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    posted a message on Hopes and dreams in new card expansion.

    I totally agree that more race synergy would be awesome. I don't expect this in the next expansion, but a second set of class legendaries would be cool. I'm sure the players would appreciate some of their card ideas being implemented. I also feel that having secrets in other classes would be conceivable.

    In addition to what I said earlier, I think some focus on paladin would be nice.

    Posted in: General Discussion
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    I would totally play both  or either of those, nice job balancing.

    Posted in: Fan Creations
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    posted a message on Hopes and dreams in new card expansion.

    I totally agree that more race synergy would be awesome. I don't expect this in the next expansion, but a second set of class legendaries would be cool. I'm sure the players would appreciate some of their card ideas being implemented. I also feel that having secrets in other classes would be conceivable.

    Posted in: General Discussion
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from Atlantios »

    I hope I didn't mess this up and have it end up as a huge image, but I thought this up. The card Defensive Stance was also in the original WoW Card Game, but it used the art for the War Golem. I think it could be great if your opponent has a slow start early, or if you want your minions protected and you have huge amounts of armor. The one thing I had trouble with was cost.

     I love the concept of this card. Could we use this one for our homemade game?

    @KingStryker04

     

    Quote from KingStryker04 »

    I was thinking that hunters need another viable weapon, something for the early game. So i got to thinking about Gladiators longbow and I came up with the little brother to that card, so low and behold I give you the Gladiator's crossbow. Its basic use is to help in the early game with removal of enemy minions while you try to get your board set up. I realize the early game is better now with webspinners and haunted creepers but I still think this is pretty cool, and could help stop the tempo from zoo decks a little. 

     

    [url=http://achievementgen.com/hearthstone/][img]https://s3.amazonaws.com/cardgenhs/t/v4hFW1Bf.png[/img][/url]

     

     I like it, it's not overpowered or overpriced. 2/2 immune may actually be a little underpriced but being a class card it balances okay imo.

     

     

    @tilo430

     

    Quote from tilo430 »

    i think pally could use a card like this

     This is way unbalanced. Take a look at Novice Engineer, it is a battlecry which costs 2 and draws a card. Ignoring the virtually useless 1/1 body it leaves you, you're paying 2 mana for 1 card draw. On that scale we can assume that a spell (which grants a battlecry esque effect) is worth 6 mana if it is drawing 3 cards. Being a class card we can probably drop it to 5 mana and it'd be acceptable. The 1 damage to all minions isn't really a drawback depending on what is on the board and should cost 1-2 mana as well.

    All in all I'd change it to cost either 5-6 mana.

     

    @Shakrazam

     

    Quote from Shakrazam »

    Kael'Thas Sunsrider

    (http://www.wowwiki.com/Kael'thas_Sunstrider)

    Hi there guys. So i decided to make a Kael'Thas card, but since I think he is such a cool lore character, with such a deep story I couldn't just put together the first thing I came up with. I really want him to feel unique, yet strong and viable, but not too unbalanced as well. So I decided I would post several versions of him, and I would really appreciate it if you took your time to tell me which one you think is the best and why and even throw in your suggestions for Kael'Thas Sunsrider card. In these three versions I focused on his affinity for magic, but we could also do a corrupted version on him that focuses on this affiliation with the Burning Legion, or even both in one card. 

    The first version:

    This one is the simplest of the three. I imagine the animation as the famous three green orbs levitating around him, popping out at the end of the turn and homing towards enemies. I believe the balance is quite right with this one, but I can never be too sure, might have to either reduce his attack to 4 or the damage of the missiles to 2. What do you think? Also do you think a cost of 9 is alright for him or should he cost less with lesser stats?

    The second version:

    ==>

    What do you think about this one. Again I tried to emphasize his affinity towards magic. All three of the spells fell a bit too powerful, but not too much and this is adjustable. Do you think I should lower his stats and keep the spells as they are or do you think I should keep the stats and nerf the spells? Or both? Also I don't think if a Sun spell is the right way to call it, or should it be Sunsrider spell?

    And the third version (the one I like the most):

    The wording is a bit pretentious, but again adjustable. Basically on every third spellcast you deal 7 damage to an enemy. I imagine the animation as: Whenever you cast a spell an Orb pops up. When three orbs gather floating above him on the board they all fly towards an enemy character hitting him for 7. A variation of this version would be when the 3 orbs gather above him, you can actually click them and pop a UI allowing you to target a character and deal 7 damage. That would be a bit clumsy since there isn't such type of mechanic ingame yet but I really think it would be cool if they were to introduce it for such an awesome character and make him even more unique. Do you think the balance is right on this one and if it were to be the second variation would increasing the cost by 1 solve the balance problems? Also do you think the wording should be adjusted for better readability or should it stay as it is?

    Let me know what you think about these three versions of Kael'Thas, which one you like better, and do you have even better ideas on how to make him. Also you noticed I used different artworks for all 3 versions. Which of the three is your favorite?

     1st version: The body on this alone is far too powerful. His ability has to be changed to a battlecry otherwise he is a perpetual spell that can attack and be boosted to ungodly levels. The body needs to be 4/7 and the ability needs to be either 2 damage to 2 enemies or a battlecry. Since he practically clears the board and keeps it clear. He is board control.

    2nd version: Okay first off, how does the mana spending for this work? You're forced to cast a spell at the end of your turn... that costs mana. What happens if you spent mana? Does it spend it off your next turn? IF it does then I'd say this card is actually super balanced and carries a major drawback to its benefits.

    3rd version: spell counters, nice touch! I think you could nerf his stats given that ability, 5/6 would suffice. I would also lower the cost to 6 mana. Make it so you could turn 9 cast 3 1mana spells and him for an instant 7 damage combo. Maybe keep the cost at 7 mana and add an option to do like 3 damage AoE for the opponent.

    Final thoughts: I like all three, I like the art for all three. If I were you I'd create a final card; think Ritual Summoning from Yu-Gi-Oh. Let it put one of his incarnate forms you've made on the board at random. That'd let all three forms exist, showing his versatility as a spell caster. Finally change Sunsrider Barrier to being just a standard Divine Shield and put it on a random friendly minion.

    All in all very cool.

     

    @King793

     

    Quote from King793 »

    I have used the hearthcards card generator, thanks for the recommendation NamelessDream3r. Here are some of my cards, a few are the same but have been tweaked and there's a couple of new ones.

    Twisted Powers and Therezane are completely new, Neptulon is basically a card i made earlier called Ice Giant however a giant didn't suit the description. Ol' Sooty is a card i also made earlier in this thread but it's now a beast from World of Warcraft and the card has been nerfed. Amarok is just a different picture. Sense light is now 1 mana instead of 2, Banshee is now 8 mana instead of 9 and finally Dryad costs 5 mana instead of 3 and has a different name instead of Leshy.

    I like the changes you've made to all of the cards. I think Neptuion the Tidehunter fits the new changes best.

     

      I would be perfectly fine with you using my card idea.

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from tilo430 »

    i think pally could use a card like this

    I think this might be a bit too overpowered. I see you're using a similar ability to Hellfire, and subtracing it from the six mana cost of drawing three cards, but Hellfire actually costs four, so the cost would be something like ten. The card is great, but the mana cost is too low.

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    I hope I didn't mess this up and have it end up as a huge image, but I thought this up. The card Defensive Stance was also in the original WoW Card Game, but it used the art for the War Golem. I think it could be great if your opponent has a slow start early, or if you want your minions protected and you have huge amounts of armor. The one thing I had trouble with was cost.

    Posted in: Fan Creations
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