Some interesting blood crafting magic here, you lose 1 health, but gain 2 armor or just heal for 1. Although the synergy to take advantage of the armor is not quite there in the game, I still found it interesting.
So I made this deck where I just put one Mysterious Challenger and the only 6 mana card to have 100% draw chance.... so far it is broken. I used 2-5 to put taunt and delayers and after 7-9 is just templo drops like Dr. Boom / Ragnaros / One of the dragons
The idea here is the mechanic of Fear, which is pretty literally a fear. When this card is summoned it will target a random enemy minion and inflict Fear in them making them unable to attacck the card they fear.
This type of card synergizes well with any other card which grant Taunt effect since one of the enemy minion won't be able to attack. For this reason I think that battlecry should be random (Unless you are the lord of fear)
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Some interesting blood crafting magic here, you lose 1 health, but gain 2 armor or just heal for 1. Although the synergy to take advantage of the armor is not quite there in the game, I still found it interesting.
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My secret card was so nice and balanced... sigh
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So I made this deck where I just put one Mysterious Challenger and the only 6 mana card to have 100% draw chance.... so far it is broken. I used 2-5 to put taunt and delayers and after 7-9 is just templo drops like Dr. Boom / Ragnaros / One of the dragons
2
The idea here is the mechanic of Fear, which is pretty literally a fear. When this card is summoned it will target a random enemy minion and inflict Fear in them making them unable to attacck the card they fear.
This type of card synergizes well with any other card which grant Taunt effect since one of the enemy minion won't be able to attack. For this reason I think that battlecry should be random (Unless you are the lord of fear)
5
First time I post one of this, good luck to me!