I miss Choose One cards, so here's one with Lifesteal. Figured this expansion would also include some new freeze effects, and if that's the case Unfreeze ought to be handy.
Potentially useless on its own. Potentially busted when combo'd with cards like Blood Knight. Positions on both sides determine its effectiveness, and the idea of helping minions opposite rather than harming them seemed like fun.
I wish there was an easier way to do this! - Wishful Peter
Gives opponent the dilemma of possibly wasting damage on the well or preventing a Reno-esque full heal. Of course, there is also the possibility of giving this taunt with Sunfury Protector, sacrificing a potential big heal for a massive early taunt. Gave the well "Can't be targeted by spells" to prevent some easy outs like Polymorph and to prevent Inner Fire shenanigans.
Here's an idea that I've been trying to get the balance down on. I feel like I've got a good balance, but I'm hoping for ideas.
The idea is to have a ridiculously under-costed draw card that requires both the sacrifice of mana and the condition of already being overloaded. I figured 4 cards was a good amount, it's a significant number of cards and it has Sprint to compare value with. Overloading three mana crystals seemed to me to be a bit too difficult, since very few cards overload for more than 2. I considered a 3 mana card, but then I realized that a turn 4 Flamewreathed Faceless would allow this card to very easily be played on curve, too easy. *grumble, grumble*
Anyway... how does this card feel in terms of balance? Any suggestions for adjusting the numbers? Number of cards? Number of Overloaded Crystals? Mana Cost?
Gaining armor as a druid would be extremely useful, so I thought of a card that's basically a cross between Embrace the Shadow and Hallazeal the Ascended. I realize that gaining armor instead of healing along with the 2 mana cost could make this ridiculously powerful, but since Druid doesn't have very much AOE or high damages spells, i felt this made sense.
Keep in mind, spells are still unknown. However, removing some of the surprise factor from your opponent's hand could have devastating effects on how each player plans their moves.
7
Aw gross... Quick! Destroy it! .... Oh great, it splattered everywhere! AHH it reeks!
7
Every choice we make sends us down a new path in the timeline, so stop making choices!
Instantly flips your game plan and lets you start flooding the board.
1
I miss Choose One cards, so here's one with Lifesteal. Figured this expansion would also include some new freeze effects, and if that's the case Unfreeze ought to be handy.
1
TOO SOON? Just wrap it up! Save it for later.
6
"No one's getting hurt on my watch."
Potentially useless on its own. Potentially busted when combo'd with cards like Blood Knight. Positions on both sides determine its effectiveness, and the idea of helping minions opposite rather than harming them seemed like fun.
5
Figured I'd work with the Dragon Consort effect with some potential shenanigans with Wrathion.
4
I wish there was an easier way to do this! - Wishful Peter
Gives opponent the dilemma of possibly wasting damage on the well or preventing a Reno-esque full heal. Of course, there is also the possibility of giving this taunt with Sunfury Protector, sacrificing a potential big heal for a massive early taunt. Gave the well "Can't be targeted by spells" to prevent some easy outs like Polymorph and to prevent Inner Fire shenanigans.
14
For Jade Lotus, thought I'd make a powerful cost reduction spell that works similarly to cards like Innervate, Preparation, or Far Sight.
72
Clever Girl ...
Something to make Menagerie Warden even scarier. Plus, another stealth beast means an easier target for beast-related buffs.
65
Similar to Twisting Nether, but with a few extra benefits:
Plus, its a fun evil counterpart to Tree of Life.
1
Like Sprint but really hard and dangerous to use.
0
Here's an idea that I've been trying to get the balance down on. I feel like I've got a good balance, but I'm hoping for ideas.
The idea is to have a ridiculously under-costed draw card that requires both the sacrifice of mana and the condition of already being overloaded. I figured 4 cards was a good amount, it's a significant number of cards and it has Sprint to compare value with. Overloading three mana crystals seemed to me to be a bit too difficult, since very few cards overload for more than 2. I considered a 3 mana card, but then I realized that a turn 4 Flamewreathed Faceless would allow this card to very easily be played on curve, too easy. *grumble, grumble*
Anyway... how does this card feel in terms of balance? Any suggestions for adjusting the numbers? Number of cards? Number of Overloaded Crystals? Mana Cost?
4
Gaining armor as a druid would be extremely useful, so I thought of a card that's basically a cross between Embrace the Shadow and Hallazeal the Ascended. I realize that gaining armor instead of healing along with the 2 mana cost could make this ridiculously powerful, but since Druid doesn't have very much AOE or high damages spells, i felt this made sense.
Also, please excuse the typo. :)
1
Something to turn the mind games up a notch.
Keep in mind, spells are still unknown. However, removing some of the surprise factor from your opponent's hand could have devastating effects on how each player plans their moves.
53
On its own: Coin
With Spell Damage +1: Innervate
With Spell Damage +2: Improved Preparation
With Malygos: End of the world