• 2

    posted a message on Logic behind Leroy Jenkins in Standard?

    I do think they are soaking in all that $ though!  Especially by making him a free card.

    Posted in: General Discussion
  • 1

    posted a message on Does anybody buy the pre order bundles?
    Quote from Scales96 >>

    Not at all. The legendary system (which garentees at least one every 40 packs) works for any packs opened. Meaning you can't really control the outcome. The best thing to do for that might be to open something like 20-30 packs noraml, hoping you get no legendary and then open the golden packs to ensure you more chances. But as I've said, you've got no control over this.

     If you opened 10 normal packs you’d hit that legendary by that 10th pack or earlier.  But regardless of any of that, golden and normal packs have separate pity timers, even if they are the same expansion.  Golden packs used to not give a guaranteed legendary in the first 10, but I guess they changed that.  Not sure when that changed though.

    TLDR: The two pack types have timers that are independent of each other, so it doesn’t matter what you open first.

    Posted in: General Discussion
  • 2

    posted a message on Wild Combos of Whizbang's Worshop
    Quote from doingtheobvious >>

    The new Raza card also opens up some doors for Singleton Aggro e: Shadow, derp Priest in Wild. It allows you to not solely rely on Shadowreaper Anduin, it means you can start putting in Reno, Lone Ranger and have the same 2 damage per card played with another board clear and more functionality.

     With the new Raza not having duplicate restrictions you could also play a non-Reno, non-Shadow deck, and use something like Embrace the Shadow and cheap healing spells to do face damage.  Not to mention the new minion that makes your hero power cost 0 when in play.

    Something like the Thief Priest that Dane was playing recently but with thief cards swapped for the damage and cheap healing spells, plus at least one Embrace.  That way you can draw like crazy, discount like crazy, and then blast the opponent.

    Posted in: News
  • 1

    posted a message on Here are the new Silverhand Recruits
    Quote from MexRNG >>

    they are being treated as diferent cards for a ress effects lmao

     That’s actually not a new problem.  A long time ago I faced a Big Priest while piloting a Druid deck.  I can’t remember exactly how it played out, but the Priest might have used Potion of Madness on something of mine that had Soul of the Forest on it, and my minion died on their side to give them a Treant.  Later I used Poison Seeds to give them a few more Treants.  A while after those were killed off the Priest cast spellstone to rez three different minions, two were Treants!

    This was before Tteants had alt art work too!  The only difference was their watermark.  Soul treant was a Classic card, while Seeds treant token was a Naxx card.

    The same happens if you use 1x Legacy and 1x Core versions of Hex and a priest tries to rez with their spellstone.  In fact, hit them with those and the Datkmoon elemental that casts Hex and their Eternal Servitude might give them 3 frogs as their “different” options.

    I feel like they should be able to fix this somehow, and honestly should.  Especially if they do anymore “reprints” in sets like Caverns of Time.

    Posted in: General Discussion
  • 9

    posted a message on Gone 6 months, 2 packs to welcome me back

    K bye!

    Posted in: General Discussion
  • 1

    posted a message on New Paladin Epic Card Revealed - Cardboard Golem

    As you said, it's not an aura.  So I'm going to say no, it doesn't work on that.

    Posted in: News
  • 2

    posted a message on Bots in Standard Ladder

    I keep seeing these types of threads, but feel like I see nowhere near the level of bots others do.  Especially these bots that use nothing but Core cards.  Can I get some of those?  I’m okay with free wins!

    Posted in: General Discussion
  • 1

    posted a message on New Warlock Legendary Card Revealed - Wheel of Death

    So new Sludge Lock plan: Get a bunch of sludges in your deck, have some board control tools in hand, play this.  After spinning the wheel you likely have board control, use resources wisely to maintain control, win in 5 turns.

    I might actually play Sludge Lock now to meme!

    Posted in: News
  • 6

    posted a message on The new set reveals...

    So… two cards do random things and you’re going to judge the entire set.  A set which we’ve seen about ten cards…

    Neat.

    Posted in: General Discussion
  • 1

    posted a message on Whizbang the Wonderful Updated?
    Quote from GeneralTrelian >>

    They did mention this in the announcement, but I'd assumed it was going to happen way later. Guess not. I THINK they said it was temporary though? I hope.

     

     

    EDIT: "Starting in Patch 28.6, Whizbang the Wonderful will temporarily function in the same way he did at launch (decklists from The Boomsday Project). He’ll be reverted in a major patch after the Fast Forward Twist season ends."

     Based on that I’d say he was changed to prevent newer cards from being used in the Twist Fast Forward event.  That way they guarantee he doesn’t give you decks like 3x Unholy DK when no one is supposed to have access to the class, and so on.

    That’s actually good to see they thought about that ahead of time!

    Posted in: Card Discussion
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