• 1

    posted a message on Ladies and Gentlemen...
    Quote from Wingdude22 >>
    Quote from adityajibhkate >>

    Galakrond priest is far less frustrating than galakrond rogue. Priests are suppose to have heal and control tools with value. Deal with it. But rogue is suppose to be a tempo class not a value/control class .

     Thing is that Shadowstep  enables Rogues to go into several directions. Same as during the Tombs event they Shadowsteped Nzoth multiple times and became an unbeatable Control deck.

     Just lost a game to Rogue having not only lethal on board vs empty field, but also burst from hand. Overall I think I was like 10 dmg over lethal if they didn't clear anything. But then 0 cost cards, lakeys, randomly generated cards - typical Rogue bullshit - came into play and I ended up with empty board and no lethal, while he was threatening his vs me. 

    Worked entire game to setup lethal, had more cards in both hand and on the field, separately and combined. Everything went to shit with one turn.

    From Priest you at least now what to expect.

    Posted in: General Discussion
  • 0

    posted a message on Reborn?
    Quote from C_A_W >>
    Quote from Trickster2406 >>
    Quote from user-100219410 >>
    Quote from Majora >>
    Quote from C_A_W >>

    If you are still playing against Rez Priests and losing to it then it means you need to git gud and get out of bronze. 

     What a shallow and repetitive comment. Get new material.

     

    Quote from Majora >>
    Quote from C_A_W >>

    If you are still playing against Rez Priests and losing to it then it means you need to git gud and get out of bronze. 

     What a shallow and repetitive comment. Get new material.

     He isn't that far from reality though. Like priest is a mid-tier class at best, if you are facing a lot of priest players, just switch to high-lander hunter, or better, DH, you can own them with both, and DH is playable with cheaper cards if you dont have the cards for singleton hunter, which is by the way one of the best wild decks right now, I've been crushing the ladder with it lately. Can't reccomend it enough. Reno-hunter ftw! :D 

     He isn't right in fact that beating Priest (or any good deck for that matter) is just up to being "good". This is bullshit on so many levels. I wonder why people writing such comments aren't pros winning worlds and other biggest tournaments yet.

    Here's what VS has to say about Rez Priest:

    Resurrect Priest sucks and shouldn’t be played, unless suffering is your kind of thing.

    Pros agree with me, Rez Priest sucks and if you are losing or even facing it frequently then you need to git gud. 

     Diamond 5 this month at the moment - not Legend, but not low as well. Faced 2 Priests in 4 games. So yeah, apparently I am bad, because I even met them. Surely wouldn't meet them on higher rank, right?

    Some decks simply lose to Priest and it has nothing to do with being good. Want me to list a few? Face Hunter, Spell Druid, Libram and Pure Paladin, Quest and Zoo Lock... Surely, if I were better, I would slam those Priest with Face Hunter (no, not playing Face Hunter, just an example, in case you didn't figure it out), despite having a terrible match-up.

    Posted in: General Discussion
  • 1

    posted a message on Reborn?
    Quote from user-100219410 >>
    Quote from Majora >>
    Quote from C_A_W >>

    If you are still playing against Rez Priests and losing to it then it means you need to git gud and get out of bronze. 

     What a shallow and repetitive comment. Get new material.

     

    Quote from Majora >>
    Quote from C_A_W >>

    If you are still playing against Rez Priests and losing to it then it means you need to git gud and get out of bronze. 

     What a shallow and repetitive comment. Get new material.

     He isn't that far from reality though. Like priest is a mid-tier class at best, if you are facing a lot of priest players, just switch to high-lander hunter, or better, DH, you can own them with both, and DH is playable with cheaper cards if you dont have the cards for singleton hunter, which is by the way one of the best wild decks right now, I've been crushing the ladder with it lately. Can't reccomend it enough. Reno-hunter ftw! :D 

     He isn't right in fact that beating Priest (or any good deck for that matter) is just up to being "good". This is bullshit on so many levels. I wonder why people writing such comments aren't pros winning worlds and other biggest tournaments yet.

    Posted in: General Discussion
  • 0

    posted a message on Where’s the joy?
    Quote from CodyCandy >>
    Quote from Trickster2406 >>
    Quote from CodyCandy >>
    Quote from hillandder >>
    Quote from Trickster2406 >>

    Winning with control gives me a sense of accomplishment. Not playing Res Priest, because I don't have the cards to build it, but I used to play shit ton of Handlock, Renolock, Control Warrior, Malygos Mage, Control Paladin and it always felt nice, because in the end the game lasted for more than 6 minutes and required me to actually consider my cards, not play whatever I had on curve.

    Where is joy in playing whatever card is highlighted in green? Having games ending on turn 7? Doing exactly the same stuff every game, no matter the opponent, because your plan is always the same - drop, whatever you have, and end the game as fast as you can?

    Playing control means OPTIONS. Means actually considering what to play and adjusting the gameplan. This is what mindless tempo lacks, and this is what is the joy of most card games actually.

     Well said, sometimes the impression I have is the people want to play Solitaire and install HS by mistake... >_>

     Don’t get me wrong, I love control. Most of my climb has been hand lock warlock and big Druid. But priests solely depend on luck. All of their cars generation is based off of luck from gark and steal cards

     There's really not that much luck involved in Priest stealing your cards. Yeah, it's easy to claim this, when you are tilted, been there. But if you think about it - every deck is stuffed with the best cards the archetype has to offer. Very rarely you play cards which aren't good on their own. There are specific scenarios, but they are in a huge minority. Overall, if you take a card from someone else's deck 9/10 times you can use it for profit. Take a look at your deck and think of two cards your opponent could steal from you and they would be of no use. Sure, there are some in the meta. But few. Odds are in favor of Priests.

    If you play against value stuffed decks, most of the time you are gonna get value. Simple as that.

    Trust me - if stealing cards was a luck dependant strategy, no one would use it. In the end it is all about numbers - much more often than not you will benefit from the stolen cards. Same goes for Puzzle Box of Yogg-Saron for example. You would think it's all just luck. Not really. Numbers don't lie - it is usually beneficial to play the card. So people play it. You have set expectations on what the outcome will be. Same for Priests and stealing cards.

    Also I find it funny that earlier you were talking solely on the dragging game and the class overall - now when many people seem to actually enjoy this playstyle you found another thing to complain - luck (which too is not the case). So what exactly makes you so mad about Priest? Luck or longer games? Because the second one contradicts with what you said about control.

     Nothing I’ve said contradicts anything? If you bothered reading other posts then you wouldn’t have said that. Anywho, goodnight.

     You said "Already made legend so who cares and I only play about an hour a day on a good day so not wasting 30 minutes lol". Then you said you love control - what is contradictory, because playing control you are supposed to sometimes have much longer games 

    You sound so childish. "Hurr durr, hate long games, f**k this shit lol". Responds - people actually enjoy control decks. "No no no guys, never said anything about control, I actually love control, love to have long games (haha), just those Priests...".

    And this "already hit legend" - playing an hour a day and it is merely a middle of the month. Most likely with control deck, SURELY not aggro. Let me respond in your style - "lol xD".

    Posted in: Standard Format
  • 1

    posted a message on The state of wild games

     Gotta admit - I know very little about Wild at the moment (but I am gonna try climbing next season). However something in your post felt wrong even to me, so I jumped to last vicioussyndicate report and... yeah I was right. I never heard about the two decks you mentioned being any good - because they are not. 

    Sorry, but Wild is expected to have a significantly high power level. Crazy stuff is meant to happen there. 

    You listed two decks - Rogue and Libram Paladin. Rogues are on absolute bottom in the Wild, since some time - even I know this, not playing much Wild. Looking at the meta report - yes, it's the bottom class. As For Libram Paladin I was surprised it even is a thing. And once again, it seems I was right, because it is not. Not even listed as a playable deck in Wild.

    I don't want to sound like someone who accepted the fact the game is unbalanced, but what did you expect? You mention two gimmick, fun decks and are surprised you don't win? In what card game it is even a thing to take a tier 5 deck (or even tier 6-7, because tier 5 is simply "all decks we don't classify, because they are bad", so we don't know how your decks compare to other tier 5s) and expect a consistent winning? 

    Now let's not look at this in a vacuum and add some context - we are talking about the Wild. So your opponents are meant to do a crazy shit. You said 20/20 worth of stats turn 3 (not sure if it's a thing, but I can see that) - so it is even much more hostile meta than others. If your deck is supposed to perform, you have to consistently out broken plays. Therefore a gap in viability between the best deck and bad decks is going to be bigger than in most metas.

    On top of that you yourself have listed few decks - this means there is already some variety in the meta. This is more than you can get on Standard ladder honestly.

    To sum it up:

    1. You don't expect to win with tier 5 decks vs tier 1 decks.

    2. Especially in Wild.

    3. Pick one of MANY viable decks, since the mode seems to offer quite some to choose from. 

    4. In no card game your favorite deck is going to be winning, unless it so happens that your favorite deck is a high tier (what is rare I'd assume).

    EDIT: Source - https://www.vicioussyndicate.com/wild-vs-data-reaper-report-22/

    Posted in: Wild Format
  • 3

    posted a message on Climbing Platinum to Diamond

    You just need to jump on a streak, that's all, really. Me and my friend both were playing on Diamond 10, using the same deck, he climbed to 5 in no time, I was pretty much stuck on 10, while he was climbing with no effort.

    Everyone gets stuck sooner or later, just be patient. If your deck is ok and you know how to pilot it, sooner or later you will get a winning streak and advance. Of course it won't work if your deck is simply bad in the meta (anything what looses to DH and Hunter at the moment), but since it is not the case for Priest, just stay calm, don't tilt and it will come.

    Posted in: Standard Format
  • 0

    posted a message on Where’s the joy?
    Quote from SirJohn13 >>

    It really amazes me how much people hate playing vs Priest. A couple of days ago I put together a budget 'Silence Priest' deck based on some deck I saw here and I tried to play a couple of games on Casual just to try it. This is by the way a Tempo/Aggro deck, nothing like the standard Priest archetypes. Well I had 5 opponents in a row auto-concede before turn 1 and two of them were Priests themselves (???). So I gave up trying, at least I earned 20 gold in 2min...

     Priest has some polarizing match-ups - it's literally unbeatable for some decks. It doesn't necessarily all comes from hate, some people simply don't want to waste time on a game they have no chance to win. Especially in casual. As for Priest vs Priest... Easily understandable on casual, wouldn't even be surprised on ladder (because time spent on a game is a factor there).

    Posted in: Standard Format
  • 0

    posted a message on Where’s the joy?
    Quote from CodyCandy >>
    Quote from hillandder >>
    Quote from Trickster2406 >>

    Winning with control gives me a sense of accomplishment. Not playing Res Priest, because I don't have the cards to build it, but I used to play shit ton of Handlock, Renolock, Control Warrior, Malygos Mage, Control Paladin and it always felt nice, because in the end the game lasted for more than 6 minutes and required me to actually consider my cards, not play whatever I had on curve.

    Where is joy in playing whatever card is highlighted in green? Having games ending on turn 7? Doing exactly the same stuff every game, no matter the opponent, because your plan is always the same - drop, whatever you have, and end the game as fast as you can?

    Playing control means OPTIONS. Means actually considering what to play and adjusting the gameplan. This is what mindless tempo lacks, and this is what is the joy of most card games actually.

     Well said, sometimes the impression I have is the people want to play Solitaire and install HS by mistake... >_>

     Don’t get me wrong, I love control. Most of my climb has been hand lock warlock and big Druid. But priests solely depend on luck. All of their cars generation is based off of luck from gark and steal cards

     There's really not that much luck involved in Priest stealing your cards. Yeah, it's easy to claim this, when you are tilted, been there. But if you think about it - every deck is stuffed with the best cards the archetype has to offer. Very rarely you play cards which aren't good on their own. There are specific scenarios, but they are in a huge minority. Overall, if you take a card from someone else's deck 9/10 times you can use it for profit. Take a look at your deck and think of two cards your opponent could steal from you and they would be of no use. Sure, there are some in the meta. But few. Odds are in favor of Priests.

    If you play against value stuffed decks, most of the time you are gonna get value. Simple as that.

    Trust me - if stealing cards was a luck dependant strategy, no one would use it. In the end it is all about numbers - much more often than not you will benefit from the stolen cards. Same goes for Puzzle Box of Yogg-Saron for example. You would think it's all just luck. Not really. Numbers don't lie - it is usually beneficial to play the card. So people play it. You have set expectations on what the outcome will be. Same for Priests and stealing cards.

    Also I find it funny that earlier you were talking solely on the dragging game and the class overall - now when many people seem to actually enjoy this playstyle you found another thing to complain - luck (which too is not the case). So what exactly makes you so mad about Priest? Luck or longer games? Because the second one contradicts with what you said about control.

    Posted in: Standard Format
  • 15

    posted a message on Where’s the joy?

    Winning with control gives me a sense of accomplishment. Not playing Res Priest, because I don't have the cards to build it, but I used to play shit ton of Handlock, Renolock, Control Warrior, Malygos Mage, Control Paladin and it always felt nice, because in the end the game lasted for more than 6 minutes and required me to actually consider my cards, not play whatever I had on curve.

    Where is joy in playing whatever card is highlighted in green? Having games ending on turn 7? Doing exactly the same stuff every game, no matter the opponent, because your plan is always the same - drop, whatever you have, and end the game as fast as you can?

    Playing control means OPTIONS. Means actually considering what to play and adjusting the gameplan. This is what mindless tempo lacks, and this is what is the joy of most card games actually.

    Posted in: Standard Format
  • 0

    posted a message on Is Demon Hunter the only aggro class that control simply doesn't have the tools against?
    Quote from Oroveso >>

    There used to be a trade off when playing aggro: you’d run out of steam if you didn’t kill your opponent fast enough. For DH, they added “draw a card” to every single card in the class, so you no longer have that drawback. Sure, they can nerf some ridiculously overpowered cards to try and mitigate things, but until they take ‘’draw a card” off of everything in the class, look out. Something else to consider: next expansion - nobody will want the cards unless they make the decks better.  What could make DH better? If they try to buff other classes to catch up to DH, presumably they will also have to print some garbage for DH that will never be played. I’m guessing DH players can skip the next expansion... or maybe there will be crazy power creep in every class... it will be interesting to see!

     DH was already falling of the highest tier in the meta and on top of that they added more nerfs. DH was no longer a top deck for like last 2 weeks. Enrage Warrior and Hunter did a very good job at making it fall one tier lower. Now they will nerf the class even further.

    Yes, DH is a strong class, one of top 4 strongest. But one of four means almost "in a better half". There are some decks which directly counter it and some, which are objectively better (perform better across the board). And now it will get nerfed.

    Yeah, totally, other classes need to catch up. Rogue and Hunter especially I presume?

    Posted in: General Discussion
  • 0

    posted a message on How do you think the meta will shift?

    1. Galakrond Rogue and Hunters were barely touched - they will be on top, no question. I would say Hunter is going to be really dominant (since it has a positive match up vs Rogue) - so brace yourselves. People complained about DH, let's see how they will like Hunters instead.

    2. I presume DH will still be good. Priestess doesn't loose much of its power, because, at least in my case, it almost never lived the next turn after coming into play. If it did - gg. I don't think it is as significant hit as people give it credit for. It is a hit nevertheless, but not that impactful. Sigil Runner is actually a bigger deal. 2/1 is a respectable size which can trade with a 2 drop or just deal 2 dmg to face. With this change it turns into a merely cycle card without any aggressive presence. I don't know if it will still be played, probably yes, because every card draw matters, but it is a big hit. Overall I think DH will be in a weird place - still good, but with the abundance of counters to it on the ladder and another round of nerfs, there's no way it will remain on top (which it already fell off due to Warriors).

    3. Warrior got hit and on top of that it's biggest farming fiesta - DH - got hit as well. But on the other hand Gala Rogue will most likely be there somewhere near top and Warrior has a good match-up, so it will remain a viable option. Viable, not the best.

    4. Warlock isn't affected at all. It got its card hit? The most popular variant of Zoo utilizes Charge and is a glorified face deck. As long as you still give 2 attack to Wolfrider and Boars, the change doesn't matter. 

    5. People who think Mage will be good make me laugh. Mage can't win against Hunters. Period. It's very one-sided match-up. It is actually much easier to win against Demon Hunter than Hunter. So... if Hunter was already very good and popular and it dind't get hit - and Rogue, which it wants to counter got hit very easily - and DH - another cheap easy to play deck - got hit... what do you think will happen to Mages, who are terrible vs Hunter, huh? No, Mage will not be a good option.

    6. Priest will probably be a viable option. Nothing particularly good, nothing bad. Just a pick to consider for those, who enjoy a control game.

    7. Buffs to Shaman are nothing, class was bad and will remain bad. Druid remains obsolete too. No idea about Paladin. If I was to bet my money on whether it will be better or not, I would say it will remain on the bottom (talking about Libram Paladin). But since I didn't play the deck itself or against it much, I don't want to base my opinion solely on match-ups.

     

    Overall be prepared for the Hunter to be a defining class. Not saying it will be the best. It will be defining. Good decks will have to have a positive match-up against it or beat almost everything else so that Hunter match-up is less important (Galakrond Rogue). It will be both strong and popular, but not terribly broken - just like DH was after last nerfs.

    Posted in: General Discussion
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