mediocre arena common card for warrion. at least is a 4 drop. in constructed i think it could see play in control decks that don't wanna play card draw and doens's have enough value with bash, works with shield slam.
work's with erie statue and ancient watcher and 3 other cards, giving a total of 10 posible target's so actually migth be a card in silence priest. all do they should have released a couple of broken 2 drop's for priest. in arena this card is complete garbage, another proof that blizzard doesn's care for arena balance.
5 mana 10/10 worth of value dream. the card will see play. there's now 5 copies of card that draw's or buff dragon's murloc's and beast's, and there are good dragon's and beast's and you could add the 6 mana 2/3 boar clear murlock. the card is kind super situational in arena. if you can guarantee 5 mana 6/6 worth play is ok if not is bad.
I can imagine this card in standar now that an agresive minion based type of rogue is going to rise and become tier 2 or 1, because is just good value and the fork has 3 atack to trade good. this works perfectly good with husker and the new 1/1, may even put nzoth in the deck. for arena this card is good. it gives you tool's to figth for the board, and the weapon probable has place in turn 5.
Good card to push dragon paladin (because of the new board presense available) and solid in arena. even in turn 6 you have ok/ kind of crappy play if you'r losing and a chance of being really good if you'r wining. BUT if I'M invited for the party i'm gonna eat all the cake and everyone will going to leave at the start of next turn.
playable in certain decks that desperatly need's board presence. like token druid. is also good to set up houndmaster in hunter. o even zoo if you run double defender of argus.. maybe. in arena this card is below average to bad.
decent in dragon paladin deck, and now brann becomes and auto included in those decks. not good for arena, another 2/3 murlock that ist a murlock but if you get the dragon is really good.
This is a monster. you think that secret pally was bad? well now just wait to meet Secret hunter. you can even put all the secret's and Gadgetzhan and this on turn 9 and draw halw of your deck while you protect your call of the wild board with snakes, bears and panter's while you deal a random +1 spell power swipe to the enemy and return a blizzard's nerfed minion, it works super good with lock and load as well. good solid common hunter card for arena.
Amazing card, will see play in a lot of control decks, this is a big upside for control over agro, now when you board clear you also reduces 2 mana worth of value. in arena this is an ok card because you are expected to have al least 2 3 spell's and maybe you can begin have value with a 7 mana 8/8.
I think that this card has a place in some agrospell shaman and control, it's a way better violet teacherbecause now the totem's are much stronger if you think about it, even if you get the 1/1 you have a bigger chance to get the taunt totem at least. decent card. In arena this card is below average to decent if you have some spell's. not a card you wanna play on turn 4 over 4 mana 7/7.
This card is super strong. may even bring back secret paladin. after seen all this cards maybe even secret hunter is gonna be a thing. freeze mage is happy.
I think that this is a really good card for agroshaman and almost every other kind of shaman because is a worse ligth of justice with a HUGE upside for its mana cost besides it has sinergy with the spell totem, Azure drake,bloodmage and maybe even kobold's if you are going for the full potecial face spell damage. And the even in the worse case its a pin for 3 turns, it would likely kill 1 o 2 minions. Seem's pretty solid to me, now 4 mana 7/7 has a little 1 mana 3/3 friend to follow.
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mediocre arena common card for warrion. at least is a 4 drop. in constructed i think it could see play in control decks that don't wanna play card draw and doens's have enough value with bash, works with shield slam.
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work's with erie statue and ancient watcher and 3 other cards, giving a total of 10 posible target's so actually migth be a card in silence priest. all do they should have released a couple of broken 2 drop's for priest. in arena this card is complete garbage, another proof that blizzard doesn's care for arena balance.
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5 mana 10/10 worth of value dream. the card will see play. there's now 5 copies of card that draw's or buff dragon's murloc's and beast's, and there are good dragon's and beast's and you could add the 6 mana 2/3 boar clear murlock. the card is kind super situational in arena. if you can guarantee 5 mana 6/6 worth play is ok if not is bad.
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I can imagine this card in standar now that an agresive minion based type of rogue is going to rise and become tier 2 or 1, because is just good value and the fork has 3 atack to trade good. this works perfectly good with husker and the new 1/1, may even put nzoth in the deck. for arena this card is good. it gives you tool's to figth for the board, and the weapon probable has place in turn 5.
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Good card to push dragon paladin (because of the new board presense available) and solid in arena. even in turn 6 you have ok/ kind of crappy play if you'r losing and a chance of being really good if you'r wining. BUT if I'M invited for the party i'm gonna eat all the cake and everyone will going to leave at the start of next turn.
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playable in certain decks that desperatly need's board presence. like token druid. is also good to set up houndmaster in hunter. o even zoo if you run double defender of argus.. maybe. in arena this card is below average to bad.
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decent in dragon paladin deck, and now brann becomes and auto included in those decks. not good for arena, another 2/3 murlock that ist a murlock but if you get the dragon is really good.
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This is a monster. you think that secret pally was bad? well now just wait to meet Secret hunter. you can even put all the secret's and Gadgetzhan and this on turn 9 and draw halw of your deck while you protect your call of the wild board with snakes, bears and panter's while you deal a random +1 spell power swipe to the enemy and return a blizzard's nerfed minion, it works super good with lock and load as well. good solid common hunter card for arena.
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Amazing card, will see play in a lot of control decks, this is a big upside for control over agro, now when you board clear you also reduces 2 mana worth of value. in arena this is an ok card because you are expected to have al least 2 3 spell's and maybe you can begin have value with a 7 mana 8/8.
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I think that this card has a place in some agrospell shaman and control, it's a way better violet teacherbecause now the totem's are much stronger if you think about it, even if you get the 1/1 you have a bigger chance to get the taunt totem at least. decent card. In arena this card is below average to decent if you have some spell's. not a card you wanna play on turn 4 over 4 mana 7/7.
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This card is super strong. may even bring back secret paladin. after seen all this cards maybe even secret hunter is gonna be a thing. freeze mage is happy.
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This card is AMAZING for priest, rogues, druid's an even decent in the other clases, exept maybe warrion. below average to decent in arena.
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This card is just great agains't zoo, and it work's as a solid pin as well.
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I think that this is a really good card for agroshaman and almost every other kind of shaman because is a worse ligth of justice with a HUGE upside for its mana cost besides it has sinergy with the spell totem, Azure drake,bloodmage and maybe even kobold's if you are going for the full potecial face spell damage. And the even in the worse case its a pin for 3 turns, it would likely kill 1 o 2 minions. Seem's pretty solid to me, now 4 mana 7/7 has a little 1 mana 3/3 friend to follow.