Im on the fence about Missile Launcher as well. It could potentially give you the auto-win.. but against control mage and shaman, you would have to bait out 2x Hex/Polymorph first.. and I really think silence is going to be in basically every deck.. The only upside here, is this deck will naturally pull out those silence effects on other targets early, so I think its worth putting in just to see how well it does as an alternate win condition.. If you can get him up and he sticks for a turn or two.. you can drop bombs on the board and hero power to end the game quick
Im most excited for this archtype.. Of the three classes to feature mechs prominently, I really think hunter is going to be the only one to make it work.
Too much of a tempo loss card.. if youre trying to play the value game, elise the trailblazer makes much more sense.. granted the value is shuffled into your deck, and not put in your hand, but if you can afford to play a card like this, you are heavy on the control side anyway.
Seems like a decent card in arena though.. if you have a stable board presence, and can afford the tempo loss
People are talking too much about this in discolock.. Yeah, maybe, but the obvious use is zoolock. The current list with healing, for example, is pretty powerful in the current meta.. this card in the mid to late game is amazing.. Sometimes all you need is a doomguard or a soulfire to win, or just to keep flooding the board with cheap minions
EDIT: Warlock is also the least revealed class of the expansion so far..
Could be good in a magnetic heavy deck.. I assume the 1/1s are also mechs.. giving you additional magnetic targets.. It could also end up not *quite* being good enough to make the cut, but not an inherently bad card. Vote playable
i have a second account with quite a bit of dust/gold stored.. Enough to craft a couple of decent expiremental decks.. so I’m going to go that route, and use the gold in my main account for arena runs only, until I know what to craft..
thats why I’m pretty hyped about the expansion.. I don’t have to choose between being safe and not crafting, and trying new cards..
i am worried about Druid though.. could ruin what otherwise appears to be a pretty worthwhile expansion
1
3 free packs they give you, then arena runs for like a week.. then we’ll see.. buying packs is for chumps
2
People being classist is just rude.. I am open to all classes and all archetypes .. gotta play em all
0
Thrall DK used to seem some play.. it’s absolutely a viable hero card of the right deck can be built around him in future releases
3
30
2
Im on the fence about Missile Launcher as well. It could potentially give you the auto-win.. but against control mage and shaman, you would have to bait out 2x Hex/Polymorph first.. and I really think silence is going to be in basically every deck.. The only upside here, is this deck will naturally pull out those silence effects on other targets early, so I think its worth putting in just to see how well it does as an alternate win condition.. If you can get him up and he sticks for a turn or two.. you can drop bombs on the board and hero power to end the game quick
2
Im most excited for this archtype.. Of the three classes to feature mechs prominently, I really think hunter is going to be the only one to make it work.
0
Pretty terrible.. only really good against big priest or Maaaaaaybe big Druid..
0
Great in any type of zoo deck.. doesn’t really matter what it hits, but you could manipulate it a little bit
1
I think zoolock is going to be tier 1 next expansion, but this card won’t see play.. no sir, I don’t like it
0
Too much of a tempo loss card.. if youre trying to play the value game, elise the trailblazer makes much more sense.. granted the value is shuffled into your deck, and not put in your hand, but if you can afford to play a card like this, you are heavy on the control side anyway.
Seems like a decent card in arena though.. if you have a stable board presence, and can afford the tempo loss
1
People are talking too much about this in discolock.. Yeah, maybe, but the obvious use is zoolock. The current list with healing, for example, is pretty powerful in the current meta.. this card in the mid to late game is amazing.. Sometimes all you need is a doomguard or a soulfire to win, or just to keep flooding the board with cheap minions
EDIT: Warlock is also the least revealed class of the expansion so far..
0
Yeah, it’s random, but you never want to dust legendaries unless you already have all the good ones
0
Could be good in a magnetic heavy deck.. I assume the 1/1s are also mechs.. giving you additional magnetic targets.. It could also end up not *quite* being good enough to make the cut, but not an inherently bad card. Vote playable
0
Your deck names had me the opposite of laughing.. just... no
1
i have a second account with quite a bit of dust/gold stored.. Enough to craft a couple of decent expiremental decks.. so I’m going to go that route, and use the gold in my main account for arena runs only, until I know what to craft..
thats why I’m pretty hyped about the expansion.. I don’t have to choose between being safe and not crafting, and trying new cards..
i am worried about Druid though.. could ruin what otherwise appears to be a pretty worthwhile expansion