• 1

    posted a message on New Mage Card - Kirin Tor Tricaster

    I don't think I like this because of the downside, but I can't think of another downside that would be appropriate. If it was anything else this card would be really broke.

    I am intrigued though about the potential. in most cases it makes the combo of two cards cost the same or just 1 less than the alternative, which can make it versatile but also useless.

     

    Posted in: Card Discussion
  • 2

    posted a message on Jungle Giants

    Better than Aviana by a long shot. Effect persists after the minion is dead.

    Posted in: Jungle Giants
  • 5

    posted a message on New Card Revealed: Hemet, Jungle Hunter

    It doesn't discard the cards, it destroys them. Doesn't have any interaction with Warlock cards.

    Posted in: News
  • 7

    posted a message on Weasel Tunneler

    I think the anti-Reno synergy here is real.

    They promote the Reno type decks to Lock/Priest/Mage and then give us this as a tech card against it.

    This will work well in the Grimy goons decks too as it'll get buffed for you but go into their deck as a 1/1 again.

    I think this card is sneaky ingenious.

    Posted in: Weasel Tunneler
  • 4

    posted a message on Jade Idol

    I bet if this ever does get nerfed it's to only putting 2 cards back into your deck.

    Posted in: Jade Idol
  • 2

    posted a message on Jade Idol

    This is awesome... Jade Golem Druid is looking very fun

    Posted in: Jade Idol
  • 2

    posted a message on Yogg-Saron, Hope's End

    I didn't see that clarification and that makes me quite sad. Even if they don't interact with each other they still promote the high spell usage synergy that will make having both useful.

    Posted in: Yogg-Saron, Hope's End
  • 2

    posted a message on Yogg-Saron, Hope's End

    I'm totally going to use this card in my spell heavy shaman deck. This with Hallazeal the Ascended will produce some good times.

    Posted in: Yogg-Saron, Hope's End
  • 2

    posted a message on Call of the Wild

    This card is bonkers good.

    I'm not looking forward to seeing this in every Hunter deck next month :(

    Posted in: Call of the Wild
  • 4

    posted a message on Hammer of Twilight

    I agree with the people who say that this should be a 4 Cost (1 Overload) card, instead of 5 cost. Almost anything 5 cost or higher has 5+ health, so playing it on curve really doesn't help it's value.

    One of the greatest strengths of Death's Bite is that the +1 damage from the deathrattle helps kill off those 5 health minions.

    Posted in: Hammer of Twilight
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