arts and hearthstone mechanics!

     There's always Elder Scrolls if you're really all in on wanting MTG-esque art. :P
    Posted in: General Deck Building
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    posted a message on Why does Priest have no good cards?

    @zeropointflux; except Priest is actually doing well right now, and most of the cards you listed are actually pretty good. I'm certainly not arguing Priests aren't underdogs compared to some of the other classes, but it's able to compete.

    Posted in: Priest
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