• 0

    posted a message on Fr0zen's Top 10 Legend Control Warrior

    For more fun late game value, -1 Corner sentry + 1 Elise, -1 Stonehill + 1 Lichking

    Posted in: Fr0zen's Top 10 Legend Control Warrior
  • 4

    posted a message on Dr Boom?

    Used to be auto included, but now like auto exclude. To see that how far the game have gone in the past 3 year( in the wrong direction lol)

    Posted in: General Discussion
  • 0

    posted a message on Everyone is complaining about highlander priest...

    Control warrior can work vs aggro , tempo and highlander priest. But just concede if you queue to Control lock or dragon priest lolz.

    Posted in: General Discussion
  • 2

    posted a message on 30 cards restriction

    Béside Hearthstone I play Eternal a lot and they have a minimum rule of 75 cards deck. You can go more than double that amount, but no one really want anything more than the 75 minimum anyway. So I think even if Blizzard allow unlimited cards in a deck, ppl still go for 30 anyway. In a card game which tempo play a huge role as HS, draw the wrong cards 2-3 turn in a row is pretty much mean game over so ppl dont really want bigger deck. I think Control deck with good card draw may want 35 cards deck to put more tech cards and wincon in it, thats all.

    Posted in: General Deck Building
  • -4

    posted a message on 2013 Control Warrior Returns
    Quote from ZenthonTitan >>

    Whelp, there’s a reason why it states “2013’s Control Warrior Returns”....

     No, It is not. A deck with only 4 legendary can not be consider “ wallet” nowadays. Even the lowly priest run more legendaries now, thats unacceptable!!! Throw in Elise, The Lichking and Geo Yip and we can continue talking lol.
    Posted in: 2013 Control Warrior Returns
  • -1

    posted a message on 2013 Control Warrior Returns
    Quote from ZenthonTitan >>

    The deck stalls against aggro decks, meaning that the minons mostly play the defensive game by killing opposing minions and gaining life in the process. Alexstrasa is there to make up for the lack of proactive damage that should have been there, while ysera's dream cards are more of tools against longer games where she gains value.

     Yeah yeah yeah talk like you are the only one know how to play CW. We discuss about control games only because this deck can do good vs aggro, but even more consistant if you cut the expansive card. Yresa, Alex there to battle in Control game, but since your deck have no other threat, most of control deck will have removal at that time so you gain no value. In the past, we CW use to play many threat aka Windrunner, Geddon, Dr.Boom, Ragranos, Grom Alex Ysera so other deck will run out of removal when you play your belove big dragon, but surely this deck is not the case.
    and Alex Grom combo is so outdated. Ppl dont even play that pre-Standard, thats 2 years agon I remind you. 
    Posted in: 2013 Control Warrior Returns
  • 1

    posted a message on 2013 Control Warrior Returns

    I love this kind of Control Warrior deck but by today standard this deck is useless lol with all the powercreep other class throwing at us. Auto lost vs most control deck. Good vs aggro but if you play this deck to battle aggro why bother add Ysera and Alex?

    Posted in: 2013 Control Warrior Returns
  • 1

    posted a message on Is rin worth a shit?

    To sum it up, Rin is like Thanos. Everyone really happy to have one from packs but no one really want to craft it himself

    Posted in: Warlock
  • 2

    posted a message on Is rin worth a shit?
    Quote from Zukuu >>

    Rin cost 1 mana more than Fen Creeper, which is borderline unplayable even in arena. If you call that "at worst average" I'm not sure what game you are playing.

     Arena is another story, in construct Control Warlock obviously dont care for tempo, and have a whole arsenal of boardclear to offset the tempo loss. You feel slow when you play the Seal, but for another player, he is also panic and want to rush with his cards. This card dont win you game you have no business of winning like a.k.a Yogg lord, but it will win you the bottleneck control matchups which is really important. Its role is like Elise, but no random elements. 
     
    Posted in: Warlock
  • 0

    posted a message on Is rin worth a shit?

    Very good vs control mage as they slow as fcuk and is a grinder deck not a OTK deck like Priest and you can just play the seal for easy win. Vs other control matchup, it is a coin toss for me. If the board state is even and you have board clear in hand, just spend 10 mana to play two seal every turn easily make your opponent panic and fall into your board clear. But you have weakling on your board and they have a bonemared corridor creeper on their side, you have to play reactively for few turn and when you finally play the 10/10 both of you goinge to run out of card anyway. But having said that, its is still a free 10/10 demon.

    Posted in: Warlock
  • 0

    posted a message on Corridor Creeper

    Work very well in Control Paladin due to its hero power and a control deck. Turn 6 steed mean 7/11deadrattle summon a 2/6 mean GG aggro

    Posted in: Corridor Creeper
  • 0

    posted a message on Why Paladin is at rock bottom and How we got here

    Control Paladin may not be the best in Control matchup right now but it is very good vs aggro atm. Corridor creeper is insane in the deck becuase of the hero power , and call to arms. I can usually can play it as a 0/0 in turn 6 then steed it, make it 7/11 basically good game. Then I can follow up with Lynessa if something go wrong lolz.

    Posted in: Paladin
  • 0

    posted a message on Why Paladin is at rock bottom and How we got here

    With the new legendary and a divine shiled card draw buff I think control paladin card draw problem is partly sovled. my control paladin have 2 hoarders, 2 divineshiled buff, 1 call to arm and the new legendary and I sometime have less card than even the Warlock ( 2+2+3+2=9 draw)

    The real problem of Control Paladin is : The class need more board clear and removals. Every one know it. For both hard removal or board clear, we need to combo 2 card, make it clunky, inconsistant, and most importantly, make us dont have enough tech card. Imagine we dont have to put Wild mancer to the list so we have two free slot to tech for example.

     

    Posted in: Paladin
  • 0

    posted a message on This Is The Best Meta Ever?

    Control Warrior still shit, actually I dont even know what my game plan is lolz. And Recruit? Play nothing for the first 6 turn is impossible in any seriuous meta, just 3 days ppl just fcking around with their deck, after that serious aggro will kick your ass in turn 5.

    Posted in: General Discussion
  • 0

    posted a message on Why Paladin is at rock bottom and How we got here

    The only thing suck is Control Paladin, aggro and mudrange  or handbuff are very strong right how. It sux for us control lover because COntrol Paladin and Control Warrior still doesnt have a clear wincon or card draw engine, make it very sad to play.

    Posted in: Paladin
  • To post a comment, please login or register a new account.