What I find interesting about some of the worst designed cards is that they are cards that were already printed on earlier expansion but they can be utilized in an easy way with actually almost having no draw back.
Genn Greymane (always have a turn 1 play and play hero power almost every turn) - Maiden of the Lake (On going effect on a minion and only used honestly in some weird otk decks)
Baku the Mooneater (can over power the opponent by only literally pressing hero power) - Justicar Trueheart (late game effect on an absolutely garbage statted minion)
Prince Keleseth (getting a high value effect turn 2 with literally giving up nothing - The Mistcaller (garbage stats and dont benefit you as much since you can draw some key minions from your deck)
Jade Idol (no fatique with endless swarm of minions - Dead Man's Hand (costs 1 more and reuquires 2nd copy to be in your hand, also doesn't give swarm of minions)
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As I play Wild, I do not care about the rotation or HOF other than I hope they do as they did with Molten Giant. Move Wild Growth and Nourish to HOF and unnerf them. I don't love Jade Druid, but I miss a viable combo druid deck. They could also do it for other nerfed classic cards. (and unnerf Yogg, so we can have some fun - the card will never enter competitive anyway.)
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I agree with your post. Warrior has the wost win rate in wild, and in stadard they are only a thing because of the OP card Baku. The control options can't keep up with the aggro there are today. And the biggest problem with nerfing Wild Growth is, as you said, they made all cards around it. If you look at a Druid deck today, you build it without 2 mana cards. Becauce there are no good 2 mana cards, that a control or combo Druid would ever consider (besides maybe Wrath. I don't know if they just want all classes to be tempo classes or what? Control Mage is also dead as soon as the DK rotates.
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I do not know your other legendaries, but you could look up DaneHearth's Big Rogue for Kel'thuzad. Actually, he has some fun decks for most of the legendaries you list. But it is fun deck and not meta plus 50% winrate. Shrilvallah and Lynessa Sunsorrow is good in most OTK Paladin.
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I would not dust your collection. I also mainly play priest. I startet to play in Ungoro and there are ups and downs for the class, but it is possible to make it work. I now manly play wild where Renopriest is a lot fun to play (look under this message to see the deck I took to legend). Innerfire Priest is also a fine deck, as people don't counter it. I know it is hard to play wild if your are free-to-play but hope you stick to it.
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If I was you, I would look at some Renolock or Renopriest. I have some list ;) . But those two are the best for the meta - as control decks. Where Renopriest are better in my opinion, as it has a chance against Big Priest.
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You could go full mill from hand if you remove Rin and Hooked Reaver and put in treachery and howlfiend. Some use Skull to put Howlfiend on the board for free, but then you will have to have treachery in hand. I have not tried that version, I gave up on the idear :( - as I play Wild and 60-70 procent of macthups are aggro, so there are no reason to mill an non existing hand.
2
Hey, it means that you play a one drop on one mana, a two drop on two mana and so on. If you want a good stating point I would recommend Trump Teachings: https://www.youtube.com/playlist?list=PLvEIxIeBRKSjprrvlbAcbVjzHsnH9PjDX
They are a bit old but is still relevant.
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and Innervate, just for the full combo.
2
wrong comment, sorry. Just delete.
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If you face a lot of Secret Hunters in wild, just play dragon control/Reno Priest and don't attack into their face unless you are going to board clear. You keep Shadow word: Death for there highroll Barnes on 3/4.