I log in everyday but didn't get the 3 free packs yet. Seems to be a problem with a few others on Blizzard forums. Anyone have an idea how to get the packs?
Maybe it's the region problem. When you visit battle.net website links to make your selections, the default region in your browser is always set to US (Americas). If your primary account in Hearthstone is in EU, then you won't get the packs. They'll be credited to the same login ID, but US region.
This happened to a friend of mine. His main account is in EU and while making the selection, he forgot to change the region in the browser and made the selection. His packs were of course credited to the same login ID BUT to US region.
Nah that's not it, i play on Asia and Europe on same account and i got packs on both.
I didn't experience this but on a hearthstone discord I saw someone mention something similar. Log out and back in, this person claimed the quest progress was added when he did this.
So i just logged on to my Asia account and had a quest to play 50 Mage Cards, so i just drafted 30 mage cards deck, to finish it as fast as possible and the cards played are not counted for some reason. Played 4 games, only one game was counted. Anyone else has this issue?
Murloc Warleader nerf imo is terrible idea. If you have 2 or more on the board, it will be nearly impossible to remove them. Sure it would slow down the agroo murloc decks but damn it would be that much more terrifying in a long run. Scary stuff.
Cloneballs was my favourite Tavern Brawl. Getting Patches in your opening hand and than you are greeted by barrage of "I'm in charge now", it was so hilarious. Hopefuly i'll get to play that one the most. I've played like 30 games last time.
Probably Elise because of Shadow Visions you can get few extra packs. And Elise can be fit in more decks and probably Elise will stay in meta even after new expansion comes out, while i'm not so sure about Lyra.
Wins feel more meaningless than ever because you can just lose the win right after because even tho you got the perfect mulligan the cancer of the opponent's deck auto wins
Too many times it feels like I have to actually think about what to do while the game is being played for my opponent, taunt warrior is absolute cancer and so is the mage class in general... I don't even know what the meta is btw. the top decks are a worse version of kripp's zoo lock, extremely expensive p2w paladin deck and some other expensive or joke decks
I'll check twitch to see, and ofc last time I checked there is no one playing warlock
I have been planning on quitting until the next expansion or when they give free stuff next time so I can get a new deck, the ladder is absolute cancer and zoolock doesn't seem to do very well in it, my friend who was rank 14 can't get out of rank 19 because the decks are cancer and the game doesn't have enough to do with skill
Blizzard wants to seem so generous when in reality this game is still pay to win and in arena I get matched against koreans and cancer kids, even if you play perfectly you still need too much luck to get over 2 wins
Taunt Warrior is indeed a brain dead deck. And it's fairly simple to play. Play shit, remove shit, get rewarded. But i disagree about the meta in general, this is much better meta in comparison to previous one. Where it was stupidly fast agroo decks, Reno decks, Jades and ofcourse the most boring deck in the entire game Miracle Rogue (But that was around before as well). Now atleast each class is playable. How many hunters and paladins have you seen in MSoG? 2, 3? Meta has been slowed and the overall experience is much more enjoyable.
And arena is pretty dull atm. You have to pick Mage, Paladin or Rogue in order to do well. Other classes are really inferior. I've played Mage in arena few days ago and i've played like 7 or 8 mages in row.
Holy nerf Quest rogue already 4 ->6 so they wont go full retard rush it on turn 4. fuck NERF IT SOMEHOW.
How would you nerf it? Make it cost more? It wouldn't make much off a difference because of the Prep. and you can't increase the number of minions required which would make deck really bad and unplayable. Only way to nerf it would be to prehaps lower the stats of the minions making them 4/5 or 5/4.
Check other class quest, they're shit (ofc not warrior) because they take WAY too long to activate. delay'ing that card would just make it balanced(AKA like other quest). that would force the rogue to play with stronger cards + fact only rogue quest need 4 to activate it. 5 Would be the minimum.
Yeah but if i'm not mistaken there is only 8 ways to return minions to hand. (Shadowstep, Youthful Brewmaster, Gadgetzan Ferryman and Ancient Brewmaster). Right now only 6 are used, if it would require 5 minions by current standard you would need 5/6 activators to activate the quest which in some cases can mean nearly you entire deck. Ofcourse with adding Ancient Brewmaster that would be much easier, but considering how slow that card is, quest rogue would be dead in an instant. Simply because Miracle Rogue (As it always was) is beyond broken deck and he would step in as main rogue deck. Balancing this card is challenging. Right now it's overpowered but even what seems a slight nerf would make it a dead card.
Holy nerf Quest rogue already 4 ->6 so they wont go full retard rush it on turn 4. fuck NERF IT SOMEHOW.
How would you nerf it? Make it cost more? It wouldn't make much off a difference because of the Prep. and you can't increase the number of minions required which would make deck really bad and unplayable. Only way to nerf it would be to prehaps lower the stats of the minions making them 4/5 or 5/4.
It will never happen arena rewards are already pretty good. For 150 gold, you get pack for sure, which means you've spent only 50 gold for arena run. If you get 4 wins you will most likely break even after that you are getting pretty good rewards. If they gave a free arena run, rewards will be lowered, which would suck if you wanna play arena on the other days after your free run.
Go for Midrange hunter, it's a good budget deck that is easy to play. See for yourself what other decks work really well and craft them. But overall Quest Warrior is pretty op and easy. Murloc paladin as already stated is one of the best decks atm, so it's an option.
I had someone on my friendslist with whom I was doing 80g quest. I did my gold quest with her and she probably with someone else.Today we played again I used Pirate Warrior so that the game would end quickly and she got extrem rude afterwards.
I don't really care if someone calls me names over internet I actually often have to laugh about it, but is this really how people behave nowerdays over the internet?
You played pirate warrior so it's justified. If we talked before nerf to SMB, my reaction would be the same. A lot of people are dealing with PTSD, because of the pirate warriors... Remember how broken that deck used to be? My God getting past turn 4 was considered achievement.
After having a super good game and nearly winning, dude played Mind Control Tech and ofcourse took my only good card on the board which was Nesting Roc with Spikesteed on it, while i had 3 pretty bad cards also on the board. And so reason he won was basically because he won 1/4 and that's it. No matter how good you play if RNG is not on your side you will lose.
P.S. anyone wanna buy some salt? I've got so much right now.
I thought this card was OP, but its not quite as good as you think due to its poor stat distribution (rating of Stegodon). What makes it OP however is that it is a taunt that spawns a taunt. It buys you so much time, like the also-offending Stonehill Defender. You thought they learned a lesson with Sludge Belcher.
It's 4/12, it's basically Ysera worth of stats in 6 mana card. Op af.
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So i just logged on to my Asia account and had a quest to play 50 Mage Cards, so i just drafted 30 mage cards deck, to finish it as fast as possible and the cards played are not counted for some reason. Played 4 games, only one game was counted. Anyone else has this issue?
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Murloc Warleader nerf imo is terrible idea. If you have 2 or more on the board, it will be nearly impossible to remove them. Sure it would slow down the agroo murloc decks but damn it would be that much more terrifying in a long run. Scary stuff.
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Cloneballs was my favourite Tavern Brawl. Getting Patches in your opening hand and than you are greeted by barrage of "I'm in charge now", it was so hilarious. Hopefuly i'll get to play that one the most. I've played like 30 games last time.
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Probably Elise because of Shadow Visions you can get few extra packs. And Elise can be fit in more decks and probably Elise will stay in meta even after new expansion comes out, while i'm not so sure about Lyra.
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It will never happen arena rewards are already pretty good. For 150 gold, you get pack for sure, which means you've spent only 50 gold for arena run. If you get 4 wins you will most likely break even after that you are getting pretty good rewards. If they gave a free arena run, rewards will be lowered, which would suck if you wanna play arena on the other days after your free run.
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Go for Midrange hunter, it's a good budget deck that is easy to play. See for yourself what other decks work really well and craft them. But overall Quest Warrior is pretty op and easy. Murloc paladin as already stated is one of the best decks atm, so it's an option.
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After having a super good game and nearly winning, dude played Mind Control Tech and ofcourse took my only good card on the board which was Nesting Roc with Spikesteed on it, while i had 3 pretty bad cards also on the board. And so reason he won was basically because he won 1/4 and that's it. No matter how good you play if RNG is not on your side you will lose.
P.S. anyone wanna buy some salt? I've got so much right now.
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