Nah, heal is unhealthy as fuck, let's FACE it... Also those pesky taunts...
- TwentyOneBeers
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Radyr posted a message on the REAL unhealthy mechanic in hearthstonePosted in: General Discussion -
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Spanx posted a message on Warrior, still Blizzard's favorite class since vanilla WoWPosted in: WarriorSo if we look at the weapons in the game, and the removal in the game, it is clear Warrior cards have not had any attempt made to balance them vs the other classes, as far as mana cost goes. Take the Fiery War Axe which deals 6 damage over 2 turns for 2 mana. The closest comparison we have is the Stormforged Axe which deals 6 damage, over 3 turns, increasing the potential face damage you will have to tank for using the weapon by 50%, oh, and it has an overload so it's 6 damage over 3 turns taking 50% more damage for 3 mana. Ok so, yeah, it is clear that as far as weapons go, warriors are just given the best of the best and no other weapons can compete.
Maybe that makes sense. I mean, warriors are the masters of weapons right, they should have the best weapons in the game, right? Ok so we'll consider the fact that warriors have better weapons than every other class as balanced. So how about removal spells. Oh wait, like hard removal? So for 1 mana they get Shield Slam and Execute which allow them to deal basically unlimited damage to a minion, however they require triggers to be active first. Oh ok, so like how if you Hex or Polymorph a minion, you still need to ping it, or have something on the board to finish it off. Oh wait, so other classes need triggers for some of their hard removal too? Oh so why do they have to pay 3 or 4 mana for the spell then, shouldn't the trigger basically make the spell cost 1 mana? I mean, that's only balanced right, if we consider warrior hard removal. Wait, what about spells like Flame Lance which can only deal 8 damage instead of 12+ and costs 5 times more mana than shield slam? Hmmmm, something seems a bit weird there.
Ok, well how about hard removal that doesn't need a trigger, it just straight up deletes stuff off the board. You know, Assassinate or Naturalize or Shadow Word: Death. Oh ok, I see. So, it seems like other classes have to spend some hefty mana, or have a pretty major drawback to get their spells to do the same thing those spell masters.... I mean, warriors, have. Hm ok well what about board clears? Brawl must be bad because it fails to clear the board right, it should be made really cheap since 1 minion always survives. The closest comparison we have is Twisting Nether which, as we know, is a super powerful and popular board clear, doing practically the same thing as Brawl but costing 3 more mana. Basically pay 3 more mana to kill one more minion, that seems balanced right? Oh wait no, because EVERY warrior deck has Brawl, and almost ZERO warlock decks run twisting nether.
All sarcasm aside, I am curious if there is someone out there who considers warriors to be balanced somehow, and if they can explain, in the context of removal spells and weapons, why it is "balanced" that warrior cards are clearly superior to the spells and weapons available to every single other class in the game.
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H1ghZ3nB0rg posted a message on Why is this site so SLOW?Posted in: Site Feedback & SupportWhy is this site so slow??? Seriously everything loads slower than any other website I've ever used in my entire life.
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Why not try something similar to Malygos shaman?Have a bunch of draw mechanics,all damage spells,conceal,malygos and almost no minions,drop the bot,conceal it and then OTK with the malygos,you will need early game board clears to survive,bladeflury and thalnos+fok.
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It's shit,a shade of the old deck,behind the meta,inconsistent.Just as the rogue copy of the zoolock is crap and way behind the true warlock zoo.
Currently only oil rogue is truly good.And this is why:Rogues received only 1 good synergistic card in the 5 expansions,oil,the other cards are crap for what rogues have in terms of synergy,the raptor is good but not in rogue,i feel they wasted a perfectly good card by being a rogue card and also rogues lost a card that could make a good deck with other rogue cards,the crap zoo deck it is in now has almost no rogue cards,any class can make a deck like that and curve out shit and win a few games but it will never be truly good.
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Fuck this shit!Why do they thin we give a damn about a goddamn UGLY AF cardback,i don't need that crap,WHERE MY PACK AT?
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What are you complaining about?Your great combo was given by RNGezus to begin with.
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Wtf mate, it's just the goddamn basic face deck,why do you even post this?
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You described the whole idea behind oil rogue,have my like,but any other archetype is shit.Oil rogue often finds itself in t3 and t4 because they received 1 good synergistic cards in the 5 expansions,Gvg got the one single good synergistic card,oil,LoE got them the 0 synergy card Unearthed Raptor. We also depend on the coin too much.
The Oil archetype is all classic cards,with Loatheb ,shredder and oil.
The vanilla cards are getting out valued and the new ones are so bad that they can't create a working archetype.Also if you compare our legendaries with other class legendaries we are severely lacking in strength.
Here are some working archetypes:
Mech/Freeze(+Echo)/Tempo mage. Mage has unlimited options. 3+
Face/Mid/Hybrid hunter. 3
Ramp/Combo/Aggro druid. 3
Control/Dragon priest. 2
Hand/Zoo/Grinder/Danksteed lock. 2+
Midrange/Control warrior. 2
Secret/Aggro/Midrange paladin. 3
Shaman...yeah,if it wasn't for the overload+rng mechanic that breaks them...
Oil rogue 1
I love my rogue and tried different decks with her but you can't say that the class is fine,it's just not.
And hearthstone is not a hard game,the skill cap on rogue is not that high compared to other classes,all classes are almost all at the same skill cap.The game is ruled by topdek skillz.
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New OTK decks coming BOIZ!
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I say the cards are utter BS,all the class cards are weak,the other cards are too slow or have debatable value.