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    posted a message on UTH Nerf!

    I always felt that UTH should be the difference between the # of your minions and theirs, rather than just relying on how many minions they have. This change would immediately remove 1 card draw from each Buzzard + UTH play.

    Maybe that would kill the card. I'm no hunter expert.

    Posted in: Card Discussion
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    posted a message on Ysera vs Ragnaros?

    I enjoy Ysera more. Playing with her dream cards is excellent fun.

    That said, if you have neither, I'd go for Ragnaros. It's much more of a splash card. You get a guaranteed 8 damage the moment he hits the board. Sure, you may not get to choose WHERE it goes but you get it nonetheless. 

    If you have both, though, they have excellent synergy.  I usually drop Ragnaros to soften the board up. He'll damage the hero or take out a minion or two and then eat some removal or absorb minion damage. That's when Ysera descends. The opponent, now lacking some of their earlier board presence and utility spells, have a much tougher time dealing with the stubborn 12HP Ysera. The earlier Ragnaros play slows the board down enough for Ysera to secure victory.

    Not foolproof, of course, But it is quite an effective 1-2 punch.

    Posted in: Card Discussion
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    posted a message on Summoning Portal Rework idea.

    I think that would be a lot better. It would make it require more thought (need to make sure you profit from it), enable it to strengthen late game warlock with minimal impact to early game. They could still use it, but it wouldn't be such a power turn. The earliest it could be used is turn 3, but that wouldn't yield any profit with regards to mana. Turn 4 could still see some powerful plays, but that's the point of the card. No idea how it would interact with the late game Handlock, mind. Not sure if it's too much for that as I've never played it.

    Posted in: General Discussion
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    posted a message on Golden Card Idea!

    @Jaqenhqhar My only problem is buying dust with gold is that some people will perceive it as the ability to just buy whatever card you want with gold. While they aren't wrong, it isn't too different from what we have now. The amount of dust you get just won't be random. I'm ambivalent towards it, to be honest. It's not for me as I prefer the excitement of opening a pack, but I can see how some people may want it.

    @KingVain Exactly. I've just been crafting the 1600 versions, but when the amount of cards I need reduces, I'll be left with a lot of dust. I would like a way to spend that dust without feeling like my previous crafts were a complete waste of time.

    @TurnOneCleric Oh, I just used Ragnaros as an example. I would like that system to be applied to every non-promo card. The system I suggested allows you to acquire golden cards with pure crafting, pure packs of a mixture of both, without there being a method that is more or less efficient. You also have the issue of people getting a regular card that they already have in gold being able to just get extra dust from the regular disenchant purely because they have the gold version. That could cause some complaints.

    Again, I'm largely ambivalent towards this issue but I can generally see how people are going to whine when things happen. 

    Posted in: General Discussion
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    posted a message on So, this patch may have given me a lot of dust... Make it rain!

    Jaraxxus is another must have at some point, looking at your list your pretty much ready to craft him sooner than later.

    Cairne for sure though

    Jaraxxus looks fun, but I'm not sure how he fits with Murlock. Probably don't play Warlock enough to justify that craft.

    mid-range deck are good for Leeroy aswell think mainly Rogue and sometimes Shaman.

    Didn't think of that. Not bothered about Rogue at the moment (missing a lot of good cards), but I do like playing Shaman. Suppose he works well with totems/WF and other shaman buffs.

     

    Still leaves me with 2 (1 if I craft regular Pagle).

    Posted in: Card Discussion
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    posted a message on Summoning Portal Rework idea.

    True. But a turn 1 Warleader in itself is terrifying. Coin it with another 1 cost murloc and you've got a strong powerturn. Not insurmountable, but certainly more powerful than what is possible now. Double Warleader would be horrific (although a rare situation). Double Flame Imp is a bit painful, though, and that is possible now.

    I do like the idea though.

    Posted in: General Discussion
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    posted a message on Golden Card Idea!

    So, I've been thinking about golden cards and how much of a PITA it will be to convert my legendaries into their golden form. I thought of an idea that should be fair with regards to dust usage while still allowing people to be gloriously incandescent at a reasonable cost.

    How about an option to upgrade the card to golden status, without needing to craft it anew?

    E.G.: I have Ragnaros the Firelord and I want to pimp him out. I pay a fee of 1.6k dust (the difference between a regular and golden craft) and my regular Ragnaros becomes shiny. He will still disenchant at 1.6k (which is actually a loss over disenchanting regular Ragnaros and if he's nerfed or buffed (lol), there's no dust profit). As it stands, crafting a second card to get a golden version of it just seems wasteful and discourages people creating them due to the potential for a huge dust deficit. 

    Sure, they're certainly not for everyone and they're definitely a waste, but I don't feel that this option would break anything or make the cards feel less special. Crafting them would just be less of a waste.

    What do you folks think?

    Posted in: General Discussion
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    posted a message on Summoning Portal Rework idea.

    Far too powerful, in my opinion. Murlocks do not need any more help and this could just create some revoltingly powerful turn 1 plays. 

    Posted in: General Discussion
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    posted a message on Secrets of Hearthstone: Quick Reference [Updated for BOOM]
    Quote from jugang »

    Can anyone tell me the definition of fatal damage from ice block's description? thanks

    Damage that would otherwise kill the target. So if you have 1 HP and I hit you for 2 HP, that would activate Ice Block.

    Posted in: Card Discussion
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    posted a message on So, this patch may have given me a lot of dust... Make it rain!

    Cairne is an excellent shout. Probably better than Sylvanas at this point.

    I'm just not sure I play enough rush to warrant Leeroy. I play Murlock to farm some quick wins if I don't have much time, but that's about it.

    I'm still left with 1600 dust, too, unless I craft another Pagle.

    I could go and DE my commons and rares for a 4th legendary, too, but that's a lot of effort.

    Posted in: Card Discussion
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    posted a message on So, this patch may have given me a lot of dust... Make it rain!

    I have a golden Nat Pagle and a regular Tinkmaster Overspark. That leaves me with 4800 dust to spend (or 3200 if I just craft a regular Pagle). Would you folks recommend I smash the gold and craft a regular, or just create three new legendaries?

    What would you guys recommend I craft?

    I currently have Ragnaros the Firelord, Ysera, golden Illidan StormrageHoggerSylvanas WindrunnerCenariusTirion FordringKing Krush, Alexstrasza, Lorewalker Cho and Gruulx2, for some reason.

    I generally play priest (although I am currently screwing about with Randuinn Wrynn). I'm looking to move to another class for serious play, but I haven't settled on one yet. I'm open to suggestions based on my cards and what cards I could craft. 

     

    Thank you for your time!

    Posted in: Card Discussion
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    posted a message on Counter Priest
    Quote from Unclegoldfish »

    O think you are doubling too much on situational cards thought steal alchemist, holy fire, holy smite are all cards I would consider to not double up on. Shadow madness as well. Then go from there.

     

    If you are analytical towards ur deck. You don't need to double up on a lot of them as they would only be required in certain scenarios and you have a lot of them overlapping. I would consider shadow cabal and shadow madness almost the same thing. I would consider 1 shadow madness -> mind control  to cover your spread. With a bigger spread you could end up not having to rely on RNG as much. Also twilight drakes could go for senjins as well. I thought they were the 5 drop drakes for draw card and +1 spell. I don't see how you will be able to stack cards with a weak opener. Without a nag or cleric opener. Clerics seem to only be 1 or 4 drop able now with maybe 1 card return. This makes twilight almost only viable in that particular instance. I'd rather 4 drop a light spawn > twilight. Also having situational cards usually make you hold on to them for longer than you want decreasing your mana output. 

    Assuming the game as balanced: 1 mana = 2 points collectively spread between atk/hp 

    By 4! You only 6 minion cards that are sure play in ideal situations. This is looking at it, at a most basic scenario. I counted the 6 minion cards as cleric, nag, blademaster, and tink. And in most situations you may not even play them. You may play a sunfire protector as a minions by itself. But would you play a 2 drop 2/2 crazed alchemist or a 3 drop tink master? So while your opponent has spent 4!= 10 mana on minions you may only have spent  2 speaking in pure statistics. So buck for buck you start the game off at an early disadvantage .

    1 drop worgen worth 2 drop sw: pain? I wouldn't even consider it a worth for 1 drop holy smite for a worgen. But in many instances I could imagine you in these situations.

    My only point is that your deck requires a lot of luck to pull through early game.

     

    I had some extensive play yesterday and I do agree that some cards probably don't require two copies in my deck. My only problem with reducing numbers is lowering the chance of having the card in your hand when you need it. But with situational cards, I guess the odds of that happening are lower. Thoughtsteal is... very hit and miss. I'm fairly certain I'm going to remove that in favour of two Ancient Watchers. It doesn't really fit with the theme of the deck. I'm trying to counter plays and this card just does not allow me to do that consistently. Shadow Madness... I also agree with. I was playing yesterday and Shadow Madness/Cabal Shadow Priest do fill a very similar role. I will certainly try and drop one. I'll put in a Defender of Argus instead. With the increase in taunt minions, I may be able to remove a Holy Fire (or two, I don't like the card a whole lot but it's currently serving a purpose). I'll see how it plays out. Holy Smite is another one to watch, but it's quite a strong spell and has helped me in a lot of situations where a minion would not have been able to help out. Alchemist is... a funny one. A lot of the time, though, I can find a good use for two. At the very least, it's 2/2 for 2 which isn't great, but it's not terrible.

    Yeah. Thinking about it, I do agree with you and the double ups. I could certainly cut some of them out. As said before, I agree. Madness and Cabal do fill a VERY similar role. Playing yesterday really helped me realise that. I'm still not sold on MC. I'd rather put my own minion in there (I swapped Gruul for Rag, by the way. The instant board impact is a large improvment). I completely agree with you and the spread. My early game is usually OK, but probably not as good as it should be. Even with a completely terrible opener, the drakes hardly ever dip below 4/5 (same as a yetI) and while they are open to a silence, that's one less silence I have to deal with later on. They frequently hit 4/6-4/7 and make excellent targets for the alchemists. If I include two Defenders (which I am going to try and do), I won't need Sen'jin as much for the taunt. The inclusion of Defenders/Sunfury will help with the lack of early drops. I disagree with the viability of Twilight. It has seen a lot more play than I thought it would when I first included it. I don't see the Lightspawn being better than Twilight. It's easier to take down due to it's decreasing attack and when silenced, it's even worse than the drake. I very rarely hold the drakes. They hit the board almost instantly. Maybe this will change with the addition of DoA/Sunfury + Ancient. Deck building is a gradual process.

    I wouldn't put Tink in that list but I would put the drakes. Still, I do agree with you. I need more drops for my early game. 7 still isn't a huge amount. I would play the Alchemist if I had to but certainly not Tink, you are correct there. I do agree with your point. Hopefully the efficiency of the Watcher will make up for the weaker performance of the Alchemist as just a drop. I'll have to experiment and see!

    I treat that kind of scenario on a case by case basis. While it is stealthed, I can't do much but if it was revealed it would make an acceptable target for the Alchemist. Not amazing, but it would result in a trade in my favour. I would only Smite/SW:P the worgen if there was nothing else I could do and there's no way to deal with him using minions in an efficient manner. Those spells are my back-up plan.

    A lot of luck? Probably not. More luck than is needed? Almost certainly.

    I would also like to apologise. I feel I may have come across a bit strongly with the defense of my deck. It is far from perfect and I am not blind to that. Also, thank you for your time! I'll remember to add you tonight! (I completely forgot last night. I had the 7 victory quest so I was quite busy).

     

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    There's my new deck. I haven't replaced Hogger yet (I don't have Cairne or Sylvanas) but I've made some other changes.

    Posted in: Priest
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    posted a message on Counter Priest
    Quote from Unclegoldfish »

    um other taunts are like senjin or warden. i don't think you've fought a gorehowl warrior. they will demolish most of ur mobs. I took another look at your deck not half asleep. Your mana curve also a bit imbalanced towards late game. You really need the taunt.for late game for set up for a stronger early game.

    um like i said before. taunts. Sunfire protector and defender of argus are best cards for your deck. If you think it's too expensive perhaps 2 sunfires and 2 senjin's? Ancient watchers + sunfire protector + argus is also a very strong opener. When you whip this out, just liek ragnoros (8/8) and they silence you. you get a free attacking 4/5 for 2 mana.

    - If you decide to take 1 inner fire > thoughtspells. Cards you may highly consider are: Warden, Lightwell, Shieldbearer

    - But 1-2 spellbreakers are crucial for the late game. i.e. a silenced hogger is a 4/4 for 6 mana, a silenced. You could take your pick at spellbreakers or owls + ancient watchers. If you think about the trade up against a sylvana as well. Even if you shadow ward death it. It steals 1 of your mobs. You are in a closer situation of having to have no mobs on the table. Or cairnes reincarnation.

     I can see 3 potential cards beneficial to inner fire: Ysera, blademaster, nag.

    you might want to swap a shadow madness for Mindcontrol as well esp since you have Cabal Shadow Priest already.

    probably another shield would do you good as well.

    feel free to add me jordypordy#1203

    my deck is below. It's not quite as expensive but I've beaten decks with much more expensive cards. I've beaten a guy with cairne, sylvanas, and tink overspark.

    I've not fought a Gorehowl warrior. I know how I would handle it in theory, but I would certainly like to fight one. I can't really analyse what I would do without some combat experience. The mana curve is a bit biased towards the early game, I agree. I've got a lot of draw and not a huge amount of minions to back it up. I could remove my Thoughtsteals to put in a couple of Defenders of Argus. Ancient Watchers are an interesting choice, but I'm not sure what I would remove for them. What would you recommend? I do feel that my weaker early game minions are covered by a strong array of spells. It could be interesting to change the ratio and see if that is an improvement, though.

    I'm still not sold on Inner Fire. I do feel that the function of that spell is covered by my Crazed Alchemists to an adequate degree. They would be what is removed in favour of Inner Fire, but they are definitely more flexible and offer some more strategies. 

    On the surface, it would appear that I am missing some silence cards. The only one I've got is Tink. However, with my contingent of spells it's often rather easy for me to just kill a problem outright rather than silence it. Cairne and Sylv are the only two that would pose a problem. Their powers cannot be neutered with a simple kill. That's where Tink comes into play. On the rare occasion I fight them both, I usually rely on some clever Alch/Shadow Madness/Faceless plays to steal their deathrattle. I could put in a single Spellbreaker but again, I'm not sure what I would remove. Truth be told, I do need to fight more Sylv/Carine and see how well I can handle them.

    Silencing Hogger is usually good for me. They need to play another card to kill him, and while he is 4/4 for 6, I still have a 2/2 taunt out. But I do agree that Cairne or Sylv would be better for the role, if I put in a different taunt. 

    In my mind, Shadow Madness, Mind Control and Cabal Shadow Priest all fill a slightly different roll.

    Shadow Madness compensates for my light early game. It's an incredibly efficient trader (2 for 1, usually equal or cheaper in mana, chance to steal a Deathrattle). Cabal is one of my first moves to turn around a weaker early game. The free minion gives me a good board swing and starts putting my opponent on the defensive. This allows me to press onwards with my strong late game. Mind Control is a late game removal card. However, it's the only thing you can do that turn and a lot of the time it seems like a win-more card. It performs a similar function to Ysera/Rag (strong card, likely to be removed if they have removal available) but without the reliability that a custom card provides (you rely on your opponent. If they haven't got anything worth MCing, it's a dead card).

    I'd like another shield, but I'm just not sure where I would put it.

     

    I'd love to add you. I always want people to chat and play with on HS. Not got enough! I'll make sure I do it when I get home from work.

    Posted in: Priest
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    posted a message on Temple Enforcers

    I run 2x Crazed Alchemist, and it's not a bad idea. I could get some pretty amusing plays with them in my deck. Their lack of play is, I think, mainly due to the 6 slot being heavily contested by some solid cards.The Temple Enforcers just don't get their chance to shine.

    They would probably see more play if they were 5/5 for 5 (+3, maybe a little reduction somewhere) as there's a dearth strong 5 drops around now that Sylv has been moved. (or at least ones fitting for a priest).  I could be mistaken, mind you. My grasp of the total card pool is tenuous at best.

    Posted in: Priest
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    posted a message on Counter Priest
    Quote from Unclegoldfish »

    It seems your deck very susceptible to heavy weapon oriented decks perhaps a few more taunts.

    Sunfire protectors or defender of Argus a good addition to make ur Nat useful other than for RNG.

    With more taunts cards such as sylvan as and ragnoros would be better additions. I removed my hogger for similar reasons. It simply isn't tank enough to stay in game to make itself useful. I'd much prefer a sylvanas or cairne for the 6 drop. Um holy smite and thoughtsteal are imo lackluster compared to inner fire once again for stuff like Nat and berserker. A lot of times players sneak into 4 dmg range to make it in susceptible to sw death and that's when inner fire or crazed alchemists come in. 

     

    Just my 2 cents

     

    You make some interesting points. Weapons haven't posed a massive problem, but you're right in saying that I am susceptible to them. I haven't got any counters. I just heal up and try to weather the storm. I'm not sure I'd bother with Sunfire Protector and the Defender seems a bit expensive for the function it would serve in my deck. That could be, however, due to my unfamiliarity with the usage of that card. Any other taunt you'd recommend? Also, what would you remove to make room?

    Hogger is serving quite well as a taunt at the moment. They either kill him very inefficiently, or blow one of their removals. Win-win for me. However, I do take your point that with other taunt cards I could probably substitute him out. Illidan is the only other leg six drop I have, but I guess Sylv or Cairne would be more suited to the task. 

    Holy Smite is excellent. I'm going to have to defend it there. It's an awesome stall card if I get a sub-par opening hand, it's great for slowing down hunters (who just fail at late game) and it's nice for covering weaker minions/sniping annoying cards behind taunts. It's also cheap. Sure, Inner Fire is the same price but I feel that it's a lot less flexible. I can also (partially) replicate it's effect via Crazed Alchemist. I do agree that it would be useful for Nat Pagle, but I'm not sure I want to include 1 or 2 cards just to help him. Additionally, he'll get a bit of extra utility if I put in a Defender of Argus.

    Thoughtsteal, I may agree with you. Some games I get lucky (dupe a guy's Ragnaros) but other times I draw a dud/poor card (eww, Tracking). The last few games I had them sitting in my hand without a particularly ideal time to use them. Any replacements you would recommend? 


    Thanks! Speaking with other people really gets my brain working. 

    Posted in: Priest
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