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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic

    @Livienna

    CALLED IT!

    But yeah... Thats probaly the way to go, it really feels a lot more like a priest minion with the discover + 2 health adjustment.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic
    Quote from HitSlender >>
    Quote from Toxibrah >>

    @Lathy 

    Btw R.I.P every other Submission on page 3. 

     Uh oh...
     Yeah... You're screwed mate.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic

    @Lathy 

    Btw R.I.P every other Submission on page 3. 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic
    Quote from Livienna >>

    So here we are again :P I'm actually leaning towards the 2nd option because in addition to giving you options for on-curve minions, it makes Shadowform viable!!! Yes it's a powercreep on Jeweled Scarab, but since A) there's a conditional, B) this is a class card, and C) scarab is rotating out of standard with Un'Goro, I feel it's okay.

    Also, undecided on name, and attack. :P

     The secound version is a lot more flavorfll than the first, so i would go for that if i was you.
    What about changing the stats for it, to be a 2/2? That would make it a better Undercity Hukster, that comes with the downside of not being useful later in the game. Additionally giving it 1 health would mean it would be useless in most matchups because of Patches, and ping Hero Powers.
    Priests are not really known for having minions with a lot of attack, usually they're balanced around being healed via their hero power.
    I find the first name to be more interesting, i diden't personally get the refrence the first time you posted it, but it gives it a lot more flavor than the new name.
    All in all. I really like the card. A much needed playable priest early drop, with a fair bit of flavor. 
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic
    Quote from aeson88 >>
    I've made my submission anyway. 
    Looks like we're page 2 bros again :p
     Guess i'll not make it to the finals this week either :P
    Goodluck with it tho, i'm super fanatic about Beast druid, so i simply LOVE your card.
    You may have noticed :P
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic
    Quote from aeson88 >>
    Quote from Fortify >>

    So I been thinking about the design I have made and maybe I should have a card that can deal with minions. So rather than having a 2/2, just have the minion create a counter card. But if anyone has their thoughts on the matter would be helpful thanks (These are just the cards from Tomoshi just pointing out if this is the first time you have seen these).

      

     Firstly, there's no such thing as a Neutral spell card :p
    Can you clarify the Tamoshi Egg effect for me...
    If it transforms into a 2/2 Tamoshi the Deathrattle will be gone, is that the point?
    if your opponent kills it they get the Tamoshi otherwise you do?
    I think Arch-Thief Rafaam would like to have a word with you :)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic

    The average outcome from this card will probaly be close to that of the  Burgly Bully, considering all that differnates this card from a Pit Fighter, is that you basically is that you have to have a bigger minion that it, or use removal on it. The only times the card really shines is (ironically) against tempo and aggro decks, as they can't effeciently deal with it, and it gives you fuel to fight it.

    I'll compare it to the most used 5 drops in standard.

    A card draw is worth about 3 stat points, and being a class card allows a card to have an additional statpoint over neutral cards.

    Azure drake. 4/4 stats = 8 stat points Draw a card=3 stat points Spell power=1, and the dragon tag is about a half stat point = 12½ stat points.

    Drakonid Operative. 5/6 stats= 11 stat points Discover a strong card= 4 stat points, dragon tag 1½ stat point. Dragon requirement= -1 stat point. stat point. In total 13½ stat point But it compareable to Azure Drake because it is Classe restricted.

    Conjurer= 6/3 stats= 9 stats Discover a strong card= 4 stat points = 13 stat points, worse than Azure drake when Class restriction is taken into account.

    If you want your card to be strong and competitive. Then it would have to reach about about 12-13 stat points in total, which will make it strong, but not insanely broken as Operator is.

    With 5/6 stats your card will have 11 stats + what you find the mechanic to be worth. 

    The card it draws is a quite a margin worse than a card draw or an discover effect, especially when you consider that you card is a mid/late game card. So i would rate the card to be around 2/3 worth of a card draw. Meaning that drawing one would be around 2 stat points.

    The effect will likely not draw more than one Mutation, and a lot of the time it will be removed by bigger minions and spells. I would think the trigger effect would be lower than 1 on average, but higher than 0.5.

    The effect would therefore be between 1 statpoint(0.5*2) and 2 statpoints(1*2).

    And since it has the Beast tag ( Which is about 0.5 statpoint) It would end up with a card with between 12.5 statpoints and 13.5 statpoints.

     

    Tldr: Compared to Conjurer, Azure Drake and Drakonid Op, your card would be really strong, but not that broken, and a MUCH needed addition to a potential Beast Druid deck.

    Edit: And yes, i spend too much time trying to answer this :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic
    Quote from aeson88 >>
    Hmm that's an interesting point... and considering it's a class card too it should be stronger!
    I think I'll buff him to a 5/6 and see how I feel about it before submitting.
    Thanks for the feedback :)
     I mean, even at 5/6 it would probaly be about the power level of Azure Drake, and still quite a bit worse than Drakonid Operative. So it can't see why not :)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic

    Discover dosen't work with with Deathrattles. Thats why i made it like that. 

    Yeah. Your card is balanced, i just don't like the card too much (Please don't take this as hate, i'm just trying to help, and failing miserably at it).

    I'd i just love the card to have something... Unique. Something that makes the card distinct from what we already have in Hearthstone, and makes the card flavorfull. 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic

    I feel like your card is a little weird flavorwise. Is the dino inside the egg, or the mother of the egg? I know this sounds weird as fuck. But usually flavor and art does a lot in these competitions.

    Its basically Nerubian egg 2.0. Which i don't personally like. 

    Why not make it something like. 4 mana 0/3 Mysterious Egg, Battlecry: Discover a Beast, and discard it. Deathrattle:Summon the discovered Beast? Just a random idea i got that might fit better with an egg card, without looking to much like existing cards. Maybe give it a class restriction if you find it too strong.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic
    Quote from Justice171 >>

    If you post a request for feedback twice in this thread and nobody replies either time, should that mean it's good, bad or boring? 

     That means that you put your card in attachments instead of putting it on the actual comment :)
    We are only so many people who reviews cards, and a ton of people posts tons of cards, making it hard to follow it up.
    I'll go take a look at your cards. But i'd truely recommend posting your card into your comment via the add a card botton.
    Feel free to ask if you need any help :)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Submission Topic

    "Alright recruits take your seats! Today's lesson... Adaptation!"

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic
    Quote from aeson88 >>
    Quote from Livienna >>
     Oooo I really like your druid card! Very cool concept, and seems well balanced. The hunter card isn't bad, just a bit less interesting to me. 
    ps the OCD in me really wants you to adjust the art so that the dark bushes on the right side of the theropod aren't showing. LOL.
     Thanks :)
    Yeah the Hunter card is definitely a much simpler, I just designed it around the flavor :p
    I prefer the Druid one too.
    Haha how about this then :p That's as far right as I can drag the pic :p

     Oh boy, It has become a good card the druid minion. The only thing left i would like to say is that you should probaly bump its health to 6, or make it every time it just takes damage, regardless whether it survives or not.
    If we look at Mech-Bear-Cat, then you will see your card is two stat points behind, and gives an extra guarentted card, because it also triggers whener it dies. Whats more, i that this card never saw play, despite having a neat ability, premium stats(Or kinda, because Bgh tho) and the mech tag.
    Mutation is stronger than a spare part sure, but i think the Ratio is about 3:2 in terms of value, because of the spare part flexability.
    All in all, i'd recommend just buffing the card a little, just to make it seem viable and exiciting.
    But all in all, probs to you man, its a great card. :)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic
    Quote from Lathy >>

    So I think this is the final version. Changed the art as well, is it for the better?

     The last version was so perfect, i don't think you could do much to make it better. I'd recommend changing both the art and the text back to the original.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Discussion Topic

     So i checked all the Deathrattles in the standard format for when Un'goro releases ( Which is what i think you should balance it around). And found in all 6 Deathrattles that make it a good amount ahead of balance, 2 that was slightly better than a vanilla minion. 20 That would make it about as good as a vanilla minion, 12 that makes it worse than a vanilla minion. And 5 that gave your opponent an advantage.
    That means that over half the time, you get a deathrattle thats worse than what most ladder decks use. Most deathrattles are a form of card draw, or summon one or two small minions.
    Tldr: Your card is in my eyes balanced, as most of the results aren't great. 
    And i personally love the card.
    Posted in: Fan Creations
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