Regural tokens, don’t be stupid.
- Tommykoppo
- Registered User
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Member for 3 years, 10 months, and 16 days
Last active Thu, Apr, 11 2024 12:30:33 -
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- 255 Total Posts
- 338 Thanks
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Sheggy posted a message on New Warlock Legendary Card Revealed - Tram Conductor GerryPosted in: News -
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DatMageDoe posted a message on Card Nerf Predictions for Festival of LegendsPosted in: Card DiscussionAre we even seeing the same card? Kangor, Dancing King's effect is a Deathrattle. Playing Twisting Nether to prevent the effect from going off is such an obviously bad play I'm impressed you didn't realize that after doing it twice.
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irhmgg posted a message on Festival of Legends Final Reveal Stream! - All Cards Revealed, Launches April 11th!Posted in: Newsi think people underestimate how powerful warlock cards are. Dirge of Despair can be played on turn 3, and demonic dynamics can discover VoidCaller with perfect curve or another one of new imp or a big demon for VoidCaller. just perfect cards for big demon-undead archetype
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Tarious posted a message on New Mage Legendary Card Revealed - Infinitize the MaxitudePosted in: NewsThis is really strong. Priest has to play a 6 mana legendary and pay 1 more mana to do close to this.
Also, still waiting for all that big spell support people told me was coming.
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TuesdayTaco posted a message on March of the Lich King Mini-Set Teaser, Is Naxx Out?!Posted in: NewsPath of Arthas is an outlier here. Due to the way that Death Knight was built, Path of Arthas was more of a separate installment so that each rune had enough cards of each rune, or mix and match as the players liked. The developers got a shitload of flak because of how overpowered Demon Hunter was in the initial launch, so the developers deliberately designed the Death Knight class so that there wouldn't be this peanut butter and chocolate aspect. Just think, for example, how much the community would be bitching if all of the cheap Death night spells could be put into one deck and have a Flamewalker Jr. melting down opponents.
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EJMC posted a message on Constructed Balance Changes Next WeekPosted in: NewsI don't know, I think Brann and Shadowstep are the larger culprits moreso than Astalor.
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V0rtEXlel posted a message on Constructed Balance Changes Next WeekPosted in: NewsWtf are all of these words and excuses duuude... Is it a serious company or a kindergarten.
Sorry for being toxic, but this thing is just killing me. Just stop drinking this champagne already and start working. -
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Thanatos2k posted a message on Balance Changes Later in JanuaryPosted in: NewsToo much draw. Too much discount.
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Alexyixiu posted a message on Balance Changes Later in JanuaryPosted in: NewsDie Shockspitter
whoever decided to print this card is retarded, and should be fired from this industry.
tell me who loves OTK and no-interaction games?
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Trollmus posted a message on 25.0.4 Patch Notes - Many Balance Changes - Arena and BG Changes Too & MorePosted in: NewsImagine not removing or reworking brann...
Brann is the reason most combo decks are insane lol.
Clueless blizzard.
and the unholy buffs are too weak
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Being serious, need for nerf:
Warlock--mana cheating, the 5/3 that pulls an undead needs to cost 6, but with that nerf the deck wonr be worst, it will be unplayable.
Paladin--- everything, unfair class, tier s as aggro, tier s as midrange and.......tier sss in scamming with 0 mana legendaries when you literally have lost a game.
Dh---the new weapon and the rust legendary must change
Dk--- new exp + rotation==== the same deck as blood, profane and frost..?????????? Op as hell and boring the see the same cards.
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I dont know if Kangor is a tier 400 card or a tier 401 card, obviously pretty strong. Maby a good nerf could be to set his stats in 1/1 and it cost to 25 mana but i will still be playable
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Completing diary quest its by far enough for reaching more than lvl 100
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Its neccesary to explain? Lmao
1.being able to play 3-5 cards in early per tur has being an issue since classic, not fair, its op and in the last years its obvious, indeed for the last year miracle roge easily kills you in turn 4 because of that CERO COST card. It makes tempo, antiaggro,value and combo much better. Thats why rogue had since 2014 the best basic cards.
2.makes combo decks that ignore field op, sire was nerfd because of brann, the armor druid legendaria was nerfed because of brann, astalor is going to be nerfed because of brann...lmao
3. Same as number one, miracle and combo is toxic, having a meta with 1-2 combo decks its ok, havng a meta with all tier 1 and 2 decks being combo is a really bad game desing.
4. HONORABLE MENTION: people are asking for astalor nerf, in my op its not needed, astalor is a pretty good card but its fine, the problem of playing astalor is not itselve, the problem is playing more than 1 astalor o playing it with double battlecry (shadowstep,brann) .
(Putricide is another card that have no sense and should only count enemy minions)
If you still dont understand when i have time i could send you a coloured power point for better comprehension.
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Shadowstep to wild (7 years late)
Brann to wild
Discounted cards cant cost less than 1 mana (7years late)
Its very very easy, just 3 changes that make the game PLAYABLE, not losing against a 15/15 in turn 2 or to a retarded hunter with 30 face damage directly from hand
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Renathal makes combo better so control worst
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Yeah, Blizzard devs were aware about your 52% wr, they were thinking about nerfing your draw for the last 2-3 years. Im sorry m8
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Bye
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So your answer to people who waste your time is to waste even more your own time, that looks pretty smart
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Well, if you are not stupid and know how to play aggro yes