Then I thought of a Big Shaman deck with the new Rivendare in it plus Masked Revelers.
Throwing in Yshaarj, Neptulon, Scrap Yard Collosus, Bracing Cold and sometimes it comes together.
It is true that this meta is not all that great, but Big Shaman makes it funny. And Ancestor's Call does double duty as summon plus Dirty Rat and may bust someone's combo as a bonus (Astalor for one, and all these Quest Mages uses Rammath .. Rammath is so easy to pull with Ancestor's Call).
4 of 6 so far. Lost to a Rivendare OTK hunter and a Even Shaman.
Meant to counter aggro plus Dew Process Druid. The Dew Process Druid guy ran Deathlord and quickly knew he was foobared, but played it out like a champ and killed self with poison seeds.
Not sure if win rate will hold out but at least is something different.
Spending a whole turn's worth of gold refreshing trying to find a specific unit is a dead giveaway that you're not very skilled at the game. If your objective is to win, gold management and efficiency are pretty important. You have to take what you get and make the most of it. That's what separates 10k MMR from 6k MMR.
Thanks for your scrub advice. I've been at 11800 MMR before.
If I need advice from a worse player, I'll be sure to ask you.
I have 8 mana, get slammed by someone who somehow has a board from 2 turns in the future.
You get a triple, it is nothing special, run into guy with board full of win the game units plus a cherry Tier 6.
And because some weeney just died instead of 15, you get hit for 28.
Because some of 5's and 6's are OP especially with synergy, it doesn't particular matter what you do if you don't get one.
This is one of the worst metas that still has a level of playability. It is playable.
But the lack of agency is annoying. If you refresh 5 times and keep whiffing, you are going to die because the lack of development has crippled your board. It is also astonishing the number of game I never get a triple.
Quests were great, they gave you a 2nd way to develop.
Now we are back to Bob's whims having full control over your game.
Is there a bad hero you are often able to win a game of Battlegrounds with consistently?
For me:
Jaraxxus, Illidan, Galakrond
I don't do anything crazy with Galakrond, I treat him as Discover a minion when I have the mana .. no need to do weird stuff like aim for a tier 6 early.
First, any turn you have Overdraft in your hand, ask yourself if you have Overdraft lethal if you play any 0 cost overload cards or perpetual flame. Overdraft lethal can often exist if the opponent is 12 health or lower.
It is probably the most often missed lethal playing Overload Shaman.
Number of minions ... How much does 2x Bioluminence do for ...
Crackle
Spell dmg ...
8 ---> 3-6 plus 8 per ---> 11 to 14 damage (Brukan 2x = 22 to 28) 6 ---> 3-6 plus 6 per ---> 9 to 12 damage (Brukan 2x = 18 to 24) 4 ---> 3-6 plus 4 per ---> 7 to 10 damage (Brukan 2x = 14 to 20) 3 ---> 3-6 plus 3 per ---> 6 to 9 damage (Brukan 2x = 12 to 18) 2 ---> 3-6 plus 2 per ---> 5 to 8 damage (Brukan 2x = 10 to 16) 1 ---> 3-6 plus 1 per ---> 4 to 7 damage (Brukan 2x = 8 to 14) 0---> 3-6 plus 1 per ---> 3 to 6 damage (Brukan 2x = 6 to 12)
Lightning bolt -- Take the lowest Crackle damage. Crackle's low roll is a lightning bolt.
0
I thought about not getting back into wild.
Then I thought of a Big Shaman deck with the new Rivendare in it plus Masked Revelers.
Throwing in Yshaarj, Neptulon, Scrap Yard Collosus, Bracing Cold and sometimes it comes together.
It is true that this meta is not all that great, but Big Shaman makes it funny. And Ancestor's Call does double duty as summon plus Dirty Rat and may bust someone's combo as a bonus (Astalor for one, and all these Quest Mages uses Rammath .. Rammath is so easy to pull with Ancestor's Call).
1
Half of cards played in Wild seem to be cards from within last 2 years due to power creep.
Like above said, Wild packs are really bad. Go much outside of Loetheb and Reno Jackson, older cards don't measure up at all.
0
2500 armor does not protect from Riverdare combo.
0
4 of 6 so far. Lost to a Rivendare OTK hunter and a Even Shaman.
Meant to counter aggro plus Dew Process Druid. The Dew Process Druid guy ran Deathlord and quickly knew he was foobared, but played it out like a champ and killed self with poison seeds.
Not sure if win rate will hold out but at least is something different.
0
What is the state of Wild?
Is the meta fun, or is there too much toxicity?
I watched martian buu play, I saw non-stop Druid opponents.
0
I love the bug where sometimes there are 8 minions on my side of the board and they all appear a bit smaller.
Happens once every couple of weeks, some undead minion maybe with a deathrattle and reborn seems to cause it.
Worst bug is doing golden spellcraft on Pufferfist, does not by itself cause it to be poisonous.
1
Thanks for your scrub advice. I've been at 11800 MMR before.
If I need advice from a worse player, I'll be sure to ask you.
1
This meta sucks but is playable.
It sucks because there is no consistency.
I have 8 mana, get slammed by someone who somehow has a board from 2 turns in the future.
You get a triple, it is nothing special, run into guy with board full of win the game units plus a cherry Tier 6.
And because some weeney just died instead of 15, you get hit for 28.
Because some of 5's and 6's are OP especially with synergy, it doesn't particular matter what you do if you don't get one.
This is one of the worst metas that still has a level of playability. It is playable.
But the lack of agency is annoying. If you refresh 5 times and keep whiffing, you are going to die because the lack of development has crippled your board. It is also astonishing the number of game I never get a triple.
Quests were great, they gave you a 2nd way to develop.
Now we are back to Bob's whims having full control over your game.
0
Quit letting people jerk you around and you'll be happier.
One person makes a comment and you twist and roll all over the place like a goober.
Get some self respect. Nice deck, btw.
0
I think Quests were pretty ok. Same feel of the game with more options.
I sort of hate to see them go because I liked the more complex play, but I think they'll do ok without it.
I like to view Diablo and buddies as outliers, not the norm.
0
Is there a bad hero you are often able to win a game of Battlegrounds with consistently?
For me:
Jaraxxus, Illidan, Galakrond
I don't do anything crazy with Galakrond, I treat him as Discover a minion when I have the mana .. no need to do weird stuff like aim for a tier 6 early.
0
Doesn't everything change in a week or so?
Seems like Battlegrounds changes about 1 week after an expansion.
This is the "highroll your quest" or play for 4th meta.
0
Wild is now a crapfest. Standard is a crapfest too.
I expect the new expansion to solve nothing with standard.
Battlegrounds has become the only mode I play.
Funny that I have so many cards but both Standard and Wild are unbearably not fun that there is nothing I can do with those cards.
I hope they restore some sanity to Hearthstone, but the way the game has been headed, I don't see it. A year ago Wild was incredible.
0
Ban please!
That's what I think. Junk thread, misleading title. Are you just posting this so a moderator has to waste time deleting your trash?
How are you much different from a spammer?
0
Overload Shaman Damage Table
----------------------------------------------
First, any turn you have Overdraft in your hand, ask yourself if you have Overdraft lethal if you play any 0 cost overload cards or perpetual flame. Overdraft lethal can often exist if the opponent is 12 health or lower.
It is probably the most often missed lethal playing Overload Shaman.
Number of minions ... How much does 2x Bioluminence do for ...
Crackle
Spell dmg ...
8 ---> 3-6 plus 8 per ---> 11 to 14 damage (Brukan 2x = 22 to 28)
6 ---> 3-6 plus 6 per ---> 9 to 12 damage (Brukan 2x = 18 to 24)
4 ---> 3-6 plus 4 per ---> 7 to 10 damage (Brukan 2x = 14 to 20)
3 ---> 3-6 plus 3 per ---> 6 to 9 damage (Brukan 2x = 12 to 18)
2 ---> 3-6 plus 2 per ---> 5 to 8 damage (Brukan 2x = 10 to 16)
1 ---> 3-6 plus 1 per ---> 4 to 7 damage (Brukan 2x = 8 to 14)
0---> 3-6 plus 1 per ---> 3 to 6 damage (Brukan 2x = 6 to 12)
Lightning bolt -- Take the lowest Crackle damage. Crackle's low roll is a lightning bolt.