Quote from TotemicElemental >>How is it physically possible that i draw 3 of the 9 most highest mana cost cards in the start of the game from my deck??? not only once, not only twice but three times in the row.
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Quote from TotemicElemental >>How is it physically possible that i draw 3 of the 9 most highest mana cost cards in the start of the game from my deck??? not only once, not only twice but three times in the row.
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some kind of conspiracy blad. blizzard is out to get you. you know that blud.
2
Buff that we still need now to revive dead cards
Lady Vashj prime > bigger. It should be a threat not just a regular easy minion. The other primes are all bigger except the rogue one which is stealthed
Mogu fleshshaper > this card has become unplayable, reduce mana again or if it is too problematic with the evolve mechanism increase damage and health
Nithogg > another useless card, increase eggs health , they are way too easy to remove right now
Vivid spore > reduce to 3 mana and overload for 2
These are all balanced changes that can put some cards back in game without being too op. I don't understand why it is so difficult to find solutions to rebalance the class a little
5
so nerf darkglade for wild and destroy a deck for standar gj Blizz
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Quote from TotemicElemental >>
Card gen != card draw.
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If they unnerfed all of shamans Galakrond cards he would be in a much better spot.
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"
Shaman: Shamans wield the power of the elements along with their trusty totems. While they may not be able to generate resources as quickly as a Mage, they are able to overload their Mana Crystals with lightning, allowing them to ramp up for a burst of power faster than other classes. Shamans are thus rewarded for planning a few turns ahead by tuning their mana curve. Shamans also have strong tools to adapt to many situations. Although they are not as versatile as a Druid’s Choose One cards, they are able to extend their capabilities in ways other classes might not be able to.
- Strengths: Minion swarms, damage spells, Totems, Elementals, Murlocs
- Weaknesses: Card draw, card generation"
"
It's a ridiculous statement since in order to plan ahead you need enough card draw to make planning relevent. The only SHaman deck that currently has decent card draw/generation is quest shaman, but it suffers from having to use relatively weak tempo card geenartion and draw mechanics. (though Panther has helped a lot. )
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I think adding an overload unlock to the classic set would be nice.
I'd rather see more cards like Darkglare or Thunderhead, cards which utilize overloaded mana crystals for some sort of tempo advantage. I think a lava shock that does 3 damage to a minion might be pretty good and worth it, but I think they can do better.
Even "refresh mana crystals for every overloaded mana crystal" would be kinda neat. Though it'd be exactly like Darkglare.
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There's a few cards that work in both classes the card was designed for, like Wand Thief but, OP has a point that the cards seem to often favour one class more than the other.
It was a good idea though, and there's certainly a chance that certain cards will find a place in the other class eventually.
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Bloodlust and Hex should be cards that are good for most styles of Shaman decks, plus a couple other iconic Shaman spells shouldn't be so inflexible and unusable. They could use a solid 1-drop as well, be it a spell or a minion or both.
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Silas is bugged.
I have discovered that with the shaman hero power "your batteries trigger twice" works differently then bronzebeards "your battlecries trigger twice"
If you use Silas with the shaman hero power, the second battlecry is random while bronzebeards, you can select the spin direction.
How...why..
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you can get to legend even if you play paladin with only basic cards.
its all about how much time do you need to sink to get to legend and with shaman, its allot.
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simple. they dont care
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https://www.youtube.com/watch?v=xQQgyeH8ax8 seems like this fixes it
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I have complained allot about shaman being kinda left in the dust, but its because i want the class to be good and creative because i like shaman.
Paladin doesn't need draw because it has 0 mana get two 1 mana cards and than there is librams.
priest doesnt need draw because the mountain amount of card gen.
Shaman does need draw because every card gen card is either unreliable or screws you over with overload.
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but lets all be honest, shaman is the bottom of the meta.
Because i can literally make deck in 10 seconds in mage thats better and reliable then all shaman decks combined.
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I wonder how long it will take until shaman has better draws.
Would it take 4 months? Or 8 months?
Or will shaman become a slothmachine of generating cards while suffering in the progress.
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All the quotes are literally hello.
It was funny first but "as the name says" annoying.
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RNG FIESTA. and not in a good way.
yog box, now thats fun.
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I can describe shaman easily.
**put random totem that soulfires your own stuff**