After 00:00 usual daily quest popped up. I haven't finished it yet (7/30). Today I logged in at least 3 times, and on the last time I got another quest (Challenge a Friend).
I plan to craft Leeroy Jenkins, but for now I run, believe it or not, Mortal Strike! :) Two games I would lose for sure without it. It goes over taunts (but dies to Counterspell).
I got Darius Crowley from packs. A nice addition, he's nothing special or irreplaceable, but usually provokes a lot of hard removal (and mana / board / tempo waste for your opponent). He's replacing my 2nd Fungalmancer, because 2 of those are usually polluting my hand (and mulligan). Two of them early in hand is gg (no full (double boost) usage most of the time; but he is really great for activating Explosive Runes, or avoiding Explosive Trap).
As some people noted, card draw is the biggest problem of this deck. It's not needed, but it improves your life a lot!!! I run 1 X Battle Rage + 1 X Forge of Souls. Plus, I crafted 1 X (for now) Town Crier instead of 1 X Dire Mole. Breathing easier with these, confirmed.
Two other mentioned cards I put in by replacing 1 X Bloodsail Raider and 1 X Upgrade!, mainly because I don't have duplicates of those yet (hesitate to craft bellow epic classic cards). Bloodsail Raider doesn't perform badly and Upgrade! seems essential. As you often deal the most damage to the face with the weapons, extra life and attack is crucial (for Arcanite Reaper). Not only that, the only chance (if you have any at all) against Paladin, especially Odd Paladin, is Heavy Axe 1/3 weapon + perfect draw/mulligan. I managed to win one game vs. Odd Paladin, and I'm quite proud of it. :) Very bad matchup, but it's hard to do anything about it. If you would remove a Pirate card, feel free to replace Southsea Deckhand, you already have a lot of 1-drops, and he isn't so important (but will be, once you remove him ;))
Regarding the results of this deck, in the beginning and with the initial set of cards, it was quite negative. Plus misplays. With changes and additional cards, more experience and by getting feel of the deck (curve), it all started to be much, much better. With this deck you sometimes win and sometimes loose. It will not do wonders (and why would it as being a budget version). Before starting to spit on the deck, one needs to learn what to mulligan, what to drop on turn 2 vs. each class, when remove / trade and when to ignore and go face, when overcommit / spread and when not, when to kill Woodcutter's Axe, when to wait or sneak 1-drop for Fungalmancer boost and on which target to waste your one and only Spellbreaker...
Anyhow, it started around 30-70, now it averaged 40-55 win rate (60 games). I moved quite a lot on the ladder, but there's still a lot to see. What is important, this deck can kill various decks!!! This is aggro not tempo. So, once you start the game you feel like lost in the ocean, just you and your thirst for some face. A lot depends on opponent's bad draw, his disregarding you and not knowing what are you up to. This feel of danger (of removals / blockades in the air;) is the main source of fun from this deck. You can lose easiest nameless matchups (like me), and brutally destroy huge meta decks! I achieved 2-2 vs. Odd Rouge (in my opinion, on its own, simple budget Tempo Rouge is better/easier to handle then this Rush Warrior) and what I'm the most proud of: 4-1 vs. Cubelock! I have trouble to even compete with Cubelock when using my better decks, still I managed to obliterate him 4 times whit this funny deck. Secret mage: 10+ wins (no heavy taunts makes it easier). 2-3 vs. Spell Hunter, 1-0 vs, Kingsbane Rouge, 2-1 vs Tempo or Strider Rouge, 3-3 vs this new Token Druid, 1-0 vs. Zoolock, various wins vs. Pirest (4-2 Redband Wasp or (4-6 Militia Commander, after weapon boost), etc... Strangely, I encountered Shaman only twice, from the same player. I lost the first game brutally, and won the 2nd one easily (by correcting mistakes). Where this decks struggle is, of course, vs. Paladins, heavy control taunt decks like Taunt Druid and Quest Warrior (Druid / Warrior armor is gg), although I almost won 1 game vs each, but got really unlucky.
We all don't know how good Rush Warrior is or how will be (waiting for the next expansion, that's why I hesitate to invest more in it now, by crafting Scourgelord Garrosh, etc...). so this version is the best one to test it. Except card draw, initial set of cards are all all right for the purpose which is trying to achieve. Other cards I would like to test are Rampage, Commanding Shout, Glacial Shard and Azalina Soulthief. I don't expect too much. Countess Ashmore seems slow. What else is there?
"What's up with all these Quest Priest decks? Dozens of them popped up today and I eviscerated all of them with my budget Tempo Rouge (by turn 7)."
Sounds like a trolling, indeed. But seriously, the deck has problem vs Rouge and you should revamp it. Just today, my score was c. 10-0. Not even a bad mulligan could help me loose. Almost no game lasted longer then turn-7.
0
Plus, my quests look better then those announced. What a...!?
Aeon and Off
Card Mode
0
Why 2 quests? http://i63.tinypic.com/syxj0w.png
0
I just got another one... what's going on!? :D
0
Really, nothing to complain about. ;)
0
Battletag: Tuscarora87#2753Region: EUTrade only? Yes, you go first0
After 00:00 usual daily quest popped up. I haven't finished it yet (7/30). Today I logged in at least 3 times, and on the last time I got another quest (Challenge a Friend).
Why? And has anyone else experienced this, too?
9
I plan to craft Leeroy Jenkins, but for now I run, believe it or not, Mortal Strike! :) Two games I would lose for sure without it. It goes over taunts (but dies to Counterspell).
I got Darius Crowley from packs. A nice addition, he's nothing special or irreplaceable, but usually provokes a lot of hard removal (and mana / board / tempo waste for your opponent). He's replacing my 2nd Fungalmancer, because 2 of those are usually polluting my hand (and mulligan). Two of them early in hand is gg (no full (double boost) usage most of the time; but he is really great for activating Explosive Runes, or avoiding Explosive Trap).
As some people noted, card draw is the biggest problem of this deck. It's not needed, but it improves your life a lot!!! I run 1 X Battle Rage + 1 X Forge of Souls. Plus, I crafted 1 X (for now) Town Crier instead of 1 X Dire Mole. Breathing easier with these, confirmed.
Two other mentioned cards I put in by replacing 1 X Bloodsail Raider and 1 X Upgrade!, mainly because I don't have duplicates of those yet (hesitate to craft bellow epic classic cards). Bloodsail Raider doesn't perform badly and Upgrade! seems essential. As you often deal the most damage to the face with the weapons, extra life and attack is crucial (for Arcanite Reaper). Not only that, the only chance (if you have any at all) against Paladin, especially Odd Paladin, is Heavy Axe 1/3 weapon + perfect draw/mulligan. I managed to win one game vs. Odd Paladin, and I'm quite proud of it. :) Very bad matchup, but it's hard to do anything about it. If you would remove a Pirate card, feel free to replace Southsea Deckhand, you already have a lot of 1-drops, and he isn't so important (but will be, once you remove him ;))
Regarding the results of this deck, in the beginning and with the initial set of cards, it was quite negative. Plus misplays. With changes and additional cards, more experience and by getting feel of the deck (curve), it all started to be much, much better. With this deck you sometimes win and sometimes loose. It will not do wonders (and why would it as being a budget version). Before starting to spit on the deck, one needs to learn what to mulligan, what to drop on turn 2 vs. each class, when remove / trade and when to ignore and go face, when overcommit / spread and when not, when to kill Woodcutter's Axe, when to wait or sneak 1-drop for Fungalmancer boost and on which target to waste your one and only Spellbreaker...
Anyhow, it started around 30-70, now it averaged 40-55 win rate (60 games). I moved quite a lot on the ladder, but there's still a lot to see. What is important, this deck can kill various decks!!! This is aggro not tempo. So, once you start the game you feel like lost in the ocean, just you and your thirst for some face. A lot depends on opponent's bad draw, his disregarding you and not knowing what are you up to. This feel of danger (of removals / blockades in the air;) is the main source of fun from this deck. You can lose easiest nameless matchups (like me), and brutally destroy huge meta decks! I achieved 2-2 vs. Odd Rouge (in my opinion, on its own, simple budget Tempo Rouge is better/easier to handle then this Rush Warrior) and what I'm the most proud of: 4-1 vs. Cubelock! I have trouble to even compete with Cubelock when using my better decks, still I managed to obliterate him 4 times whit this funny deck. Secret mage: 10+ wins (no heavy taunts makes it easier). 2-3 vs. Spell Hunter, 1-0 vs, Kingsbane Rouge, 2-1 vs Tempo or Strider Rouge, 3-3 vs this new Token Druid, 1-0 vs. Zoolock, various wins vs. Pirest (4-2 Redband Wasp or (4-6 Militia Commander, after weapon boost), etc... Strangely, I encountered Shaman only twice, from the same player. I lost the first game brutally, and won the 2nd one easily (by correcting mistakes). Where this decks struggle is, of course, vs. Paladins, heavy control taunt decks like Taunt Druid and Quest Warrior (Druid / Warrior armor is gg), although I almost won 1 game vs each, but got really unlucky.
We all don't know how good Rush Warrior is or how will be (waiting for the next expansion, that's why I hesitate to invest more in it now, by crafting Scourgelord Garrosh, etc...). so this version is the best one to test it. Except card draw, initial set of cards are all all right for the purpose which is trying to achieve. Other cards I would like to test are Rampage, Commanding Shout, Glacial Shard and Azalina Soulthief. I don't expect too much. Countess Ashmore seems slow. What else is there?
0
My thread from a month ago: https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/217191-why-bother-to-reach-legend#c5
0
https://imgur.com/a/9yoy3HI
-3
Yesterday I posted a comment which got downvoted:
Sounds like a trolling, indeed. But seriously, the deck has problem vs Rouge and you should revamp it. Just today, my score was c. 10-0. Not even a bad mulligan could help me loose. Almost no game lasted longer then turn-7.
[IMG]http://i66.tinypic.com/2jaavxc.png[/IMG]
-10
What's up with all these Quest Priest decks? Dozens of them popped up today and I eviscerated all of them with my budget Tempo Rouge (by turn 7).
0
Battletag: Tuscarora87#2753Region: EUTrade Only?: Yes, you go first0
Do we get any free dust?
1
Play casual.
0
Collections are the most important. He who plays River Crocolisk will lose more than often against Plated Beetle.