There's something bad about a meta that if you get even a little bit unlucky it's over. I understand a bit why they feel the need to make every hero and class more and more powerful, but they are skating a bad line.
It kind of reminds me of arena, it was great before when you could draft badly but still make the most out of a bad situation, that is long past as the bucket system ensures everyone has a constructed level deck.
Not quite the same situation, but I doubt we'll see battlegrounds go the opposite way, it will probably get progressively worse. There's a lot of lines that are pointless to go down because they get out scaled early.
True, it often feels like the game is decided very early, purely by RNG. If you don't have any power house by turn 7, while other players do, you're done, because they will grow from now on (every single turn), and you will fall behind more and more.
1
Increase the price of Diamond cards to $100.
But let the purchasers of Diamond cards decide on nerfs via vote every week and then do them.
See right now Diamond cards are neat, but both Standard and Wild are total trash -- filled with Mine Rogue, Curse Warlocks and other
"not Hearthstone" decks that belong in a Tavern Brawl or single player adventure.
Hard to sell cards for a game mode that is, frankly, total trash right now --- not just my opinion, watch any streamer from Zeddy to GetMeowth.
3
Curse Warlock is one of the most foolish archetypes for Hearthstone, with other thngs like Naval Mine Rogue being contenders for their legendary unstoppability.
You should not be able to play a 2 mana ignite that has no opportunity for counterplay.
They should fix curses by also making them damage the Warlock, making them only playable with the Demon Seed quest.
1
GetMeowth
https://www.youtube.com/watch?v=OtuPYV1PwSs
2
https://hsreplay.net/decks/UAQiaWlXBxHFQ7oEe1GEcf/#gameType=RANKED_WILD
https://hsreplay.net/decks/a4axUYrKYeywiWEi5MAUFc/#gameType=RANKED_WILD
I quit trying to figure out what cards help against Pirate Rogue because there is no real answer to that question.
I've been at legend for a while and there are far less Pirate Rogues because the deck is boring, but nonetheless I decided I'll just concede against Rogues because I when I queue up, I'm want queue into a interesting game.
There are 5 problems with Pirate Rogue:
1. Dredd Corsair is free with weapon.
2. Cutting Class - draw 2 - is almost free with weapon
3. The weapon is not only over-stat for 3 mana, but has 3 durability. And it also Dredges. And it buffs the attack of the minion it Dredges.
4. Mr. Smite -- possibly the most broken card currently.
5. The ridiculous 2/5 that draws a pirate for every attack. Why is it a 2/5? Why not 2/4?
It is stupid to have a 80% winrate deck in any format.
It will get nerfed, Eventually, Pirate Warrior at it's peak was not so busted, and any Rez Priest or Linecracker Druid could beat it.
1
Yeah but you aren't likely touching the cards numerous times again and again and again.
My theory is that aggro decks are planning the first 3 turns, control decks are looking for stuff that draws/removes and maybe just 1 premium minion. The 2nd process is far simpler.
1
How To Detect Aggro During Card Selection ...
I discovered this was true months ago, particularly useful then figuring out if it was Shadow Priest or the opposite:
They touch their cards a LOT.
This method is highly effective.
One time a Warlock was touching all his cards a lot and I was like "this cannot be true, everyone is playing Evenlock or Mechathun".
Game started and it was a Discard/Zoo Warlock.
(Also obviously, if the opponent mulligans the leftmost card they are not Quest.)
I suspect this has something to do with the mobile interface since as I understand it, more (most?) players are playing on their phone so they have to I assume navigate left and right in the interface to switch between cards (?).
1
I'm around 1500 legend in na, I see almost no Pirate Rogues (which is weird) -- they are all over the place in Diamond.
My theory is that Druids, Rez Priests, Control Warlocks, Control Shaman and Control Warrior and Reno Paladin are pushing the Rogues out.
4
Zul'Drak Ritualist in my Shudderwock Control/Freeze Shaman is absolutely rampaging in wild.
I only run 1 copy, but this card has so many uses.
1) Wreck Priest/Warlock Raise Dead.
2) Shatter Rez Priest and any Priest that depends on resurrecting minions.
3) Rogue with full board? Play a 4 mana 3-9 Taunt and give them no minions.
4) You are a freeze Shaman ... you have 10 mana, play this and either force the opponent into board lock or at least get more buffs for Snowfall Guardian. Board locking an opponent is one of the most successful strategies with Freeze Shaman obviously.
5) Usually, the 3 minions are terrible, but sometimes they are bad for opponent like Animated Berserker. Some have deathrattles that may cause opponent to overdraw in some situations.
1
I've played against tons of different kinds of decks including Beast Hunters and Shaman using Bolner plus Y’Shaarj to resummon tons of Dunk Tanks and Circus Medics and do a ton of damage (this apparently is a successful deck, this guy had a fairly good legend rank).
It seems most classes have multiple deck types going on and some classes have several decent options.
I'm fairly surprised that the Drethar nerf apparently did so much to both Overload Shaman and Demon Hunter. The Dragonbane nerf has reduced Questline Hunter maybe more than it should.
2
Just wanted to say this looks like a fun and creative deck.