• 1

    posted a message on Is Grim Patron the new cancer deck?
    Quote from Mister_Smith »

    Okay by now we realized that you do not like Grim Patron Warrior or the way that combo plays out and from what you describe i get the feeling that the thing bothering you is that at a certain point of the game with enough cards at his disposal a GP warrior can deal significant damage out of nowhere which i won't argue with. 

    But why is it so bad in this specific case? Combos and especially finishers have been in the game for ages, there were overpowered ones that eventually got fixed mostly involving Leeroy Jenkins but there are still a bunch of those in the game nearly all of which require the same or less amount of mana and a comparable amount of cards. 

    The turn 9 combo (Warsong + Patron + Inner Rage + WW) gives 4 patrons with charge. 14 damage split between 4 minions.

    If we look at this example Druid can do exactly the same. Turn 9 FoN/Savage Roar for 14 damage but requires 2 cards instead of 4. If we look at the 4 cards combo with FoN/Savage Roar/Innervate/Savage Roar which would be completely possible at turn 10 that is 22points of damage and thus basically an OTK combo.

    A mage can deal up to 17 Damage with just an 8 mana combo that even bypasses any kind of taunt. Both of these combos don't require or encourage you to interact with your opponent or his board in any way. Both are just "hit face" combos which can be extremely boring or frustrating to play against. 

    Yet nobody seems to mind those so my question to you is why is Grim Patron so much worse than those combos that have been in the game for months or even years by now? The GP Warrior usually needs a lot better draws, a whole deck build around making the combo even work and the outcome may argued to be just slightly better since it leaves a bit of a board behind.

    Your point is well taken here and I don't disagree with you, I just thought I'd point out that a lot of people seem to mind Druid Combo and Mage spells to the face for a million. 

    Posted in: General Discussion
  • 1

    posted a message on What were you wrong about?

    I thought Antique Healbot would be bad because it's stats are terrible and healing doesn't seem that important. Turns out I was wrong, though I am still sad every time I have to spend five mana on a 3/3.

    Posted in: General Discussion
  • 1

    posted a message on How neccesary is preparation?

    Preparation is one of those cards, like Innervate (though I would disagree with the above post and say that Prep is probably better than Innervate in the decks that it's in), that lets you break the rules of the game just by playing it. I've tried Rogue decks without it, and you certainly can play them, but it's usually worse. Getting ahead on mana for a turn is a huge deal, and nothing does that better than Preparation. I'd say play two as long as your deck supports the card. 

    Posted in: Rogue
  • 4

    posted a message on Skill to luck ratio in hearthstone?

    You mentioned chess as an example of a "perfect" game, by which I assume you meant there are no random effects involved. This comes with it's own set of problems. Games with no random elements like chess tend to become very sequenced. This isn't to say they are bad of course, but knowing the forms becomes very important. There are appropriate lines of play to follow in given situations, and although games tend to vary you will see the same sequence of 4-5 moves pop up over and over because it's simply the correct way to do it. This has bothered a lot of high level players because it takes away from the skill required to read the game state and make the appropriate decision, since you've already seen and memorized it (which is another kind of skill, really).

    Skill in Hearthstone comes down to a variety of things, with certain random elements like matchups and card draw. Can you lose a game to blind luck? Certainly. Is skill 5% of what makes up a game? Don't be absurd. To me, it seems like the instances where I lose due to luck are maybe 20% of my losses. Usually I can look back and say "I probably should have thought about that card" or "I didn't really play to my potential outs there" among other things. A big thing to remember is that there are a lot of skill related things that you probably don't even know you're not doing in a given game. The people who play this game a lot use up their whole turn most of the time. Do you suppose it's because they all play slow or want to waste their opponent's time? Or do you think they might be thinking about a wide variety of things that could happen and different lines of play? 

    Really, this game has a high degree of skill involved. I won't say luck plays no factor, but it's certainly nowhere near 95% 

    Posted in: General Discussion
  • 2

    posted a message on Is Face Hunter healthy for Hearthstone? (Not a complain thread)
    Quote from thepoxbox »

    Face hunter is what everyone hates about hearthstone all rolled into one deck.

    - No blocking allowed thank to owl
    - No interaction of minions ever
    - No back and forth, just face-racing
    - Full-on topdeck reliance for both players
    - Tons of RNG thanks to huffer and traps
    - impossible to come back against

    The designers have nerfed this deck 3 times already, as just a sad attempt at patching this failed class. Sadly someone at the office didn't get the memo because they gave the green light to quickshot and ..core.. rager... that piece of garbage.

    Guys, people won't play your garbage King of Beasts and Gazrillahs until you change the hero power.

    To be fair, the bow and buzzard nerfs weren't really hits to face hunter. They were more meant to corral the insane amount of value the midrange hunter decks could get. Those nerfs more or less paved the way for the face hunter deck you see now, as before midrange was pretty much always going to be the superior choice and you could still kill people fast. The all rush deck's popularity is relatively recent. Even the old Undertaker variation played more like zoo than the current version, since with giant Undertakers and a ton of value deathrattles it could afford to not just go face and pray in the games where that was necessary. 

    Posted in: General Discussion
  • 2

    posted a message on Is Face Hunter healthy for Hearthstone? (Not a complain thread)
    Quote from Dracygon »
    Quote from itsbradhadair »

    Yes, it's healthy for the game. Options for people who haven't been grinding for all those legendaries. But not in casual. That's where I get enraged (somewhat) when I face facehunter. That's where people go to play for fun. Facehunter is a lot of things, but it isn't fun. I don't care if you have to do you're dailies, do them on the ladder, you'll have as much chance to win there as you do in casual. Without ruining other peoples' day.

    I see it the exact opposite way. I can't help it if I get a quest to win with Hunter, but I have no desire to get easy wins with it in ladder, I'll get to legend my way like I always do. People who play Hunter on ladder can't say "I just need to do my quest," if you want to play Hunter on ladder then I can't stop you, but don't act like you didn't get to legend off the back of that deck.

    I'm not sure anyone was trying to make an excuse about playing it on ladder. He was talking about not liking to see the deck in Casual. As for making legend with it, I don't see a problem with that. It's not like playing face hunter gives you that much higher of a win percentage than anything else really. You'll have to grind just the same. It's not as if someone getting to legend with face hunter should feel bad about it, or like they somehow cheated because they didn't play the way other people think they should. Getting there is getting there and as long as you aren't actually cheating then good on you. 

    Posted in: General Discussion
  • 1

    posted a message on Is Face Hunter healthy for Hearthstone? (Not a complain thread)
    Quote from inkybobob »

    Aggro decks are healthy for a game and in fact probably would not want to play this game without them. The issue by far is the value of some of hunters cheaper cards that absolutely can not be kept up with. This is completely fine if you are a control deck as keeping pace with the hunter is never your game but the fact that other aggro decks do not exist because of how effective hunters are at just shutting them down and doing their job better.

    In conclusion face hunter is bad for the meta because its so effective against other aggro decks that we lack an aggro diversity. We have only 2 arguably 3 aggro decks in existence right now and the fact other class's cant effectively play aggro without being blown away is kinda sad.

    Mech mage has been, and is still a thing that I see just as often as face hunter, and for the last week zoo has been back on the rise. I'll grant that my sample size is small but in the last few days I've played more than 60 ladder games and face hunter is the one of those three I've seen the least. I don't actually see it much at all at the moment, though I'm not entirely sure why. It still seems like a solid choice.

    On topic, I think it is good for the game. It gives newer players a way to get into the game, it forces the greedier decks to include cards to tech against it which prevents a control meta where nothing ever happens in the early game, and it gives people options for quick games if that's what they want. Not everyone wants a Hearthstone game to be a 30 minute grindfest. 

    Posted in: General Discussion
  • 1

    posted a message on Ladder Climbing issues

    I would also say, in addition to most of the advice that you've already gotten, that you shouldn't expect to switch classes and achieve instant success with it. If you are just starting to play Paladin then I don't imagine you know exactly how to play it. Things like what key cards are, key turns, what a given game is going to be about, stuff like that. It changes more than you might think based on class, so don't take a bad winrate right when you switch to mean the deck isn't good. You will improve with the deck as you play more games and get familiar with how it functions. All too often I see people hopping on those rank 1 legend decks where the architect painstakingly explains the interactions and has played dozens or hundreds of games and then going 3-7 with it. They then comment with how terrible the deck is.

    Point being, don't get discouraged if it isn't working right away for you. Get some practice in, and just don't expect to play it perfectly right away. 

    Posted in: Paladin
  • 3

    posted a message on How many legendaries have you disenchanted so far?

    Let's see:

    1. Onyxia

    2. Nozdormu

    3. Leeroy (post nerf for full value)

    4. Bolvar (dup)

    5. Bolvar (dup)

    6. Bolvar (dup)

    7. Bolvar (dup)

    8. Bolvar (I'm serious)

    9. Black Knight (dup)

    10. Harrison (dup)

    Posted in: General Discussion
  • 1

    posted a message on Lengendary Cards, better off without em?
    Quote from Sector7G »

    From what I seen of face hunter, its kinda brainless min/maxing and not much fun.

    If winning is all you want with no thinking go for it, but not what I was getting at.

    The previous point, made in a terrifically sarcastic manner that I'm sure we can all appreciate, is that one of the best decks right now includes no legendaries. Now let's look at the other best decks. Well, pretty much all of them do include legendaries, right? Okay, so we can make an educated guess as to what might happen in this no legendary meta: Most decks get worse, face hunter is as good as ever. So where then is the incentive to play anything else? 

    This is of course without getting into the point that in so doing Blizzard would be alienating the players that have given them the most money. Don't get me wrong I do understand what you're getting at, and something along those lines might work at some point, but it needs to be executed in a manner that's a little more complex than just "No legends in this mode." 

    Posted in: General Discussion
  • To post a comment, please login or register a new account.