• 1

    posted a message on New Demon Hunter Legendary Card Revealed - Kurtrus Ashfallen

    What do you guys think would happen if there's only 1 minion on the enemy board? Attack just once or attack twice?

    Posted in: News
  • 6

    posted a message on New Warlock Legendary Card Revealed - Tickatus

    Felosophy says bye-bye to enemy deck hehe

    Posted in: News
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    BattleTag: Toumouniek#21666

    Region: EU

    Trade only?: Yes, you go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on So... no Scholomance Academy Adventure?

    What about the adventure specific cards of last year?

    That was shameless on Blizzard's account. 

    squadW

    Posted in: Adventures
  • 2

    posted a message on Mirror entity secret didn´t activated

    I believe it is because Battlecries activate before the minion is considered on the board. So, in this example, Deathwing's battlecry is activated, it kills your board but also dies before Mirror Entity can register a minion on the board.

    Get what I'm trying to explain?

    Not sure if I'm clear enough, sorry :/

    Posted in: Standard Format
  • 0

    posted a message on The D5-Legend grind

    Just curious, why would ever lose all progress and change regions? You know you can play on the EU or whatever server even though you're in NA right?

    If you want to play with friends I feel it is very understandable, even though I'd never change regions. Years of collecting going ti the trash bin would make me quite sad. 

    Posted in: Standard Format
  • 2

    posted a message on New Neutral Legendary Weapon Revealed - Sphere of Sapience

    Couldn't you do that before? Thanks to Blingtron 3000

    Posted in: News
  • 0

    posted a message on Thijs Albatros Mage

    Great, needed the code right away!

    Posted in: Thijs Albatros Mage
  • 0

    posted a message on What about tech-ing E.M.P. Operative?

    Seeing what everybody has said (and I agree) I feel like it should even be 3 mana. If at 4, spellbreaker would be prioritized, and I do not think 3 mana would be broken. 

    When you think of it, the Golakka Crawler and the Hungry crab were well stated (2 mana 2/3 and 1 mana 1/2) and they had a similar effect. It is true that Mechs tend to be bigger than Pirates and Murlocs, but that is mostly due to the magnetic ability. Making it a 3/3 without a gain in stats when the battlecry condition is applied. 

    Also, I know it may seem super OP at 3 mana, but I believe Mechs are just too OP. They dominate so strongly the meta that enabling a playable E.M.P. Operative would give other tribe-decks a chance to fight back. 

    What do you think?

    Posted in: Card Discussion
  • 9

    posted a message on I AM GOING TO SCREAM!

    Yeah. I hope that whenever you get Shaman, the Priest auto-concedes because he has the same shitty mentality as you :)

    Posted in: Tavern Brawl
  • 0

    posted a message on What about tech-ing E.M.P. Operative?

    True.

    Thats the only thing I can say xD

    Posted in: Card Discussion
  • 0

    posted a message on What about tech-ing E.M.P. Operative?

    This is the card we're talking about : E.M.P. Operative

    I know it's a poorly stated minion, I mean even likes playing a 5 mana 3/3.

    But recently, even more since the buffs, mechs are everywhere. 

    From Pogo rogue and 1 mana 15/15s to Mech paladin which magnetizes all their mechs onto one, I feel like the Operative could have a window of playability. 

    What do you guys think?

     

    PS : Secondary debate after seeing your comments :) 

    Seeing what everybody has said (and I agree) I feel like it should even be 3 mana. If at 4, spellbreaker would be prioritized, and I do not think 3 mana would be broken. 

    When you think of it, the Golakka Crawler and the Hungry crab were well stated (2 mana 2/3 and 1 mana 1/2) and they had a similar effect. It is true that Mechs tend to be bigger than Pirates and Murlocs, but that is mostly due to the magnetic ability. Making it a 3/3 without a gain in stats when the battlecry condition is applied. 

    Also, I know it may seem super OP at 3 mana, but I believe Mechs are just too OP. They dominate so strongly the meta that enabling a playable E.M.P. Operative would give other tribe-decks a chance to fight back. 

    What do you think?

    Posted in: Card Discussion
  • 2

    posted a message on Why dont Blizzard just make HS a great game?

    4Head title

    Posted in: General Discussion
  • 0

    posted a message on New Idea for card rarity

    I mean, that would just increase Draw luck in the game overall as it strictly depends on drawing it, and also will make the game even more pay to play 🤔 But I appreciate your creativity!

    Posted in: General Discussion
  • 0

    posted a message on [BUG] Myra and Sherazin interaction bug?

    So the two cards concerned are : Myra Rotspring and Sherazin, Corpse Flower

    I watched Kripp's video today : https://www.youtube.com/watch?v=-H6dmH5amko

    And the thing is, the opponent plays Myra, and chooses Sherazin's Deathrattle which states "Deathrattle : Go dormant. Play 4 cards in a turn to revive this minion.". After Myra dies, she takes the form off a seed, which is fine, but when he finally plays 4 cards in a turn (end of video) Myra does NOT revive, but a Sherazin pops up in her place.

    I think it is a bug and it's happening because of Sherazin's seed uniqueness, it must be coded as "Revive Sherazin" and thats why I think Blizzard should either fix the revive thing so that Myra repops, or reword the deathrattle to "revive Sherazin". 

    I'm a Standard player, so I'm not sure, but I bet there's the same interaction bug with Unearthed Raptor. And probably also Seeping Oozeling now that I think of it.

    What do you guys think?

    Posted in: Card Discussion
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