Only way to beat priests is to overwhelm them with minions so they can't remove them all but dragonfire potion wich every priest has at least one of counters that completely. All the 15+ priests i've seen all had the card in their first 15 cards. Maybe i just suck at arena but now it just feels like i need to roll warlock, shaman or priest to even stand a chance.
I call bullshit! You know that card is an epic, right?
Beast Druid is surprisingly effective in this meta. Priests, Jade Druids and Renolock are often an easy win and a single taunt in the form of Druid of the Claw or The Curator is enough to win from a Pirate deck as well. Thing is, you have to be lucky that you draw it in time and they give you the time to play it.
Great stuff! I already subbed but the video convinced me. Would you like to try my Beast Druid? I'm having lots of fun with it, but I'm wondering how well it does around rank 3 as I'm currently at rank 10 with this deck with a 50-ish% winrate and it might need a little tweaking.
Who says druid will always win on fatigue now anyway. Every time I play against a deck that started 5 cards up due to the five legendary gain. I Still beat them on fatigue. Because they're drawing more cards faster too.
One copy of Jade Idol is enough as for every last Idol you draw you put 3 more in your deck.
I won't be so sure about that. Warriors have enough removal to get rid of every big minion in this list. The only problem they're facing is that need some way to win as the Druid will now win the fatigue war all the time.
It's a variation on my list which I find pretty successful and fun to play. I use Fandral Staghelm but he really isn't necessary. You can do without him.
Shamans can do 4 damage for mana, with Jade Lightning, rogues can do 2 for mana 2 except it has the condition to combo this card to summon the Jade Golem. I really hope rogues will get a card that synergizes with combo cards in general, just like Fandral Staghelm, otherwise this is stricly worse.
Rogues are as strong as how much time you give them. So the earlier you start pressuring, the harder it gets for a rogue. You just have to outpace them. And yes, Hunters can do that very well.
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an auto-mute option to get rid of those annoying and repetitive emotes.
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Beast Druid is surprisingly effective in this meta. Priests, Jade Druids and Renolock are often an easy win and a single taunt in the form of Druid of the Claw or The Curator is enough to win from a Pirate deck as well. Thing is, you have to be lucky that you draw it in time and they give you the time to play it.
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-1 Conceal, +1 Sap I'd say. Besides that it looks good. Should be pretty strong.
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At least they get Sleep with the Fishes in the new expansion.
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Great stuff! I already subbed but the video convinced me. Would you like to try my Beast Druid? I'm having lots of fun with it, but I'm wondering how well it does around rank 3 as I'm currently at rank 10 with this deck with a 50-ish% winrate and it might need a little tweaking.
I'm pretty convinced the deck is better without Sir Finley Mrrgglton, but I'm still doubting whether I should replace the Raven Idol for a Wrath or Mounted Raptor for instance.
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I won't be so sure about that. Warriors have enough removal to get rid of every big minion in this list. The only problem they're facing is that need some way to win as the Druid will now win the fatigue war all the time.
However, I must admit it's not easy thinking of something that allows a Warrior to have enough burst to finish a deck like this.
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Have you tried playing beast druid already? If not, here you go: http://www.hearthpwn.com/deckbuilder/druid#165:2;280:2;329:1;338:2;548:2;587:2;620:2;14457:2;22293:1;22303:1;22307:2;22329:2;22361:1;27253:1;33151:2;42022:1;42024:2;42059:2;
It's a variation on my list which I find pretty successful and fun to play. I use Fandral Staghelm but he really isn't necessary. You can do without him.
EDIT: Maybe without Fandral Staghelm, there is room for a Druid of the Fang instead of a Druid of the Claw.
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I agree that ADWCTA is a really useful channel. Though, I find them best in drafting. For the actual arena play Kripp is undeniably king.
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Shamans can do 4 damage for mana, with Jade Lightning, rogues can do 2 for mana 2 except it has the condition to combo this card to summon the Jade Golem. I really hope rogues will get a card that synergizes with combo cards in general, just like Fandral Staghelm, otherwise this is stricly worse.
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Beast Druid is taking a big hit as it loses Druid of the Flame, Druid of the Saber, Raven Idol and Living Roots and to a lesser extent - I dont run them in my variation - Darnassus Aspirant, Savage Combatant, Wildwalker and Mounted Raptor.
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Rogues are as strong as how much time you give them. So the earlier you start pressuring, the harder it gets for a rogue. You just have to outpace them. And yes, Hunters can do that very well.
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How can anyone not blame you for the lack of creativity? To me it's still the same overpowered deck.
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Have you tried building one yet? I suggest you do that first before you start asking for lists made by others. Trust me, it's a lot more fun.