The 'discount' still means you're paying like 50 dollar for just 50 packs... Thats the same amount you usually pay for A-title games for console/pc like GTA 5 and Skyrim?
Those 50 packs only give you like 5 out of the 27 epic cards, and 2 of the 20 legendaries... So buying all cards for TgT with money would cost you at least 5 to 10 times those 50 dollars... How is a single Hearthstone expansion worth that many times a game like Skyrim...?
Don't get me wrong, they're doing a great job at making new cards. But the real-money-price of packs is just waaaay of the chart. And now they even feel like giving out 3 free packs will lose them too much money...? That just screams money grabbers to me...
1
I have to remind to you that in order for this card to have some value
1st) it has to live a round
2nd) you have to draw cards
5 mana 2/6 is really weak,
probably most overvalued card of the expansion
my prediction, totally crap
1
Anyone who wants an advice of crafting should at least mention what he wants to play. If anyone wants to rank up he should mention what tier 1 decks he can build.
Now disenchanting cards that you plan to get more packs in an expansion is a mistake because you can get a second time the same legendary you disechanted
As for crafting now, new legendaries dont seem to be playable in many different classes so you have to be carefull and deside what you wanna play first..
in this expansion there seem to be some very powefull epics that worth crafting though
1
Blizzard devs made the stupidest nerfs they could... 1/10
2
Blizzard Devs must have been playing a different game, they dont have a clue about what they are doing...
7
Nerfing Fiery War axe, an important class card for Warrior, a class defined by its weapons very much is the stupidest thing They could think..They should nerf a pirate or two instead...
5
Ultimate infestation is borderline broken in every class but in Druid is ultimately broken
2
I am curious as to when these changes are going to happen? Giving cards to Druids to deal with their only weaknesses while leaving other classes completely unplayble (Hunter) is showing bad design for the game.. Just if someone looks at the top legend decks will see 3-4 legit Druid archetypes. That means something.
I am playing since close beta and I wasnt that raged even when playing against miracle rouge, underrtaker hunter, midshaman or whatever else deck as I am now with Druid..
It is completely unfun to play vs a class that usually has 3-4 mana than you by turn 6 and when you think you are going to close the game and they have 2-3 cards left to their hands, Ultimate Brokenstation comes and you just wait to loose.. Let alone the fact that Jade druid is a reason for many decks to stop exist anymore.. It is so bad for the game that there is such a strong deck that has no weaknesses or counters
1
Blizzard will address to this fast I believe because the competition with other card games now is more than ever and Blizzard dont want to lose more players to other games.
1
This would be an awesome late game card indeed and healthy for the meta! But you forget something very important.. This is not a late game card for Druid, it is a mid game card (usually it is round 6/7 when they play this). Also is a card that fixes one of the only two weaknesses of a very powerful deck (jades and card disadvantage due to ramping cards). Also dont forget that the reason many control decks are now out of meta or never played is because of Jades >> very bad for the game..
1
Guys why do you complain about Druid Decks?
Because maybe Druid in the last 2 expansions got cards that eliminate the weaknesses that they had with some broken cards? Or maybe because 1 in every 2 games is vs Druid? Or because top legend decks are Druid decks?