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  • TwentyOneBeers
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  • Member for 7 years, 3 months, and 7 days
    Last active Mon, Jan, 30 2023 10:03:56
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  • TwentyOneBeers's avatar

    0

    Feb 12, 2020
    TwentyOneBeers posted a message on The Battlegrounds Salt Thread

    When you get 2 cobalts early af and  you pass up the lookouts because you go mechs but get no goddamn leapers and modules the whole game

    Posted in: Battlegrounds
  • TwentyOneBeers's avatar

    0

    Feb 8, 2020
    TwentyOneBeers posted a message on What were the most powerful cards of each expansion?
    Quote from Keerun >>
    Quote from ItsZoos >>

    witchwood had Hagatha the Witch , Houndmaster Shaw , Shudderwock , and Lord Godfrey

     weird way to spell genn and baku :P

    >.< that meta was so trash

    Posted in: Card Discussion
  • TwentyOneBeers's avatar

    1

    Jan 30, 2020
    TwentyOneBeers posted a message on High rolls or bust

    taunt W/O divine shield is meaningless

    Posted in: Battlegrounds
  • TwentyOneBeers's avatar

    0

    Jan 25, 2020
    TwentyOneBeers posted a message on High rolls or bust

    I just don't play anymore until they fix something

    Posted in: Battlegrounds
  • TwentyOneBeers's avatar

    3

    Jan 22, 2020
    TwentyOneBeers posted a message on Adventure Patch - 16.2

    THEY MADE DEMONS BETTER.WHAT THE FUCK

    Posted in: News
  • TwentyOneBeers's avatar

    2

    Jan 8, 2020
    TwentyOneBeers posted a message on Wild in the 15-10 area is Priest Hell

    never faced a big priest from rank 15 to 5 >.> not once

    Pro tip: play a good deck until rank 10

    And since you seem to be the small brain player that looks down on aggro for whatever reason, just play some form of warlock. Gala, mecha'cthun, maly, straight up reno with treachery+doomboii

     I hate Big Priest almost as much as I hate Turtle Warrior, but both decks are trash thankfully.

    Posted in: Wild Format
  • TwentyOneBeers's avatar

    3

    Jan 8, 2020
    TwentyOneBeers posted a message on DoD ruined Wild

    You are just bad at the game my dude, DoD is barely relevant in wild, it created gala zoo up there with the other warlock decks and gave a boost to PW that is just another regular aggro deck in wild and that's all it did.

    Be grateful that mages and warriors are our pillars of hope that hold down the priests. Because they are big, slow, annoying and they are waiting.

    Wild is VERY healthy RN, play some warlock and get good.

    Posted in: Wild Format
  • TwentyOneBeers's avatar

    0

    Jan 8, 2020
    TwentyOneBeers posted a message on Where Are the Nerfs!! :(
    Quote from xanzan1 >>

    Don't bank on them hitting cards that you think need a nerf. Sometimes they hit unexpected cards instead. 

     Yeah >.> they'll probably nerf every rogue card. As per usual. I still remember when the fuckwits made a rager rogue class card in the worst rogue card set released, siggy related.

    Posted in: General Discussion
  • TwentyOneBeers's avatar

    2

    Jan 8, 2020
    TwentyOneBeers posted a message on What kind of turn 1 is this ?
    Quote from Majin_Cyanure >>
    Quote from Faksper >>

    then explain how a 2 mana defile or 0 mana flameward clears everything, also dont forget reno fullying ur health so balanced right 

     Yeah you know everyone's not playing renolock or netdecking any random tier 1 deck... some people like to play their own stuff to have fun, and in this kind of situation it feels a bit out of control...

     then they should expect to lose and stfu

    Posted in: General Discussion
  • TwentyOneBeers's avatar

    0

    Jan 8, 2020
    TwentyOneBeers posted a message on What kind of turn 1 is this ?

    T1 kabal lakey-> flameward

     

    EZ

    Posted in: General Discussion
  • TwentyOneBeers's avatar

    0

    Jan 7, 2020
    TwentyOneBeers posted a message on Challenge: Who’s up to making a rage quit deck semi viable?

    [Wild] Legend New Big Priest Big Priest Deck by MrDopehead - Apr 12, 2019
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (8)
    • 1x Archmage Vargoth
    • 1x Barnes
    • 1x Catrina Muerte
    • 1x Ragnaros the Firelord
    • 1x The Lich King
    • 1x Y'Shaarj, Rage Unbound
    • 2x Obsidian Statue
    Ability (21)
    • 1x Lightbomb
    • 2x Psychic Scream
    • 2x Shadow Visions
    • 2x Eternal Servitude
    • 2x Greater Healing Potion
    • 2x Lesser Diamond Spellstone
    • 2x Mass Hysteria
    • 2x Resurrect
    • 2x Shadow Essence
    • 1x Shadow Word: Death
    • 2x Spirit Lash
    • 1x Shadow Word: Pain
    Playable Hero (1)
    • 1x Shadowreaper Anduin
    Loading Collection

    But i'd cut the DK for Rag, just so you fuck up combo decks too

     

    Posted in: General Discussion
  • TwentyOneBeers's avatar

    0

    Jan 6, 2020
    TwentyOneBeers posted a message on Help! What beats Secret Mage constantly?

    I have little problems in dealing with mage with even shaman

    Posted in: Wild Format
  • TwentyOneBeers's avatar

    1

    Jan 3, 2020
    TwentyOneBeers posted a message on What is the best way to draw cards or cycle the deck with Hunter?

    You could also have a spell heavy deck and Stitched Tracker, Master's Call the minions

    Posted in: General Deck Building
  • TwentyOneBeers's avatar

    0

    Jan 3, 2020
    TwentyOneBeers posted a message on Is it time to revert nerfed Wild cards?

    Blade Flurry

    Posted in: General Discussion
  • TwentyOneBeers's avatar

    0

    Jan 3, 2020
    TwentyOneBeers posted a message on Hottest Decks for Descent of Dragons - Community Favorites - Standard and Wild!
    Quote from Xivir >>

    I don't quite understand your complaints with the wild decks so I'm not sure if you're trying to troll or not. However Doomsayer is a staple in most control decks especially with pirate aggro being a thing currently. Tempo decks have always been strong with the point of wild being able to play all the cards across time. So if a deck from 2014 was good, it can still be good with updates from current sets.

     >Doomsayer is a staple 

    do you even play wild? WHO RUNS IT?! No one for a reason, when on T1 your opponents can put 5-8 damage on the board.

    Posted in: News
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