Quote from Sherman1986 >>
I am honestly quite excited to see where BGs goes now with no divine poison murloc-overlords. No more transitions.
4
Quote from Sherman1986 >>
I am honestly quite excited to see where BGs goes now with no divine poison murloc-overlords. No more transitions.
6
Then bombs, allbatross would be useless and rogue could scheme 100 zeps in their deck
2
dust it bro
4
this will kill the card no reason to play it at all you need to remove overload to make it refrash
or make it overload 1 refrash 3 mana
1
Because everybody knows that murlocs are the only choice to get 1st place they try to force it cause they dont care about top 4 finish. Just want that sweet win.
-1
a very expensive FREE to play game. will quit if i have spend money.
1
So they say they are making it easier for rewards, but all the f2P grinders are looking at a decent loss of gold?
2
so many players tr6 to force murlocs each game, only one wins with it. That’s the issue. Everyone is losing to a single murloc player who gets lucky while often 2-3 others lose trying to force murlocs. This dilutes the murloc winrate.
TLDR blizzard doesn’t see murlocs as a problem because 3 out of 8 players lose with murlocs every game they are available.
meanwhile, one player gets an early megasaur on turn 6 and the game is effectively over for everyone else.
0
What's the win condition?
2
A small tidbit of info from a casual f2p perspective. I like playing card games for 1-2 hours every 2-3 days. I also like to open a pack or two every time I log in.
In MTGA , when I do this I get the following ~2500g(2,5 packs quivalent) from 3 quests and daily wins plus 1-2 packs from XP season pass (the free one).
In HS, when I do this I get ~200 gold(2 packs) from 3 quests and wins + 0,5 pack per visit from the brawl. Now if HS implements this pass BUT REMOVES daily quests and furthermore makes it so that capping out wins = cap out XP (in order to get the rewards), the game will become even more inaccessible for the f2p crowd who doesn't live in the game to grind. (I've maxed out my daily wins only once in 5 years).
Now I've played HS for 5 years now, but if they do this, I'd quit. For good.
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1
You could also have a spell heavy deck and Stitched Tracker, Master's Call the minions
2
HL mage is way better in wild that the trash deck posted here >.> i play only wild so i would know.
Who made this list for wild is a wild illiterate: secret mage>reno mage>anton OTK mage>waygate cyclone mage; Mech mage is so retarded i can't even.
-4
Ugh really? i don't really know what goes around in std these days but all the wild decks are awful apart from the warlock one... even that one: Doomsayer? Who is it gonna go off on? Cut them and add soularium and PoF
I mean just look at the warrior one, straight minion tempo?! lol 2014 anyone? then a brawl and molten breath >.> wut?
Paladin "midrange" OMEGALUL - free stars everyone!
2
with these numbers, the game isn't worth playing, BALANCE THE HEROES BLIZFUCKS
2
It;s not good >.> people are just brainlets. Idiot blizzard fanboys,
This weapon as you say has no place in the game with Spectral in the game.
In an aggro deck you have to play low tempo cards to get just a 3/2 weapon, it's laughable.
In a grindy rogue deck you can't heal with spectral and you just started the game with one less card in hand and with low tempo minions, you have no heal, you lost on board, but you have a 3/2 weapon....great!
1
At this point i'm genuinely curious if this idiom is used ironically by basically every brainlet or people just use it to mimic idiocy and are just trolls.
1
2nd Knife Juggler and both Divine Favor.
2
Yeah, i just threw over 6k dust in rogue last week after a hiatus and my fav deck is maly druid, i'm gonna quit again. LMAO-ing hard at blade flurry nerf too, now that kingsbane is trash again.
1
Keep, great boardclear, eventually you will play a warlock deck that needs him
2
Cubelock is not a problem in the grand scheme, it's just that WW's powerlevel is piss poor.