You could argue 9 though with ysera and maly and the 6/10 taunt being fairly useful. It would be good if someone put together data of always good, sometimes good and always bad at each of the mana slots.
- Twerk
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Livienna posted a message on Custom Class - "Wardens of Winterspring"Posted in: Fan CreationsHi all :D I'm very pleased to introduce my first custom class. As you can see, it's a work in progress as it goes up through LoE, with deck recipes that only include Basic and Classic cards... I'll be updating this post and bumping the thread whenever I make a significant change.
I appreciate any and all feedback :) Thanks so much for checking this out!!
EDIT 5/19/17: Old Gods and Karazhan have been added, as well as a whole new Cards by Synergy section and a Card Spotlight section!! I've also reorganized the sets by rarity, added the Justicar hero power (whoops, totally forgot that!) and revamped the Classic deck recipe (thanks to DKPaladinMDL I was able to play test it a bit!). Also a HUGE shoutout to The_Odinson for being a fantastic class creation editor/mentor. This class is what it is because of his guidance :D
Wardens of Winterspring
a custom class by Livienna
Lil’lyn Windsong has taken her father’s place as the chief of the Wardens, and is a fierce, loyal leader. Stalwart in her devotion to the Goddess Elune, Lil’lyn relies on Elune’s guiding Light to show the way forward. The Wardens use ancient elemental magic to Chill their enemies and are adept at archery and mastery of beasts.
Background
Original Lore:
Many years ago, a select group of night elves led by Weoryn Windsong sought sanctuary in a snowy valley east of their homeland after the Great Sundering. They soon learned that they had inadvertently settled in a land of perpetual winter. Not ones to give up hope, they named their valley Winterspring, and dubbed themselves its Wardens.
Since those times, the night elves welcomed various other groups into their fold, especially Gnomes, Humans, and Draenei, all of whom were seeking sanctuary within the natural protection of the valley. Calling on the knowledge of all their combined ancestors, The Wardens of Winterspring took in masteries of both hunters and spellcasters. They are adept at marksmanship and bestial mastery, and they practice an ancient magic connected to the elemental powers of Air and Ice. They also have a distinct advantage over their enemies due to their unwavering ability to make good use of what is dealt them, while others are left burning their resources. Strong and wise, the Wardens are ready to defend Winterspring from the forces that threaten it.
Class Play Style:
The Warden is a versatile class and can thus be played in many different ways. A control Warden uses removal to control the board and overpower their opponent in the late game with hard-to-remove minions and burst damage. An aggressive Warden uses these burst spells in addition to a strong early game, often taking advantage of the class’s Beast synergy. The Warden also supports a Mill style of play with ways to add cards to your opponent’s hand and draw cards for your opponent. And with good ways to heal their hero, Wardens are able to keep up with aggressive opponents that benefit from extra draws. Finally, the Warden-only keyword “Chill” (introduced in the Expert/Classic set) helps to control the board with a damage-over-time mechanic.
Card Spotlight
Card Sets
Basic:
Classic:
Tokens:
Curse of Naxxramas:
Goblins vs Gnomes:
Blackrock Mountain:
The Grand Tournament:
Upgraded Justicar Trueheart Hero Power:
League of Explorers:
Whispers of the Old Gods:
One Night in Karazhan:
Cards by Synergy
Beasts:
Mill/Fatigue:
Chill/Freeze:
Dragons:
Deck Recipes (WIP)
Classic Warden:
This Classic Warden deck is a mid-range build utilizing Beast synergy and the Chill mechanic for board control. Includes basic and classic cards.2x Snowy Owl2x Ethereal Offering2x Dire Wolf Alpha2x Sabertooth Stalker1x Frigid Form2x Chilling Gaze2x Winter's Arrow2x Winterspring Stag2x Stalwart Sentry1x Frosted Longbow2x Ranger's Crossbow1x Tempestria's Blessing2x Glacial Archer2x Stranglethorn Tiger2x Iceshard Elemental2x Frostmaul Pack Leader1x Princess TempestriaMill Warden:
This Mill Warden deck is a fun build that stalls the game and wins in fatigue after making the opponent draw their deck quickly. Includes basic and classic cards.2x Forest Spirit2x Ethereal Offering2x Elune's Blessing2x Chilling Gaze2x Winter's Arrow2x Coldlight Oracle2x Stalwart Sentry2x Tundra Winds1x Enlightened Glade2x Glacial Archer2x Flight of the Condors2x Ethereal Essence2x Iceshard Elemental2x Winterspring Bow2x Spirit's Vengeance1x Princess Tempestria -
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zac675 posted a message on DragLord's LEGEND Ungoro Stonehill Miracle RoguePosted in: DragLord's LEGEND Ungoro Stonehill Miracle RogueYou should try the deck in all honesty. Regardless of whether it is awful or not the least you can do is test some games with it and see in game if your statements hold up rather than deducting how good a deck is without playing it. Don't get me wrong, I agree with almost all of your points (except the one on sap, that card is great if you are playing a faster rogue deck like tempo rogue). However, speaking only hypothetically without any gameplay evidence doesn't instantly label a deck as bad.
(Comment downvotes incoming LUL)
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Alex_Sobol posted a message on Secret Hunter: Rank 16 to 5 HUGE wr [ also cheap:^) ]Posted in: Secret Hunter: Rank 16 to 5 HUGE wr [ also cheap:^) ]It's tier 3 decks. Almost nobody plays this shit.
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robert_fanr posted a message on Golakka CrawlerPosted in: Card DiscussionO think it's not worth it .
Let me explain why :
In the vast majority of games it will be just a river crocolish and that's a bad card .
On the few games you actually face pirated there is no guarantee that you will actually draw it before it's too late . (That's because pirate warrior either kills you by turn 7 - 8 or you probably win anyway) . So according to math you have 7 draws out of 30 to get your golakka to actually be impactful . That's not so high .
In conclusion golakka is just an "I wanna high roll !" card.
It's bad in most matchups and even in the matchups where is supposed to win you the game it's not likely to actually draw it on time .
If you hate pirate warrior I think the new weapon killer that gives you armour is better because it's useful in more games including taunt warrior, paladin and even mage with mediv.
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TheGentleman99 posted a message on Weekly Card Design Competition 5.19 - Submission TopicFlavor Text: Do you know what he likes a lot more than materialistic things? Knowledge.
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Meiikan posted a message on Heroic Brawl Returns Today, With a Wild TwistPosted in: NewsThis Brawl is the equivalent of a tax reduction for wealthy people......
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acsc35114578 posted a message on S37 Dragon-Lyra PriestPosted in: S37 Dragon-Lyra PriestAdding to what Twerk said, you could always add a Greater Healing Potion instead of a Twilight Drake which can help you seal the game after you've won the board, since sometimes it is the lack of heal vs the burst that the hunter/mage could have saved that might lose you the game.
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Vernula posted a message on Primalfin TotemPosted in: Primalfin TotemQuote from BinaryNuts >>so does Moroes , it's more reliable but it was never played. So I would say that this would have to go into a murloc deck to work.
Moroes costs more and this makes your Thing from Below cost less.It's definitely better for Shaman than Moroes, In a Quest deck it allows you to get a bunch of murlocs if left uncheck and doesn't slow your Thing down. -
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H3mi posted a message on New Card - Air ElementalPosted in: Card Discussionnice untragetable minion ;)
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This deck has been so much fun for me. The stingers are my favorite. Lots of value. Early megasaur pain.
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Any excuse to play Hydras. Double-edged swords are the best in all games.
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Some guy added me after I beat him with this deck, and particularly the Stormforged Axe. He said I should cut it because it's a bad card and I'm just lucky to have beaten him. The quiet salt.
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Seems that the meta has shifted and this deck is just not the same :/
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I'd say something important to keep in mind is there is a lot of decision making to be done. Take it slow. Read your opponent's decks. Your discovering is key. Jade druid is a rare gem, and yeah there is no way to handle the really big golems, but I think this deck is capable of beating that. My advice is try and play your cards right. This deck is far from brainless, but its what makes us better players.
p.s. haven't lost to a midrange hunter yet, so that's one you can be sure to win if you slow it down and play it right.
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Everyone telling this guy to go to salt thread... That thread is so full of shit. Yes it is great that it exists, but it doesn't even help the problem. Something worth complaining about is something worth talking about. Things getting shoved into salt thread, just ruins the chances for that.
That being said, Ice Block is totally broken, its a whacky mechanic, and it is countered by just one mediocre card, Eater of Secrets.
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Actually I started making some fun new decks and gave up on the moment of darkness I was having.
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Hard to complain about sh*t until the meta settles down and the big boys figure out what's good.
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Anyone else friend request people after games and are a little sad when it's ignored 95% of the time.
Lol. I'm not trying to flame you. Just tryin to chat about the game.