I've had this idea for some time but I'm not quite sure how it would work out in the context of the game. But a weapon for spell casters. That has durability, but no attack. The benefit could be "Give spells + 2 dmg, remove 1 durability per spell cast". What do you guys think of that? Too gimmicky or good idea? I'm leaning towards a bit gimmicky but so are cards like bloodknight and they find use sometimes.
I'm fairly new to the game, so my sense of balance might be off, but +2 spell damage is a really big bonus (most minions with the trait only grant +1). Since weapons can be significantly harder to remove than minions, I'd err on a weaker bonus rather than a stronger one. That said - I've definitely been trying to think of what I would consider a balanced weapon for 'spell casters.'
One page back, gaelzinho had an idea for a Mage weapon that was 1/4 +hero is immune when attacking (the wording was a bit different, but mechanically that was the effect).
0
Not the best art in the world, but Wirt's Other Leg (because I love crossover references).
0
What's the worst arena run that you've had that has still produced a card award?
I just got my first card award, and it was for a 7-3 run.
(Scavenging Hyena)
0
I'm fairly new to the game, so my sense of balance might be off, but +2 spell damage is a really big bonus (most minions with the trait only grant +1). Since weapons can be significantly harder to remove than minions, I'd err on a weaker bonus rather than a stronger one.
That said - I've definitely been trying to think of what I would consider a balanced weapon for 'spell casters.'
One page back, gaelzinho had an idea for a Mage weapon that was 1/4 +hero is immune when attacking (the wording was a bit different, but mechanically that was the effect).
0
0
Thank you, Icebear.
0
Does someone have blank card shells and the number fonts available, or is everyone working from screen captures?