THE OCCULIST
The Occultist is a class based on Eldritch Gods and the C'Thulhu mythos, or the C'Thun mythos, in this case.
A class with damage synergies, boardclears, lots of draw, and power at a cost. Tentacles too, if you're into that...
Example Cards
Wicked Devotee : A card that synergizes well with the Hero Power, granting early game board presence.
Madman's Knowledge : One example of the Power at a Cost cards in Occultist, granting early game draw at the cost of a friendly minion.
Call of the Deep : Another kind of power at a cost in the class, this time relying on your hero's health to provide extra value, but also giving you Taunts to protect your face, and a bunch of tokens you can sacrifice. Tentacles!
Wrath of the Occult : A very powerful boardclear that depicts Eldritch gods coming and wrecking everyone!
How lovely.
Ire of the Primordial : A powerful spell that probably removes two random enemy minions, unless they're really big. Why would you even play the game when you can just call down upon an Old One to do the job for you, anyways?
Remaining Cards
Bloody Blow : A boardclear that makes you pay with your health, or your blood in this case. Powerful in the early game, but the 4 damage is a big price to pay.
Ancient Power : A powerful enough buff, that enables the Occultist to have a little more of an early game presence.
Mind Flay : Deal 2 and draw 2, for 4. Isn't it pretty? Reliable card draw that you don't even need to kill your minions for!
Ancient Blood : Relying on your Hero Power for all the healing wouldn't be a very reliable strategy, would it?
A big heal for a big mana cost. Fair enough, i would say.
Lesser Old One : If the Lesser Old One is an 8/8, imagine how big the real Old Ones are! Another card that synergizes fairly well with the hero power, while mostly being a way for the Occultist to heal himself, eating the nice Eldritch meat that gets cut off out of Mr. Old One here. Madness, honestly.
Previous Phases
Phase 1 - Introduction Phase:
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Discuss!
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Who would honestly talk bad about Chris? Chris was awesome! Had it been anyone else that had to go through all of that, it would've taken 3 additional hours.
I think most people were annoyed that they had to discuss absolutely every play they did, while roping on every turn. You could see that Chris was borderline giving up at the end, and just wanted it to go faster.
I didn't like the stream either, but i do hope that Chris will be the one doing the future streams.
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They changed it before Boomsday were revealed.
Chances are that you never noticed, because it's not a card you see a lot.
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We didn't know back then. I wrote that comment the 22th of January, the news that they would rotate out came the 28th of Febuary.
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I'm fairly sure they all choose "Top cards of the weak from CustomHearthstone Reddit" because Reddit is a way bigger platform, and generally recieves a larger amount of upvotes. The card quality is about the same overall, as Reddit receives more cards, but have a tendency to prefer meme cards, over actual cards, where we forbid meme cards.
Several creators that started on Hearthpwn have been dominating the CustomHearthstone thread (myself included, being the top designer of 2018). The reason why it's often the same people who win, is mostly that they have a tendency to make the best cards.
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I also included the Witchwood. You're welcome :D
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59 wins in a row after rank 5?
You must be rank -2 Legend at this point.
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Increasing the frequency of legendaries diminishes the excitement of opening one, which not only creates fewer "feel good moments" but also makes Blizzard less money, which is not ideal for business strategies.
I personally believe it's more likely that they'll adjust the amount of dust that cards give, with Commons giving 10 Dust and Rares giving 25 Dust, to go accordingly to how Epics and Legendaries currently work, with giving a fourth of the dust that is required to craft them.
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THE GAMBLER
A gambler can be many things, a man who bets money on games, a fisherman that is fishing without bait, or just a simple risktaker. One thing they all have in common, is that they play the odds, and hope the luck turns in their favor. So does the Gambler class.
For this reason the Gambler will include a fair amount of RNG elements. But the Gambler, unlike most other classes, have a tendency to be able to stack their odds in their favor, making the odds just the slighest better to turn in their favor than their opponent's.
Example Cards
Remaining Cards
Previous Phase
If you want to see some of things that will come in later sets for the Gambler, you can click here for the phase 1 submission.
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Seems like an interesting game.
For your card, there is a few problems. First of all, you shouldn't be using numbers, when specifying the amounts of the minion that the card summons. Furthermore, Magnataur Alpha is an Epic TGT card. Generally speaking, cards that summons or creates specified cards, don't generate cards of a higher rarity than themselves. And because the Magnataur is a TGT card, then this spell can't be a Classic card, as Magnataur straight up wouldn't have existed at that time.
This is a Legendary i created as an alternative for one of the Witchwood legendaries.