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    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic

    I'd go with a 3 mana 3|3 that says "Can cost 3 overloaded Mana Crystals." or 4 changing the numbers to 4 or just 5 mana 5|5 that can use overloaded crystals for it's cost.

    My main concern is that it's a dead card most of the time, unless some crazy aggressive deck pops up and I'm already having Trogg PTSD :D

    And while looking at your name and profile icon, I can see why you did it, but flavorwise an electricity or locking themed card will work better with this design, in my opinion.


    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic

    Phoenix: thanks for the advice! I don't know, can I modify already submitted card or not?

    Rohriant: if the 5 mana card is Living mana, it destroys 1 mana per generated treant and because Syngularity has to be on board, this means up to 6 mana can be destroyed this way.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic

    tested and sadly, it's not, maximal character space reached. Thanks for help. :D

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic

    Sadly, because the uneven length of words, it becomes like this (I even shortened with 1 character):

     So, sadly, this is the maximal space and character number you can fit into 2 lines.

    And for Wild, I'm all for it \o/ There nothing yet that comes to my mind as not too hardly set up OTK for it, but there's a lot more class potential, like Warlock, but the best is to double innervate this at turn 5 and Living mana next turn. Okay, that might be a little too powerful. :D

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic

    A little overstatted, but for a legendary it's 99,9% of the time is a blank statcard. and 0,1% of the time you meme'd the TTK :D

    Posted in: Fan Creations
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    posted a message on 10 New Classic Cards, Vanish & Mind Blast to Hall of Fame

    Priest

    Limitations: The garbage hurdled together as the base set.

    Posted in: News
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    posted a message on Why people see aggro as a no skill archetype

    Aggro seen as a no-skill archetype, because in general, it requires way less skill to operate with it successfully.

    If your control wins in 25 min average and has a 55% potential, in 16 hour you are up to 21 win - 17 loss, so 4 more win.

    But if your an aggro deck with 55% estaminated winrate and 7 min playtime, but you just can't play it that well (52%) and make mistakes that lose you the game, in 16 hours 71 win - 66 loss, so 5 more.

    Which means an aggro player, who wastes 3% of the deck's potential makes the same result as the fully optimised control. So, if you are just not skilled enough, aggro is the least punishing for you, because the speed allows enough volume to succeed and room to improve how to use your deck, or just seeing the meta.

    So, in short, aggro seems as a "no skill archetype", because if you have "no skill" you probably should play aggro. To have excessive learning experience, to save time for you and not get that punished on your early learning phase, because it way less punishing to make mistakes with an aggro deck than with any other archetype even if those mistakes lose you the game.

    And honestly, while the "everyone should learn on this" sounds great, I loath when Blizzard makes an another overpowered aggro and it just floods the game. And yes, when you are winning with an overpowered deck that has the main strategy to destroy me before I can develop anything on board or just couldn't draw unnecessarily large amount of cards to counter it... swearing happens :D

    Posted in: General Discussion
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    posted a message on Remove a word in a cards text to make it op
    Quote from Pumpkin03 >>

    Defile: Deal 1 damage to all minions. If any dies cast this again

     

     

     "How long can this go on." -Saronite chain gang (feat  Shudderwock)

    Posted in: General Discussion
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    posted a message on Why are fast decks always the best?

    The 2 main reason is:

    1, Fast-paced decks are just more effective grinders. You might do only 27-23 (54%) instead of 14-11 (56%), but due to how Ranks working, the aggro is (27-23=)+4 stars in a period, the control is only (14-11=)+3 stars, so aggro progresses more.

    2, They often cheaper, require 1 (Baku) or 0 legendary and easy to substitute most cards with a cheaper version (like, when you don't have leeroy, you can use the pixie, which is worse oc, but substitute).

    Posted in: General Discussion
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    posted a message on Blizzard Addresses Problems - Tess Greymane, Shudderwock, Quest Druid at HCT Seoul
    Quote from Velrun >>
    Quote from Kwakdizzle >>

    "Yogg became a tier-deck then Yogg was not ‘meant to be’ only a meme card since they designed everything."

    You're assuming Blizzard has the ability to foresee every card's power level in every meta and how the cards will be used. OF COURSE Blizzard did not intend for Yog to be a tier 1 card. The moment it did, they nerfed it, because they know as well as anyone else that it would be unacceptable to have Yogg define actual competitions. You really think that just because Blizzard designs the cards, the cards will be used as Blizzard intends? 

    I am not going to let this come down to opinions. I am not a religious man but a man of science.

    Can anyone find anywhere where Blizzard stated that Yogg was suppose to (and I quote) “be a meme master card”?

    I do not believe in magic; I want facts.

    Personally I am of the opinion that they knew what they were doing. Some people disagree. Let them show us some facts with quotes from Blizzard.

     You mean facts like the literal thing Blizzard said when Yogg got nerfed? https://playhearthstone.com/en-us/blog/20303031

    A "man of science" who basically disregards doing minimal work to prove whether his hipothesis is right. 

    Posted in: News
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    posted a message on Dean Ayala on Shudderwock: Revisiting the Topic Early Next Week

    Agree. but it's hardly helps anything here.

    Miracle rogue and Exodia mage is a spell heavy deck, this is full with minions and they don't even care if you pull out almost anything except Grumble or Shudder, because they play 2 of almost everything else.

    And the funniest thing that it has a battlecry so with removal battlecry and Shudder they can actually emptify your hand and destroy it all.

    Posted in: News
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    posted a message on Dean Ayala on Shudderwock: Revisiting the Topic Early Next Week

    IMO not broken, but disgusting and making people watch disturbingly long animation so you can deal 3-6 damage and repeat as it goes... Raza priest is a fun town compared to this,

    Posted in: News
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