Exactly he's a classic which makes him a much safer craft. Yet, he's a tech card and never really a must. Personally I used him a lot over the years though.
Well, I am statistically very unlucky, and I can't help but wonder if it isn't because I am free to play. Blizzard may punish free-to-play players by giving them bad RNG in the hopes they buy packs to be able to win games. And if winning games becomes associated with buying packs, it might incentivize more pack buying regardless of whether what's in the packs improved a deck.
This is the most ridiculous thing I have ever read on this site.
I think the problem is the fact that you are blaming blizzard for bad RNG, HS is RNG heavy, if you accept that you can learn to correspond your plays to it. If you want to start with a cheap deck that's able to win just go and play midrange hunter.
I don't think the deck is 'pathetic', some people might really like to play this deck.
The reason why Im happy that it's gone is that its a deck that really unfun to play against, whenever they play the first kingsbane it already wants to make me concede just for the sake of not having to play the game.
Aviana nerf means nothing are you crazy? Aviana nerf means they can't draw the whole combo with the melon anymore! Huge impact in the consistency of their combo.
- Free-to-play model so far feels quite generous. I am getting 1 free pre-made deck per day for playing ONE game(doesn't matter if you win or lose). Each pack costs 1000 gold and there is a 500 gold daily quest. There is weekly quest that gives a pack at 5/10/15 wins. Every other win you can get one random card(of any rarity) and gold(25/50/100/250). So they are giving out a lot for you to start up for free.
To be honest you only get the free decks the first 5 days; used to be 10 decks for the closed beta. Also, decks that are 60+ cards where you can put 4 copies or so of every legendary does not feel generous compared to the amount of cards you get.
Yet my biggest complaint is the lack of decent crafting system; sure there's wildcards but there is no disenchanting. Also, Magic cards rotate out as well and so far we do not know what will happen to the cards we worked hard for.
Been playing for a few days now and after realizing you only get 5 duo-coloured decks I must agree that this game is not f2p friendly at all.
Sure you get gold to buy packs and sometimes some nice free cards; but the fact that decks are 60 card+ and you can have like 5 of the same legendaries in a deck (equivalent of HS legendaries I mean) its SO expensive to play competitively.
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Exactly he's a classic which makes him a much safer craft. Yet, he's a tech card and never really a must. Personally I used him a lot over the years though.
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Sylvanas Windrunner used to be in pretty much every deck before she was transfered to HoF.
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Hey I actually forgot my old username, oops!
Can you change it to Tommy1996 please? Thanks!
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This is the most ridiculous thing I have ever read on this site.
I think the problem is the fact that you are blaming blizzard for bad RNG, HS is RNG heavy, if you accept that you can learn to correspond your plays to it. If you want to start with a cheap deck that's able to win just go and play midrange hunter.
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What is this weird Sulfuras-variation that you have included in your list?
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Exaxtly, you're looking at the games of the last few days probably.
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Wild players
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I don't think the deck is 'pathetic', some people might really like to play this deck.
The reason why Im happy that it's gone is that its a deck that really unfun to play against, whenever they play the first kingsbane it already wants to make me concede just for the sake of not having to play the game.
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In my opinion it is, its still quite long until rotation, I hope it will refresh the meta where these cards have played a big role for months already.
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Did you play ladder at all lately? It's infested with Kingsbane rogue.
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Aviana nerf means nothing are you crazy? Aviana nerf means they can't draw the whole combo with the melon anymore! Huge impact in the consistency of their combo.
2
To be honest you only get the free decks the first 5 days; used to be 10 decks for the closed beta.
Also, decks that are 60+ cards where you can put 4 copies or so of every legendary does not feel generous compared to the amount of cards you get.
Yet my biggest complaint is the lack of decent crafting system; sure there's wildcards but there is no disenchanting.
Also, Magic cards rotate out as well and so far we do not know what will happen to the cards we worked hard for.
0
Been playing for a few days now and after realizing you only get 5 duo-coloured decks I must agree that this game is not f2p friendly at all.
Sure you get gold to buy packs and sometimes some nice free cards; but the fact that decks are 60 card+ and you can have like 5 of the same legendaries in a deck (equivalent of HS legendaries I mean) its SO expensive to play competitively.
2
9/10 games I'm playing are against that 'rat colony'; not even slightly fun...
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I think I might try a few games with spreading plague instead of hadronox; it will make the deck a lot better against aggro.