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- TinyRick
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Member for 7 years, 5 months, and 1 day
Last active Tue, May, 22 2018 07:14:58 -
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Conscripz posted a message on New Druid Card Revealed: Ultimate InfestationPosted in: News -
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DarkArchon21 posted a message on The Rap God Returns - "ARTHAS" July 31, 2017Posted in: NewsI honestly need to vent here a little because this sort of thing shouldn't be acceptable this kind of abysmal execution, this isn't anywhere near the Blizzard quality we have become used to in the past.
- They make us wait 3 weeks with no card reveals
- During that time they have no log in events/voting etc
- The day of reveals they have no live stream
- Only a single card is shown on opening day and they decided on top of this to go with a expansion filler?
Overall it's been pretty dead quiet. What sort of kickoff countdown was this? I dunno, just gives the impression no shits or thoughts were given. -
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xl420 posted a message on The Rap God Returns - "ARTHAS" July 31, 2017Posted in: Newsjust got off work and no cards
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Tivizeres posted a message on The Rap God Returns - "ARTHAS" July 31, 2017Posted in: NewsWHERE ARE THE NEW CARDS? God, please help us.
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cluelesspug posted a message on Ben Brode on Classic, Formats, F2P Legend, and Asks a Community QuestionPosted in: NewsI absolutely don't want to see any more nerfs. At least not like the ones we've seen where they just nerf the card into the ground and call it a day. Reasonable nerfs are welcome, I suppose.
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With regards to Kripp's video on Ranked and why it's in a bad state right now, I think he's right that agro decks are way too good, obviously they are, but I think the real root cause of the current cancer meta is Reno Jackson. Reno completely nullifies any damage done after turn 6, so if its drawn the player not playing reno will just lose without even knowing they lost. If you play around Reno you aren't winning and if you play into him you just lose. There is no reason to play midrange, tempo, combo or anything that requires your opponent to be at less than 30 hp at any point in the game past turn 6 to win. This is why most players would rather attempt to win before Reno can ruin the game for them. This is also why these decks are 50% winrate. They coinflip to each other and they insta-win or insta-lose to reno decks depending on whether the game went past turn 6.
But agro decks can be answered. Reno decks dont live to turn 6 without having early agro answers, so these answers work in decks without Reno as well, there's just no reason to run those decks because they DONT HAVE RENO. I personally play a "midrange Hunter secret tempo deck" in standard because I enjoy it. I beat most agro pirates and shamans because I run ooze, explosive trap, etc to answer them. You know what I can't answer at all? Reno. I can beat a warlock or mage or priest's early and midgame. I can handle their decks and be in winning position. Then they play Reno and EVERYTHING I just did becomes meaningless. No one enjoys this feeling. My opponent played greedy, I ouplayed them, but then they drew ONE card and I just lost. This sucks. There is no answer to this. This is why agro decks are so all in- because they have to be to beat Reno.
I have seen warriors running midrange dragons and shamans running totem heavy decks and n'zoth control decks. These decks always seem to be much stronger and have better options versus agro and other midrange. There's lots of stuff that works in the classes with cancer builds. But why do any of that when Reno ruins it? Just play face and your odds jump to 50%. Why give a fuck about strategy when having no decisions is always better? Reno has forced this meta, agro will always exist. Reno has to go.
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Even if Beast Hunter is better, which I doubt, Secret Hunter is a more interesting, decision-based deck that I find really entertaining. Playing on curve and hoping you beat a faster deck when they don't get a good opener or a slow deck before they hit Reno is a shitty time in my opinion.
The video for the beast hunter shows him at rank 10 in every highlight, so he didn't climb with this and he didn't get to rank 10 with it either he just montaged his few good moments from hours of failure. This is like pushing the rock up the hill over and over just try something else
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"I'd hate to see them remove things from Shaman" - chanman
They wouldn't have to remove anything if they would print good cards in other classes. More Drakonid Operatives for everyone, including hunter.
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What his comments and this discussion (only read a few pages) doesn't address is the lazy design of new cards. I understand Brode's reasoning for not buffing basic/classic sets. So you don't want to make Frostwolf Grunt better. Ok, fine. But why am I paying for Pompous Thespian when it's equally unplayable? Don't make new iterations of existing bad cards. Just make new bad cards. "We intentionally make bad cards," he says. Ok, but make some new looking ones please. Don't throw away slots in new expansions for garbage. We need every new card we can get, clearly, since old cards are still top tier. You want the meta not to feel "samey"? How about you release some playable content instead of Mayor Noggenfogger, majordomo, all these "FUN" cards that are bad and unplayable. So much fun, yes, except the card only does what its supposed to once out of maybe 20 games and only at rank 23. All the fun.
Real simple solution to all of this is print good cards. Wild was warped dramatically with Old Gods. The old sets are not as powerful as the newer ones. Certain cards exist that can't really get any better than they are already without becoming ridiculous (ex: Fiery War Axe). So either print something better than that and get yelled at for power creep or it stays in the game forever and get yelled at for "samey-ness". Can't really win here.
Take some risks with new mechanics. Introduce more cards like Guardian and the Kharazan Chess Event that actually encourage technique. Defender of Argus and Dire Wolf Alpha, Flametongue Totem, all cards that require a level of skill, albeit not that much but some. Something other than "get a random thing from somewhere and randomly win or lose" (Barnes).
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Pirates beat everything in wild just like standard. Game is dead
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Only thing blizzard understands is money. Don't buy this set.
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I'm not sure I like the Tinkmaster Overspark over a second Deathlord. Deathlord consistently protects you and gets the res later while Tinkmaster will sometimes nuke your own deathrattles or turn your opponent's Haunted Creeper into a 5/5. I love Tinkmaster personally, but I feel like he's too risky a card to replace a staple in an otherwise RNG-less deck.
This is what I'm going to be playing with whatever tweaks might be needed after expansion drops. I was considering N'Zoth, the Corruptor but cut him because Jade Idol makes my draws too inconsistent the more I play them. In regards to right now I'd say you want more draw and less topheavy stuff. IMO, Sap the Malorne, Ancient of War and Tinkmaster. Play Living Roots, a second Deathlord and Cairne maybe?
Main issue I see is that this will get run over by fast decks because you don't have enough taunts. And hunters run Owl.
Hope that helps.