Yep, Wild still unplayable. Water nerf did nothing.
If you play Control decks, you are too slow and you are dead by turn 4/5.
If you play Aggro decks, they freeze your board and you are dead by turn 4/5.
Mage has always been the ultimate masturbation class, ignoring the opponent and satisfying themselves. But at least it took some time to get their combos going.
Before I hit Legend for the first time, every loss was a setback to reaching that goal. Which puts you a bit on edge.
Now I have hit Legend numerous times, often without consciously trying for it. So I don't care if I finish the month at Gold 7 or Legend, I don't care if I win 5 in a row or lose 5 in a row.
I can't fully remember (had a few beers since then), but I believe Kobolds and Catacombs was the expansion that put Secret Mage on the radar due to the additions of Explosive Runes and Aluneth, and they have kept creating new broken Secret support ever since.
Before KaC, in the days of Gadgetzan, Un'goro and Knights of the Frozen Throne, I think Mage didn't have any Tier 1 decks. It wasn't a bad class, it had Quest Exodia and Reno Mage, but they were never more than Tier 2 at best.
Iksar has a hard-on for Secret Mage, he has mentioned personally, so they will continue to receive support.
And Combo Mage decks will exist as long as Mage spells cost no mana.
That is one of the fundamental mechanics of Hearthstone which distinguishes it from other card games.
So when one class has spells which don't cost mana, and every other class has to pay mana, it creates an "us and them" environment. Like we are playing two different games.
Just half the dust for crafting cards in Wild sets.
Would anybody really object to this?
Perhaps the shareholders. But somehow I feel Wild is barely a dent in their wallets.
Unleash the potential. Wild could match Standard if Blizzard wanted it to.
I can say some from personal experience: I have tried to introduce friends to Hearthstone, who quit after a short amount of time because they felt Standard was too basic; a "demo version" of the game, but Wild was too expensive to get into.
I picked Warlock as my first. It was the only one that looked acceptable. And even then, every other Warlock portrait minus Nemsy looks better.
Undecided on my second one.
No disrespect to the artists, but they all look horrible.
The interesting thing with Hearthstone's modern card and hero art design, is the same artists making these works in 2020/2021 are often the same ones from 2014.
So it's not the artists producing bad work, it's Blizzard instructing them "make it look like it comes from a campy children's Saturday morning cartoon".
I have fully golden decks in Wild. Stuff like Renolock which has always been playable in some capacity, just have to add 1 or 2 extra cards every other expansion.
Also have golden Handlock and Aggro Hunter decks in Classic. The Handlock was pretty expensive, but the Hunter mainly uses only basic cards with a few commons and rares.
It is comparable to the Wretched Tiller combo, which pre-nerf gets an OTK going by turn 5-6 without any legendaries (meaning you have 2 copies of the cards you need).
Mozaki version is slightly slower, but can still get going by turn 6-7.
Sorcerer's Apprentice needs mutilating. In a game where mana is a concept, having 0 mana spells creates an environment where both players are playing different rules.
And since you can never mulligan/play into any form of OTK Mage I think that's whatcha always do. Now clearly there is no foolproof way to beat Secret Mage all the time or else it wouldn't be as good as it is. But Even Hunter and Even Paladin, in my own personal experience, work pretty well.
Metas do not work like that.
Even Hunter and Even Paladin do not exist within the meta, not in Diamond and Legend. I can legitimately say I have not seen any of these played in the last 3 months, probably longer.
Obviously in the the tens of thousands of players in Hearthstone there is someone playing them, but not enough to have a counterweight on the win rate of Secret Mage.
Iksar has a hard-on for Secret Mage, he has said it is his all-time favourite deck which is why Mage secrets cost 0 mana and they create more Secret support each expansion.
It has reached the point where there is no single card which is problematic. They could nerf one of Secret Mage's cards, two of them or possibly even three and it would still be a Tier 1 deck.
Problem with Mage is that their spells cost 0 mana.
Aggro Secret Mage has 0 mana secrets while other classes secrets have a mana cost.
OTK Mage deck number 14098 has 0 mana spells when playing Sorcerer's Apprentice, a card as old as Hearthstone itself.
Iksar has a massive boner for Secret Mage, so it probably won't be touched.
But they can at least beat Sorcerer's Apprentice to a bloody pulp. This is the culprit. If they nerfed something like Flamewalker or Mozaki or Antonidas, that does nothing as long as Apprentice is the way it is.
And Refreshing Spring Water is just stupid. Every expansion, card draw gets cheaper and cheaper and we have legitimately reached the point where we now have 0 mana card draw.
If anyone ever played Yugioh, you would know why 0 mana card draw is a retarded idea. Pot of Greed was the most broken card ever made. There was never a reason not to play it.
0
Yep, Wild still unplayable. Water nerf did nothing.
If you play Control decks, you are too slow and you are dead by turn 4/5.
If you play Aggro decks, they freeze your board and you are dead by turn 4/5.
Mage has always been the ultimate masturbation class, ignoring the opponent and satisfying themselves. But at least it took some time to get their combos going.
0
My experience in Wild Casual is that people are not playing Tier 1 or 2 decks.
However, they are consistently AFK. Either they do nothing from the beginning of the game, or just rope every turn.
Probably sitting there playing on their phone while watching The Big Bang Theory or something. Plebs.
0
I used to feel this a little bit, years ago.
Before I hit Legend for the first time, every loss was a setback to reaching that goal. Which puts you a bit on edge.
Now I have hit Legend numerous times, often without consciously trying for it. So I don't care if I finish the month at Gold 7 or Legend, I don't care if I win 5 in a row or lose 5 in a row.
0
I can't fully remember (had a few beers since then), but I believe Kobolds and Catacombs was the expansion that put Secret Mage on the radar due to the additions of Explosive Runes and Aluneth, and they have kept creating new broken Secret support ever since.
Before KaC, in the days of Gadgetzan, Un'goro and Knights of the Frozen Throne, I think Mage didn't have any Tier 1 decks. It wasn't a bad class, it had Quest Exodia and Reno Mage, but they were never more than Tier 2 at best.
Iksar has a hard-on for Secret Mage, he has mentioned personally, so they will continue to receive support.
And Combo Mage decks will exist as long as Mage spells cost no mana.
Sorcerer's Apprentice needs to be catapulted into the sun.
0
Not really.
Tickatus is a meme. Once in a blue moon, he will burn a card you reeeeeeeally need and that game will stick in your mind forever.
But most of the time he is a Vanilla 6 mana 8/8.
Which is decent, but in today's Hearthstone you need cards with effects. Save your dust for a card that does something.
4
Mage spells need to have a mana cost.
That is one of the fundamental mechanics of Hearthstone which distinguishes it from other card games.
So when one class has spells which don't cost mana, and every other class has to pay mana, it creates an "us and them" environment. Like we are playing two different games.
0
Just half the dust for crafting cards in Wild sets.
Would anybody really object to this?
Perhaps the shareholders. But somehow I feel Wild is barely a dent in their wallets.
Unleash the potential. Wild could match Standard if Blizzard wanted it to.
I can say some from personal experience: I have tried to introduce friends to Hearthstone, who quit after a short amount of time because they felt Standard was too basic; a "demo version" of the game, but Wild was too expensive to get into.
2
Barrens has been out for a month.
So that means you have supposedly reached legend as Shaman in Standard, Wild and Classic.
Shaman in Standard is rock bottom 10th of all classes. Show us this deck.
Shaman is also pretty garbage in Wild. Murloc Shaman got some nice additions, but it is easily dismantled by any of the Mage or Paladin decks.
Shaman in Classic is alright. About middle of the line. Can get legend if you are patient.
1
Total War.
I personally prefer Empire, Napoleon, and Warhammer, but you can't go wrong with any of them.
Here is a meme to confirm manliness.
1
I picked Warlock as my first. It was the only one that looked acceptable. And even then, every other Warlock portrait minus Nemsy looks better.
Undecided on my second one.
No disrespect to the artists, but they all look horrible.
The interesting thing with Hearthstone's modern card and hero art design, is the same artists making these works in 2020/2021 are often the same ones from 2014.
So it's not the artists producing bad work, it's Blizzard instructing them "make it look like it comes from a campy children's Saturday morning cartoon".
3
I have fully golden decks in Wild. Stuff like Renolock which has always been playable in some capacity, just have to add 1 or 2 extra cards every other expansion.
Also have golden Handlock and Aggro Hunter decks in Classic. The Handlock was pretty expensive, but the Hunter mainly uses only basic cards with a few commons and rares.
I wouldn't bother in Standard.
1
In the early days of WoW's development, he was considered one of Blizzard's worst.
In more recent days, he was considered one of Blizzard's better guys.
Says a lot about the deterioration of the company as a whole.
1
It is comparable to the Wretched Tiller combo, which pre-nerf gets an OTK going by turn 5-6 without any legendaries (meaning you have 2 copies of the cards you need).
Mozaki version is slightly slower, but can still get going by turn 6-7.
Sorcerer's Apprentice needs mutilating. In a game where mana is a concept, having 0 mana spells creates an environment where both players are playing different rules.
1
Metas do not work like that.
Even Hunter and Even Paladin do not exist within the meta, not in Diamond and Legend. I can legitimately say I have not seen any of these played in the last 3 months, probably longer.
Obviously in the the tens of thousands of players in Hearthstone there is someone playing them, but not enough to have a counterweight on the win rate of Secret Mage.
Iksar has a hard-on for Secret Mage, he has said it is his all-time favourite deck which is why Mage secrets cost 0 mana and they create more Secret support each expansion.
It has reached the point where there is no single card which is problematic. They could nerf one of Secret Mage's cards, two of them or possibly even three and it would still be a Tier 1 deck.
2
Problem with Mage is that their spells cost 0 mana.
Aggro Secret Mage has 0 mana secrets while other classes secrets have a mana cost.
OTK Mage deck number 14098 has 0 mana spells when playing Sorcerer's Apprentice, a card as old as Hearthstone itself.
Iksar has a massive boner for Secret Mage, so it probably won't be touched.
But they can at least beat Sorcerer's Apprentice to a bloody pulp. This is the culprit. If they nerfed something like Flamewalker or Mozaki or Antonidas, that does nothing as long as Apprentice is the way it is.
And Refreshing Spring Water is just stupid. Every expansion, card draw gets cheaper and cheaper and we have legitimately reached the point where we now have 0 mana card draw.
If anyone ever played Yugioh, you would know why 0 mana card draw is a retarded idea. Pot of Greed was the most broken card ever made. There was never a reason not to play it.