Hunter is a clear outlier when looking at winrates. I would take away the beast tag from Hollow Hound and increase the cost of Always a Bigger Jormungar from 1 to 2 mana. A few more to change is Costumed Singer to draw at the start of your turn and the minion out of Hidden Meaning can't attack the turn it spawns for its owner.
For shaman I'd change Crash of Thunder to 4 mana but it can no longer deal damage to heroes.
For warlock they need to nerf Amorphous Slime from 5 to 6 mana
Mage does need a change but I'm not too familiar with the class to make one
Also some buffs would be nice for the most underperforming class for a long ass time: warrior. Buff their titan, make Brawl cost 4 or even 3 mana, give Odyn, Prime Designate taunt.
So they remove the most F2P friendly mode to add a new mode that requires a lot of wilds cards? Cards that most new players most likely don't even have and that older players have mostly dusted? If they want to make it a fun mode then at least let us borrow the cards.
I don't think these constructed changes will do much at all. A card like Demolition Renovator still won't see play because its way too specific for a single situation, and even when you get there your opponent has already got a lot of value out of their first charge. Its just a waste of slot. Maybe it should buff itself by +2/+2 like Hungry Crab if it does get to destroy a location and put some extra pressure.
Battlegrounds got a whole lot of changes in comparison, kinda surprised that they hit dragons so hard. Most shocking is buffing Zapp with 6 extra health.
Discover is a problem, DK's have too many good spells so its almost impossible for them to low roll. They could increase the cost of corpses to use them (also for neutrals like Nerubian Viziers now that everyone has a corpse counter) which means DK have to be a lot more careful about when to discover. I don't think any other card needs a nerf if they fix the discover giving them endless value.
3
Not sure why Halduron got nerfed, but since I got a golden out of a pack I don't mind
0
Hunter is a clear outlier when looking at winrates. I would take away the beast tag from Hollow Hound and increase the cost of Always a Bigger Jormungar from 1 to 2 mana. A few more to change is Costumed Singer to draw at the start of your turn and the minion out of Hidden Meaning can't attack the turn it spawns for its owner.
For shaman I'd change Crash of Thunder to 4 mana but it can no longer deal damage to heroes.
For warlock they need to nerf Amorphous Slime from 5 to 6 mana
Mage does need a change but I'm not too familiar with the class to make one
Also some buffs would be nice for the most underperforming class for a long ass time: warrior. Buff their titan, make Brawl cost 4 or even 3 mana, give Odyn, Prime Designate taunt.
-6
So they remove the most F2P friendly mode to add a new mode that requires a lot of wilds cards? Cards that most new players most likely don't even have and that older players have mostly dusted? If they want to make it a fun mode then at least let us borrow the cards.
2
The only spells Unholy DK run are Plague Strike and Grave Strength, could be worth the risk to include as they run out of cards so fast.
3
I don't think these constructed changes will do much at all. A card like Demolition Renovator still won't see play because its way too specific for a single situation, and even when you get there your opponent has already got a lot of value out of their first charge. Its just a waste of slot. Maybe it should buff itself by +2/+2 like Hungry Crab if it does get to destroy a location and put some extra pressure.
Battlegrounds got a whole lot of changes in comparison, kinda surprised that they hit dragons so hard. Most shocking is buffing Zapp with 6 extra health.
0
Battletag: Rocco#2505Region: EUTrade only: Yes, you go first2
Got a signature Invincible out of the pack, sure was worth it
5
I predict the ladder is going to be nothing but paladins and DH's
3
No nerfs to paladin while they were one of the best classes?
2
Discover is a problem, DK's have too many good spells so its almost impossible for them to low roll. They could increase the cost of corpses to use them (also for neutrals like Nerubian Viziers now that everyone has a corpse counter) which means DK have to be a lot more careful about when to discover. I don't think any other card needs a nerf if they fix the discover giving them endless value.
0
Battletag: Rocco#2505region: EUtrade only: yes, you go first0
So can they give warrior a card that lets their hero power also deal damage?
0
Is Blood Knight still in the set? We might actually need to use it as a tech now
2
These all look like good changes, only a bit puzzled why they nerfed Vanessa's health
2
No warrior buffs :(