I am tired of terribly designed cards that end the games on their own. Cards that have zero interaction, risk, thought or timing behind being played. Examples of such cards are titans, hero cards, quests, colossals, op board clears, etc.
Good designed cards are cards that are strong/useful but dependent on other cards to interact with them in order to be good. Cards that are good when a certain condition is met, not solely alone. This enables more thought, risk and timing instead of just playing down the card and win instantly.
Good cards: Brawl, Shield Shatter and frozen buckler (not op alone, has an upside and downside, a condition which is flexible has to be met). , dragons fury, xyrella, glimmerroot, Tinkmaster, Collateral Damage
Bad Ones: Identity Theft, Dwarven District, Aman’Thul, Plague of Death, titanforged traps, Hollow Hound, Denathrius, Most Quests, The Amazing Reno, Clean The Scene (good idea with infuse, but overtuned), Hydralon, Guff, Glugg
3
pally cards are also overpowered, so are some priestcards (incredible frustrating to play against as a control because of steal and remove> obviously as aggro theres nothing great to steal) , many cards are way to easy to activate and too strong/cheap to play. In warri Im thinking the easy boardclears and strong removal and finishers that are hard to counter, but at least you have a chance to counter them.
Pally aura ie. theres nothing you can do other than boardclear 3x in a row and now with the rediculous excavate pack..even worse.
-3
Warrior still has way too much control, 4 aoe boardclear that are way to easy to pull off. no wonder everybody plays it.
1
totally agree what ur suppose to do? clear board 3 turns long? its just Pally always been easy to pilot, just drop ur op cards down no thinking = pretty good success.
2
You have lots of corpse uses very lategame, so I could imagine if unlucky u have a hand full of CME, Boneguard or stitched giant early and cant do much. I just found CME so bad, the souls summoned should have Taunt+Lifeleech, because without I usually only use it as a finisher depending on how much I can charge it - its like a 9dmg to face but for all that work its pretty disappointing
1
wish the randomness would be really random and not 75% useful for the caster. say ie. need card draw = at least 1 spell gives u carddraw :/
1
making it to plat10 is much more difficult. why? Because of the diversity of decks. There is a lot of skilled players that just dont have the time to climb to legend or even plat5. They hanging around gold and they surprise you with a homebrew deck that kills prodecks because you dont know how to play against them.
from plat 10 on, you only face the same decks over and over and it is just a matter of time /learning how to play against them - kinda boring.
1
doh! I just diss the signature for only 1600 :(
-2
whats with the warrior buff? the weapon as the valkyries seem fine to me..
7
why are the decks so weird and often make no sense at all? try wining vs a new class like dk or DH
2
I always think Lorthemar is a winmore, because if you can afford to play him u usually have won anyway, same with Zola. If you draw them against very aggresive decks they cause a loss.