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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Submission]

    Kirby Class!

    Hero and Hero Power Recap

    Mechanic Recap

    Burn: Deals 1 damage to a 'Burned' minion at the end of every turn, and halves the minion's Attack (rounded up).

    Sample Basic Cards

    Tokens

    Kirby's Hammer

    Flavor Text: HWAHHHHH!

    This was the card I showcased during Phase 1 of the competition, and chose to re-include it in the Basic set because it is one of Kirby's primary hitters. The concept behind the weapon is that Kirby's Hammer is an extremely hard hitter and is very strong against bosses, hence dealing double damage to minions that cost (5) or more. You can read more about this card's uses on Phase 1 of my submission.

    Acchi

    Flavor Text: Ah-Ah--Acchi! Wait, it's meant to be Achoo right?

    Acchi is a mob in Kirby games that grants a Copy Ability, which allows Kirby to change forms, in this case Fire Kirby. Since there were too many Kirby forms, I decided it was too tedious to recreate in Hearthstone, so I decided to give Copy Ability mobs unique effects instead. This is a simple illustration of the Burn mechanic. This card can be seen as a watered-down Aldor Peacekeeper because it is in the Basic set.

    Sword Beam

     

    Flavor Text: Kirby's Blade. Now with lasers.

    This is a basic attack Kirby can do whilst in Sword form. It is an interesting spell and is very similar to Hammer of Wrath, but instead of drawing a card equips a Kirby's Blade for your hero. This is the equivalent of 4 mana deal 5 damage, but with it's pros and cons. 

    Rest of the Basic Set

    I³ Flavor Text: Imagine rolling dice then you realize it's an I³.. Yeah no thanks.

    The most uninspired mob in Kirby. Really HAL? A cube with an eye? Whatever, let's make a minion out of it. This minion is quite different to the rest of Hearthstone minions and it allows you to do something you never could before: Look at your opponent's cards! This allows you to play around certain cards you were worried about or maybe didn't even know about. However, this comes with the drawback of it only having 1 Health.

    Broom Hatter Flavor Text: Broom Hatter was tired of getting constantly swallowed by Kirby, so he created an Uther factory... you don't want to see what goes on in that Uther factory.

    Sick of wasting 2 mana just to GET a real Hero Power? Broom Hatter is here for you. Just play this minion and your Hero Power will become Reinforce (Paladin Hero Power). Useful in control matchups where you want a solid Hero Power that constantly spawns Silver Hand Recruits for value over time. Despite having a terrible statline, Broom Hatter will make it into some Kirby lists.

    Star Crash Flavor Text: So apparently when a Warp Star is destroyed Kirby can spawn a new one.. Infinite Star Crashes?

    This card is really something special. It's effect can be quite devastating for the opponent or yourself. Letting your opponent draw one card is usually the equivalent of 1/1 in stats, so it isn't that big of a deal. However, this card can massively whiff and give your opponent a spell, which is absolutely horrendous because it not only means you let them draw a card out of nowhere, but you spend 3 mana doing NOTHING. No tempo, no card advantage. This card is especially effective against Zoo, and will often be a tech-card more than a auto-include.

    Lunch Time! Flavor Text: Mmm... cake..

    With all those weapons this class has to offer, we need some recovery! Lunch Time is a strong piece of healing that is comparable to Healing Touch and Healing Wave. It also has a little Healing Totem effect packed in if you are not fully satisfied with that piece of cake!

    Galactic Hammer Flavor Text: Can't touch this. - MC Kirby

    Reliable AoE removal! *cough cough* Star Crash *cough cough*. Galactic Hammer has the same effect as Flamestrike but costs (1) more, because it puts Kirby's Hammer on top of your deck, similar to Forgotten Torch, but on top instead of shuffled in. This is a somewhat effective combo because you can clear smaller minions with Galactic Hammer then finish off a bigger one with Kirby's Hammer on the following turn.

    Final Smash: Cook! Flavor Text: When Kirby is not saving the Galaxy or playing mini-games, he likes to cook.

    Ripped straight out of Super Smash Bros. Brawl, this is Kirby's attack when he breaks open the Smash Ball. In Brawl he sends everyone within a large radius into his cauldron, then sends them flying out spawning a lot of food along the way. I tried to replicate this as much as possible, sending all minions back into their owner's deck then giving a Banana to each player. Cute isn't it?

    Multiplayer Mode Flavor Text: Who doesn't like to play Multiplayer? Unless you're playing with a toddler of course, then I could see why you wouldn't want to play this card.

    Gather all your friends round! This 10-mana spell summons three of your Kirby buddies, one of each colour. They each provide an interesting dynamic each and of their own, and can be compared to the Chromaggus boss fight where he gives himself an advantage every turn. If not dealt with quickly, these three Kirby pals can pose a huge threat onto the opponent.

    Well, that's it for Phase 2! I hope you guys enjoy this as much as you enjoyed the first phase and please upvote if you like it! :)

     

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 3.01 [Discussion Topic]

    am i supposed to do characters from warcraft, outside or any?

    Posted in: Fan Creations
  • 44

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]

    The cute floating, pink ball of doom from a star-shaped planet is ready to kick some butt!

    Class: KIRBY

    (it's species is kirby because there are other kirbys)

    Hey guys, my hero is based on Kirby from it's Nintendo's series hence why his hero power and cards are based on this franchise. For example, Inhale is Kirby's signature move In the series which allows him to copy enemies abilities and moves, the closest I could do was to copy the opponents hero power. This is similar to Sideshow Spelleater in fact, it is literally the hero power version of the card.

    The introduction of Kirby introduces a new mechanic in the game, Burn! This mechanic makes minions suffer from 1 damage at the end of every turn and have their attacks halved rounded to the highest whole number. Below is a spell card that uses the "Burn" mechanic.

    As you can see, this card uses the burn mechanic. Extremely similar to Cone of Cold except with the burn mechanic instead of freeze. This card is useful for temporarily stopping damage to your hero and also to clear minions. This card can be dead in the hand but definitely pays off with a nice effect.

    Now onto the weapon: Kirby's Hammer

    Kirby's weapon is Kirby's Hammer a 5 cost 3/3 that has a unique effect. It will do 6 damage to minions if they cost 5 or more which can clear cards like Mysterious Challenger, Tirion Fordring, Spectral Knight, Chillmaw and many more. This is clearly a powerful weapon but can be a little dead against decks like zoo and face hunter. 

    Now time for my minion, Waddle Dee

    Waddle Dee is a solid 2 drop and a good early game presence which the weapon lacked. He has the abiity to take on scummy zoo decks with his nice 4 health to bulk hits from Lepper Gnome, Ironbeak Owl, Imp and many more. His enrage allows him to become a more powerful minion to take on Haunted Creeper and trade in with Knife Juggler.

     

    Thanks for reading my Kirby class submission, I hope that you enjoyed it :) and if you did, just hit that upvote button :p

    Posted in: Fan Creations
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    posted a message on THE WINTER UNVEILING - A Card Design Competition [RESULTS!]

    i like exorcism, mysterious walker, rudolph the reindeer and naughty list enforcer

    Posted in: Fan Creations
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    posted a message on MidBudget Anti-Aggro Midrange Paladin

    this is decent i went from rank 10-8 in a day it's ok.

    Posted in: MidBudget Anti-Aggro Midrange Paladin
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    posted a message on How do I tech/counter dragon priest? (as Paladin)

    dragon priest a real bitch right now play ramp druid with x2 ancient of war x2 senjins x2 druid of the claw x1 ironbark protector and any other good taunts. you should also play the black knight

    Posted in: Paladin
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    posted a message on Miracle Rogue

    seems like a cool deck!

    Posted in: Miracle Rogue
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