Well, the 2 of them train together. So that's why their decks are very similar.
That said, if you look at the top 8, there was not much general variety. From what I saw, everyone brought some variety of Concoction Rogue. Everyone brought a DK deck (everyone Frost except Levik). Everyone brought a Demon Hunter (either Relic or Outcast). Then for the 4th deck things got mixed up. Some brought Druid, some brought Priest, some brought Mage.
But, when looked at historically, that's actually a fairly common theme. There's always at least 2 outlier decks/archetypes that everyone brings, with usually 2 or 3 more classes that are brought in addition to that, depending on how precisely someone built their line up and what they are trying to counter or which deck they are trying to target or which deck they are trying to prevent being targeted by.
The fact that there's 2 distinct varieties of Demon Hunter and that every common 4th deck was represented in the Top 4 means that there was actually a reasonable amount of variety, when compared to other such tournaments.
This tournament also happened basically 2 weeks into the new expansion and rotation. A lot of players will in those situations fall back on what is generally good and not bring out very creative, specialized lineups.
Lastly, I would argue that these players all got here by being ladder grinders and getting consistent high ladder finishes, which incentivizes playing 1 or 2 particular decks really well and playing them for hours on end. That is not the type of player that usually experiments and gets creative, because that kind of creativity and experimentation doesn't last at the top of the ladder rankings.
1
I retract all things. I love Leroy Jenkins, and it's fun.
1
This card is incredible and fun with current event/theme. Way to go Blizzard.
6
Construct Quarter BALANCE, 3mana, summon 3/3 rush
Destroy Minion spells for 3 mana. Problem here is DK AOE damage kills useless minions, then these spells pick off your biggest threats with literally no drawback. Makes it too difficult to get ahead of Blood DK. Siphon Soul for 5 mana is legit interaction for instance
Vampiric Blood NERF/DELETE or BALANCE; 3 Mana, +5 life, spend 5 Corpses to +5 and draw
Gnome Muncher BALANCE, 5mana, 3/5 Taunt Lifesteal, attack HIGHEST health enemy
Soul Stealer, NERF/DELETE. 8mana, 3/3, LOSE a corpse for each minion destroyed
Frostwyrm 7 mana; NERF TO 4 DAMAGE 4/4 TOKEN
Discover Rune Cards, NERF to only usable Rune cards
The entire game would be in a better place except for Pure Paladin needs nerf list too. You want a community that expands, that buys products like candy. The problem with DK is the power trade off for mana cost per turn. It's too cheap and easy to negate your opponent and stuff their entire deck's strategy.
Instance; turn 5 opponent has managed to get 3-4x cheap minions on battlefield. DK just wipes it and gains health back (+vampiric blood interaction makes this more miserable). Opponent's turn 6 they play a big minion to offset the setback they just had turn 5.. the DK just spends 3 mana and removes that. Now opponent is screwed for most part waiting for 12 turns for game to end.
Enjoyable product= more player base
More player base = more $$
More $$ = better product
You can make changes @BlizzardActvision, just use your free-will and get er done.
4
Just ABANDON ACTIVISION-BLIZZARD as customers, uninstall the app, stop playing, stop watching streams... that will send the message. When Profits sink, business models have to change to compensate or shut down business.
Corporate creatures care about two things; ez work, and ez profits.
You won't ever get what you want as a consumer/customer when you will continue to use the service or pay for it regardless of what happens to said services. The only way to get what you want, is to stop using the service, stop funding the service, until the service changes to that in which you WANT as the customer/consumer who pays for those Corporate creature's lives.
I've uninstalled this game more than any other, I reinstall because it can be fun, its flexible throughout daily schedule to play. This time, I'm uninstalling and not returning period. Enough regrets.
2
I get completely rolled. Worst top decks, worst discoveries. Opponent gets ideal top decks that counter my situation turn by turn. Statistically it's impossible to be RNG at this point. The amount of times I've been full stars Diamond2 is insane in one week.
The opposite is true; when I'm empty stars I get ideal top decks, roll my opponent, great discoveries and dredges. Doesn't matter what deck I play, the outcome of full stars or empty stars is almost always the same which is a statistical improbability.
This is called gatekeeping.
1
Still getting 19/19 taunt minions by turn 5-6. How many classes, and how many viable decks of those classes, can deal with a 19/19 taunt minion via Invincible and Ghouls?
Literally seems like elementary kids are designing this game; but the reality is a handful of "adults" making more money than they are worth are designing this game.
6
It's not that they "heard the players". It's that they didn't make as much $$ from Signature Cards as they were hoping for. Giving a guilt trip response is a play on heart strings to attempt to sucker people in for future $$ from the next round of Sig. Cards.
Corporation > Company > Business > Profits > Your feelings.
1
Stop spending money at the in game shop > force hearthstone to develop video game according to those who fund it (player base and their own money).
Keep spending money on glittering prices, keep funding the cancer that are the Devs (who are corporate puppy lap dogs) to not fix anything.
Corporations care for one thing; quarterly profits. If the $$ is still coming in over skins, hero portraits, packs, BG/Duel/Merc crap... they will continue to steer the ship as they have been.
Once the quarterly profits start to tank, they will correct course and adhere to the player base because ultimately they are the ones who fund the game which in turn pays for salaries and jobs at Activision Blizzard.
When dopamine ticks overcomes your wallet, instead of conscious decisions, you are losing regardless of what rank the pixels tell you, you are.
3
14-18+ attack weapons on turn 4.
Cards that steal/eat opponent's cards that their entire deck is built around.
Cards in hand that get stronger every turn, laziest idea ever thought up in a TCG.
20 Mana Crystals for ONE class.
The RNG on Discover, Top decks, pre loaded hands/mulligans is complete trash.
Paying a bunch of monkeys in the office to design a game that is losing quarterly profits, trying to create new modes, new bundles, new card styles (diamond, new lame grey Lich art)... to fund your monkey operation and own up loss in quarterly profits.
It's just getting more pathetic as the months go by. This game feels like a bunch of teenagers designed it while drunk on spiked koolaid.
Is this really the best this Dev "team" can do with their given salaries, resources and opportunities? It's pathetic. Hire a handful of high school students from the nearest school to Blizz HQ, pay them 1/4 the salary, give them all the resources to make next expansion, guaranteed they couldn't do worse than we've experienced in the "Year of the Hydra".
Grin, smile, chuckle, ignore... you can't ignore losing profits annually. Dumb as a steamed carrots.
-3
the bishing of this community is endless.
they are a corporation, it's just another way to finance quarterly earnings to fans/players of the game.
get over it.