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    posted a message on Ahn'qiraj Fan Expansion

     Some very interesting ideas! For some reason 'Exile' made me chuckle. Though for Desert Wanderer I think the battlecry should read 'if your hand is empty'. Because how can your hand contain the card if you've just played it? Plus, I think C'Thun's effect should only be while it's alive. Hope to see the bosses that give these cards, if you've designed them.

    Posted in: Fan Creations
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    posted a message on Death Knight Class Concept [TGT Complete]

    I was confused about why the runes couldn't be triggered, but then I went up, kept reading, and felt really stupid. Still not sure about hero powers that require a card to use though.

    Posted in: Fan Creations
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    posted a message on Death Knight Class Concept [TGT Complete]

    Edit: Nevermind, I was dumb. Interesting concept.

    Posted in: Fan Creations
  • 2

    posted a message on Ragnaros the Firelord

    'TOO SOON' stopped seeming like words after I read through the replies.

    Posted in: Ragnaros the Firelord
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    posted a message on [COMPLETE] Hearthstone: Secrets of Ulduar; Custom Hearthstone Adventure

    It was a decision between two options for the Descent into Madness Legendary, and in the end I decided giving players the power of the Old God of Death itself was just a bit silly. And plus, I really like the mechanic I came up with for the Vezax legendary.

    Posted in: Fan Creations
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    posted a message on [COMPLETE] Hearthstone: Secrets of Ulduar; Custom Hearthstone Adventure

    Wing Five: The Descent into Madness

     : I can't ---- breaking up ---- must ---- Saron!

    Boss One: General Vezax

    The general of Yogg-Saron’s armies, Vezax has long awaited the day his master would bleed the world dry.

    : Yogg-Saron Whispers: Hope is an illusion.

    As you can imagine, this places a bit of a damper on the player, limiting them to at most 2 mana. Luckily, Saronite Vapors spawn on Vezax's side of the board, and if there isn't room they'll just spawn when they next get the chance. The first one spawns at the start of Vezax's Turn 3, then 5, then 7, and the last one spawns at Turn 9.

    Vezax plays a deck full of 'cult' cards. Faceless, Dark Cultist, Cabal, Shadow Bolt, Corruption, one Flamestrike, the likes. Also:

    Dialogue

    Begin: Your destruction will herald a new AGE of suffering!

                : You are a pawn of forces unseen.

    Emote Response: Defiance… a flaw of mortality.   

    General Vezax Wins: You thought to stand before the legions of death… and survive?

    First Surge of Darkness: The black blood of Yogg-Saron courses through me. I… AM… UNSTOPPABLE!

    : You will be alone in the end.

    Defeated: *chuckles* Oh, what horrors await…

                Sara: Who's there? Is he dead? Excellent, come quickly!

    Reward

    Step 1: Plant seed in a Druid's garden. Step 3: Profit!

    For defeating General Vezax, players earn 2 Seed of Corruption cards for Warlocks.

    Heroic General Vezax Changes

    If you've ever done General Vezax, you can probably guess where this Heroic is going. Saronite Vapors will now forcibly clear a space in Vezax's board if they have to. They spawn earlier and more often: The first one spawns at the start of General Vezax's first turn, and a total of 7 will spawn.

    And once there are 7, they immediately become the Animus...

    Saronite Animus Spawns: Behold now! Terror, absolute!

    'Displace', not replace. It functions similarly to Lord Jaraxxus in those regards, but once you kill the Animus, General Vezax will be revealed underneath it, with as much health as he had before.

    It starts with +1 attack, and has the hero power:

                        AUTOCAST

    Boss Two: Sara

    This vrykul will assist you in summoning Yogg-Saron so you can destroy it.

    : Ah, hmm, haha. You're finally here!

    : Now, let us do battle. The bloodshed will draw out the beast, and then we can strike it down!

    Sara plays similarly to Vezax with no Flamestrike, but in place of Shadow Crash and Surge of Darkness, she has:

    Also, the four Watchers each stand on a corner of the board, helping the player.

    Hodir, at the start of the player's first turn, gives them a Secret:

    Once Sara has been killed, her hero portrait cracks but does not shatter. Then it repairs itself, and she slowly transforms into...

                   + 30 Armor

    Wreak Havoc summons tentacles. The first use will summon a Crusher, a Constrictor, and two Corruptors. After that, it summons them in the pattern Constrictor, 2 Corruptor, Crusher, repeat.

    Luckily, Mimiron will silence all these tentacles when they appear.

    There are also a few cards Yogg-Saron will now start playing.

    Freya, however, will stop any mind control Yogg-Saron does, giving you back your minion. She can do this three times, one for each leaf around her feet.

    'Warp Reality' means that while the Influence Tentacles are active, the map changes to either Stormwind, Blackrock, or Naxxramas, changing back to Ulduar once there aren't any Influence Tentacles.

    Once Yogg-Saron's armor has all been destroyed, its hero power changes one last time.

    Which summons:

    Which means if it's at 1 health, you hit it with a Molten Giant, it goes down to 0 health and stays here. Luckily for you, Thorim will kill Immortal Guardians that are on 0 health.

    Sara Dialogue

    Begin: The time to strike at the head of the beast will soon be upon us!

    Emote Response - Thanks: Thank me later, we've an Old God to slay!

    Emote Response - Well Played: Why, thank you.

    Emote Response - Greetings: And to you.

    Emote Response - Sorry: Believe me, it's quite all right.

    Emote Response - Oops: Don't let it happen again!

    Emote Response - Threaten: It's that sort of thinking that'll free Yogg-Saron. I like you.

    Sara kills a Minion for the First Time: Could they have been saved?

    Defeated: *Sara's portrait cracks, but does not shatter* I am the lucid dream.

      *Sara's portrait begins to repair itself* The monster in your nightmares. 

      The fiend of a thousand faces. *The portrait starts to change*

    Yogg-Saron Dialogue

    Begin: Cower before my true form!

                Bow down before the God of Death!

    First Descend into Madness: MADNESS WILL CONSUME YOU!

    First Lunatic Gaze: Hoohahahahahahaha, AAAAHAHAHAHAHAhahahahaha!

    Emote Response - Thanks: Save your thanks!

    Emote Response - Well Played: My victory shall be your demise!

    Emote Response - Greetings: Yrr n’lyeth… shuul anagg!

    Emote Response - Sorry:  Yogg-Saron Whispers: Do not worry about a thing...

    Emote Response - Oops: Tremble before your own feebleness!

    Emote Response - Threaten: Eternal suffering awaits!

    Armor Broken: Look upon the true face of death, and know that your end comes soon!

    Third Undying Evil Hero Power: Destroy them, minion. Your master commands it!

    Defeated: Your fate is sealed! The end of days is finally upon you and ALL who inhabit this miserable little seedling. Uulwi ifis halahs gag erh'ongg w'ssh!

    Reward

    Holding this card makes you feel unwell. Doesn’t help that it keeps whispering ‘Your friends will betray you’ over and over.

    For defeating the dread Old God of Death, Yogg-Saron, players earn 2 Faceless Horror cards.

    Heroic Yogg-Saron Changes

    Sara has more health, and her Hero Power transfers more health.

                         + 50 Armor

    Yogg-Saron has more armor, but the big difference is that the Watchers DO NOT help.

    Hodir will not give you a free Ice Block.

    Freya will not counter Yogg-Saron's take-control cards.

    Mimiron will not silence these three tentacles:

    And in the final phase, Thorim will not kill the Immortal Guardians, so there is NO way to kill them.

    Also:

    Wing Reward

    I... AM... A SOCCER BALL!

    For clearing the Descent into Madness, players are given one General Vezax.

    Class Challenges

    The only class challenge here is for Warlocks, who go up against General Vezax to secure two copies of the Voidwraith card.

    Always make sure to keep your Voidwalkers well fed.

    Wrapping Up Normal Mode

    After exiting the Yogg-Saron battle triumphant:

    : Ya did it! I can't believe it, Yogg-Saron's dead!

    : Oh I could kiss ya! Come on, let's get outta here!

    : When we get back, pints are on me! Ya deserve it.

    Wrapping up Heroic Mode

    After clearing all Heroic Mode bosses:

    : Ya did it! I can't believe it, Yogg-Saron's - wait.

    : What's this blinking light on the Archivum console? Algalon signal?

    : ... come back to the Antechamber, quick! I got a bad feelin' about this.

    When the player scrolls to the Antechamber, the four icons of the Watchers below each blast a new hero icon next to Auriaya. It flashes with their sigils, then opens up to... an empty space.

    Then a blue light flashes, revealing the Heroic-Only...

    Boss Four: Algalon the Observer

    The herald of the Titans, Algalon’s word will determine if Azeroth is obliterated or not.

    : Translocation complete. Commencing planetary analysis of Azeroth.

                         AUTOCAST

    When Algalon uses his hero power, he summons however many stars he needs to make sure he has 4.

    If 1 dies at once, you take 1* 2^1 = 2 damage.

    If 2 die at once, you take 2* 2^2 = 8 damage.

    If 3 die at once, you take 3* 2^3 = 24 damage.

    If all 4 die at one, you take 4* 2^4 = 64 damage.

    Algalon mostly plays small demons, Iron Soldiers, and Ulduar mechs. Plus:

    Which are:

                        3 of these.

                    2 of these.

    And 4:

     

    Once you bring Algalon to 15 health or less, he ends your turn and changes his Hero Power to:

                        AUTOCAST

    Dialogue

    Begin: Your actions are illogical.

    Algalon's First Turn if this is your first time engaging him/first time engaging him since defeating him: See your world through my eyes. A universe so vast as to be immeasurable, incomprehensible, even to your greatest minds.

    Algalon's First turn: *Algalon changes the background of the inn table and purple cloth into a star-filled night sky* The pantheon will receive the Observer's message regardless of this battle's outcome.

    Algalon uses his Hero Power for the Second Time: The stars come to my aid.

    Emote Response - Thanks: Very well.

    Emote Response - Well Played: I do what I must.

    Emote Response - Greetings: Stand back, mortal.

    Emote Response - Sorry: Loss of life, unavoidable.

    Emote Response - Oops: Beware.

    Emote Response - Threaten: Your bravery is admirable.

    First Big Bang: Witness the fury of the cosmos!

    Algalon has Lethal: You are... out of time.

    Algalon Defeats the Player: Analysis complete. This world's defense and life support systems are corrupted.

    Begin uplink. Reply Code: Omega. Planetary reorigination requested.

    *Algalon vanishes and the board falls back from space, and is consumed in fire*

    Algalon's Hero Power Changes: Behold, the tools of creation!

    Defeated: *Algalon's portrait cracks, but does not shatter. The board falls back from space* Desist! I... have seen worlds destroyed, its denizens fading without a whimper. Have they... all held your tenacity? Had they all loved life as you do?

    I've rearranged the reply code. Your planet will be spared.

    Reward

    For defeating Algalon the Observer, players earn a starry Astral Cardback and 2000 Arcane Dust.

    Wrapping up Heroic Mode

    : I lack the strength to transmit the signal. Find a place of power close to the skies. Hurry.

    : I know just the place! Will you be all right?

    :  Do not worry about my fate, Bronzen. If the signal is not transmitted in time, reorigination will proceed regardless. Save your world.

    : Right, ya heard him! Let's double-time it on over to Dalaran! I've seen enough of this place to last me a lifetime.

     

     

    And that has been my Ulduar Adventure. Hope you all enjoyed, please do comment about it.

    Posted in: Fan Creations
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    posted a message on A couple of custom card concepts

    THAT SARA ART!

    TELL ME WHERE YOU GOT IT, NAOW!

    Posted in: Fan Creations
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    posted a message on [COMPLETE] Hearthstone: Secrets of Ulduar; Custom Hearthstone Adventure

    Wing Four: The Watchers of Ulduar

    : Yogg-Saron has controlled the Watchers. Beat them into the ground and they should break free of its control!

    Boss One: Hodir

    Hodir leads the ice giants of Storm Peaks, and wields immense frost powers.

    : Hmm, let’s see here, what’s this button do... oh, nevermind me. Carry on.

    Hodir has very few minions, and mostly his deck is Frostbolts, Ice Lances, Frost Novas and Blizzards. Plus:

    What few minions Hodir has consists of a lot of Sons of Hodir and Winter Rumblers.

    And one Flash Freeze.

    However, Hodir also starts with 4 minions on the board.

    Dialogue

    Begin: You will suffer for this trespass!

    First time Hodir uses his Hero Power: *roar*

    Flash Freeze: Winds of the North, consume you!

    First time Hodir kills a Minion: Tragic. To come so far, only to fail!

    Third time Hodir kills a minion:: Tell yourself again that these are not truly your friends.

    Emote Response: Welcome, to the endless winter!

    Defeated: *Hodir's portrait cracks, but does not shatter* I... I am released from his grasp. At last!

    : Good job! That's one down.

    Reward

    He's always ready to rumble.

    For defeating Hodir, players earn 2 Winter Rumbler cards for Mages.

    Heroic Hodir Changes

    The hammer hurts a bit more.

    Mostly Hodir does not change, however on Turn 10 his hero power changes.

    First Shatter: Enough! This ends now!

    Reminiscent of Hodir's hard mode where you need to defeat him in a short time, here you only have 10 turns. In theory, Ice Block can buy you some more time, but then Hodir just keeps spamming Shatter. The four frozen allies change too.

    Boss Two: Freya

    Freya tends to the Conservatory, the entirety of which springs up to defend her.

    : Tread lightly while yer in there! Whole place could come alive any moment.

    There are three possibilities for Allies of Nature, which it will cycle through.

    Option One: Four Detonating Lashers.

    Option Two: The Trio

    And Option Three: One Ancient Conservator

    Being summoned by her Hero Power will still trigger its battlecry.

    Freya holds Druid cards and Dream cards, including Naturalize, Emerald Drake, Laughing Sister, and Healing Touch.

    Also:

    Dialogue

    Begin: The Conservatory must be protected!

    Second time Freya uses her Hero Power: Eonar, your servant requires aid!

    Emote Response: You have strayed too far, wasted too much time!

    Fourth time Freya uses her Hero Power: The swarm of the elements shall overtake you!

    Player's Fourth Turn: : They have betrayed you. Now, take your revenge.

    Player's Seventh Turn: : Hmm, let’s see… *explosion* Not that button! Not that button!

    Defeat: *Freya's portrait cracks, but does not shatter* His hold on me dissipates. I can see… clearly once more. Thank you, hero.

    : That Freya? Good job, half way there!

    Reward

    Insects and birds are for the weak. Real flowers pollinate themselves.

    For defeating Freya, players earn 2 Forest Swarmer cards for Druids.

    Heroic Freya Changes

    She also gains three new cards, based on her hard mode of leaving up the three Elders.

    Boss Three: Mimiron

    Once a brilliant inventor, Mimiron now builds only war machines for Yogg-Saron.

    : Mimiron? He’s the one behind the Leviathan and Deconstructor. Hate to think what else he might’ve built.

    Mimiron's encounter is highly scripted. He is immune for a large portion of the battle while you fight his machines. He starts with the Leviathan Mark II on board.

    As you deal with the Leviathan, Mimiron throws out other mechs. Once the Leviathan Mark II is dealt with, he summons a new minion, even clearing space if he has to.

    Once the VX-001 is active, Mimiron gains a new hero power.

    Once the VX-001 is dead, he summons the ACU and gains a new hero power.

    Once the ACU is dead, Mimiron summons all three with half health. If all three of the machines die, Mimiron loses his immunity and you can finish him off easily. While all three are alive, Mimiron rotates through his three hero powers.

    Dialogue

    Begin: You’re going to help me test out my latest and greatest creations! Now, before you change your mind.

    Mimiron kills a minion for the First Time: MEDIC!

    Mimiron kills a minion for the Fifth Time: Hmm, outplayed.

    VX-001 Spawns: Behold, the VX-001 Anti-Personnel Assault Cannon!

    ACU Spawns: Now where did I put... oh, there it is!

    All Three Spawn: Gaze upon its magnificence! Bask in its glorious... um... glory!

    Emote Response: You can do better than that!

    Defeat: *Mimiron's portrait cracks, but does not shatter* It appears I made a slight miscalculation. All systems appear to be functional now. Clear.

    : Alright, last one is... Thorim. Hey, didn't he use to be a friend of yours?

    Reward

    The 'eject' button has absolutely no chance of backfiring.

    For defeating Mimiron, players earn 2 Arachnopod Destroyer cards.

    Clarification: The summoned Arachnopod Destroyer does not have the deathrattle, so it won't ping-pong back and forth.

    Heroic Mimiron Changes

    Begin on Heroic: Now why would you go and do something like that? How are we gonna finish testing, with the self destruct mechanism active?!

    Mimiron's vehicles are tougher.

    The big change is that at the start of every turn, that player has a Burning Fire spawn on the left side of their board, shaking the screen and smoking a bit when it does.

    Mimiron gains three cards, one of each, designed to deal with this.

    Boss Four: Thorim

    Thorim watches over an arena, enthralled with combat while Yogg-Saron works its way into his mind.

    : Thorim… he’s the brother of Loken, and the strongest of the four watchers. Be careful, lad.

    Thorim has Iron Soldiers, as well as a few Iron Soldiers unique to him.

                           Five of These.

    Dialogue

    Begin: Interloper!

    Thorim plays his Third Minion: Do not hold back! DESTROY them!

    Thorim hits with at least 3 Attack for the First Time: Can't you at least put up a fight?

    Emote Response: What is this?

    Thorim goes below 20 health:: Kill them all before they kill you.

    Thorim has Lethal: Have you begun to regret your intrusion?

    Defeated: *Thorim's portrait cracks, but does not shatter* Stay your arms! I yield!

    : Glad to see ya knocked some sense into him! The locks are open, get in there and give Yogg-Saron a good thrashin'!

    Reward

    He got runes etched before it was cool.

    For defeating Thorim, players earn 2 Ancient Rune Giant cards.

    Heroic Thorim Changes

    Thorim gains one:

    And he starts the game with Sif, his wife, on the board.

    Thorim's Fifth Turn: Sif: I will bring your foes a frigid death!

    Defeated: *Thorim's portrait cracks, but does not shatter* Stay your arms! I yield!

     Thorim: You! Fiend! You are not my beloved! Be gone! *destroys Sif with his hero power*

    Wing Reward

    He gains +10/+10 if there's a Mountain Giant for him to be on.

    For clearing the Watchers of Ulduar, players are given one Thorim.

    Class Challenges

    Druids, of course, challenge Freya. If they succeed, they win 2 Sunbeam cards.

    Sometimes the Sun just can't make up its mind.

    Paladins enter the arena with Thorim, and if they beat him they earn 2 Execution Sentence cards.

    Drop the hammer!

    Alright, only one more wing to go! Please leave a comment, be it on the cards, the bosses, or even the dialogue. It means a lot to me to have feedback on this stuff my brain vomited up.

     

    Posted in: Fan Creations
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    posted a message on [COMPLETE] Hearthstone: Secrets of Ulduar; Custom Hearthstone Adventure

    Wing Three: The Antechamber of Ulduar

    : Alright lad. Don’t forget that while we’re here to stop Yogg-Saron, we should also nab any Titan knowledge we can get our hands on. Might come in handy later.

    Boss One: The Assembly of Iron

    The council leads the armies of iron, made of one of each of the Iron races.

    : These three represent all of the iron army’s races. More importantly, they’re standing in the way of the Archivum.

    Steelbreaker starts with Brundir and Molgiem on the board.

    In addition to Iron Soldiers, Lightning Bolt, and Crackle, they also have unique spell cards, one representing each of the assembly.

    Dialogue

    Each of the Assembly has dialogue, and a response will choose a random living Assembly member to speak.

    Begin: Brundir: Whether the world's greatest gnat, or the world's greatest hero, yer still only mortal.

                Molgiem: Nothing short of total decimation will suffice!

                Steelbreaker: You will not defeat the Assembly of Iron so easily, invader!

    First Overload: Brundir: Stand still, and stare into the light!

    First Rune of Power: Molgiem: Decipher this!

    First Overwhelming Power: Steelbreaker: You seek the secrets of Ulduar? Then take them!

    Player's Fourth Turn:: It WAS your fault.

    Emote Response: Brundir: HA!

                                    Molgiem: Death is the price of your arrogance!

                                    Steelbreaker: Flesh, ha ha! Such a hindrance!

    The Assembly Wins: Steelbreaker: So fragile and weak!

    Defeated: Im-possible!

    : Ya did it! You've unlocked the Archivum! Well done, lad!

    Reward

    His go-to tool is a welding torch. Iron hospitals are terrifying things.

    For defeating the Assembly of Iron, players earn 2 Iron Mender cards for Priests.

    Heroic Assembly of Iron Changes

    Steelbreaker begins the match with permanent +1 attack.

    AUTOCAST

    Boss Two: Kologarn

    Ignis created this massive stone golem to deny intruders entry to the inner chamber of Ulduar.

    : I’ll hang back here at the Archivum. You carry on ahead without me!

    Kologarn has 1 Right Arm card and 1 Left Arm card. He'll try to get all manner of Giants on the field with his spells to delay.

    Dialogue

    Begin: NONE SHALL PASS!

    First Shockwave: OOOBLIVION!

    Left Arm Dies: JUST A SCRATCH!

    Right Arm Dies: ONLY A FLESH WOUND!

    Emote Response: I AM INVINCIBLE!

    Kologarn Wins: YOU FAIL!

    Defeated: MASTER, THEY COME!

    : Let's see... Archivum, authorize access to Brann Bronzebeard.

    Reward

    All the cool sentries are getting runes etched.

    For defeating Kologarn, players earn 2 Rune-Etched Sentry cards.

    Heroic Kologarn Changes

    Instead of playing the Arms, Kologarn starts with both already active.

    The Rubble they summon is 

    Boss Three: Auriaya

    Once Ulduar’s archivist, Yogg-Saron has sapped her sanity over the long years.

    : Yer almost to the Watchers, then we can begin freeing them from Yogg-Saron’s influence.

    Random minions will redirect. If you have a full board, a random 5 will suffer 1 damage and you'll suffer none. No overlapping redirects.

    Auriaya has a board full of various beasts and Kill Commands. Notably, she has a lot of Sanctum Sentries.

    And one:

    Plus a really big spell if you let her complete it.

    Dialogue

    Begin: Some things are better left alone!

    Killing Enemy Minion for the Second Time: The secret DIES with you!

    Players begin Turn 7: : All that you know will fade.

    Playing Feral Defender: There is no escape!

    Emote Response: You waste my time!

    Defeat: *horrible, bloodcurdling scream*

    : Yikes, heard that from here. You should be coming up on the Watchers. Remember, wound them, don’t kill them.

    Reward

    You would not believe how hard it is to get Feral Essence out of the carpet.

    For defeating Auriaya, players earn 2 Seeping Feral Essence cards for Hunters.

    Heroic Auriaya Changes

    She starts the game with 4 Sanctum Sentries on board.

                         She now has 2.

    Wing Reward

    His application for 'Ulduar Bouncer' was simply 'I AM VERY LARGE!'.

    For clearing the Antechamber of Ulduar, players earn one Kologarn.

    Class Challenges

    Priests challenge the Assembly of Iron, in return for Power Word: Barrier.

    Contrary to popular belief, tearing down barriers isn't always a good thing.

    Rogues challenge Auriaya for the weapon Sentry Claw.

    Caution: Do not try to tear off a feline's claw as a weapon in real life.

    That is three out of five wings down. Next is the Watchers of Ulduar, until then.

     

    Posted in: Fan Creations
  • 0

    posted a message on [COMPLETE] Hearthstone: Secrets of Ulduar; Custom Hearthstone Adventure

    Tweaked Pummel, Last Stand, Mechagnome Battletank and P.R.T.

    Posted in: Fan Creations
  • 0

    posted a message on [COMPLETE] Hearthstone: Secrets of Ulduar; Custom Hearthstone Adventure

    Elusive is 'Cannot be targeted by spells and hero abilities', I just shortened it for neatness's sake.

    PRT is continuous, similar to Dire Wolf Alpha. Though looking back on it, perhaps the health increase should be less.

    I do not have decklists, because I couldn't deck-build my way out of a paper bag. :-(

    Edit: Also, the Battletank was supposed to be more expensive than the Commando; thought it was cheaper than it actually is for some reason.

    Posted in: Fan Creations
  • 0

    posted a message on [COMPLETE] Hearthstone: Secrets of Ulduar; Custom Hearthstone Adventure

    Wing Two: The Siege of Ulduar

    : Okay, let's move out! Get into your machines, I'll speak to ya from here via the radio!

    Boss One: Flame Leviathan

    The gates of Ulduar are defended by this enormous Titan war machine.

    : What's that? Be careful, somethin's headed your way!

                       AUTOCAST

    Players start with 3 minions on the board. From left to right, they are:

     

    In addition to its mech deck, Flame Leviathan's big threat is the weapon it can play, Battering Ram, among other things.

    The Flame Leviathan also starts with a turret on the board, and it has some more in its deck.

    Dialogue

    Begin: Primary target engaged.

    First Time Killing a Minion: Threat assessment routine modified. Current target threat level: zero. Acquiring new target.

    First Time Weapon Reset: System restart required. Deactivating weapon systems.

    Emote Response: Hostile entity stratagem predicted. Rerouting battle function. Changing course.

    Defeated: Total systems failure. Defense protocols breached. Leviathan unit shutting do-o-own.

    : You've done it! You've broken the defenses of Ulduar!

    Reward

    “What if we put lasers on it?” – Mimiron, staring at the Spider Tank.

    For defeating Flame Leviathan, players earn 2 Mechagnome Battletank cards.

    Heroic Flame Leviathan Changes

    +50 Armor

    AUTOCAST

    Beyond that the Leviathan's other abilities remain identical, however it gains new spell cards and new dialogue to accompany them. Flame Leviathan has only one of each new card.

    Flame Leviathan: Hodir's Fury online. Acquiring target.

    Flame Leviathan: Mimiron's Inferno online. Acquiring target.

    Flame Leviathan: Freya's Ward online. Acquiring target.

    And lastly,

    Flame Leviathan: Thorim's Hammer online. Acquiring target.

    Boss Two: Ignis the Furnacemaster

    Ignis is responsible for maintaining the armies of Ulduar in Volkhan's absence.

    : Ignis the Furnacemaster creates weapons an' armor for the soldiers of Ulduar. We need to take him out!

    Iron Constructs, not to be confused with Volkhan's Molten Constructs, are these guys:

    In addition to Fireballs and Flamestrikes, and taunt cards to protect his constructs, Ignis has:

    Dialogue

    Begin: Your blood will temper the weapons used to reclaim this world!

    Ignis uses his Hero Power for the First Time: Arise, Soldiers of the Iron Crucible! The Maker's will be done!

    Emote Response: Your bones will serve as kindling!

    Ignis uses his Hero Power for the Third Time: A Mysterious Voice Whispers: Give in to your fear.

    Defeated: I... have... failed!

    : That's right ya failed! Come on, we're almost inside!

    Reward

    He's roommates with the Magma Rager.

    For defeating Ignis, players receive 2 Molten Colossus cards.

    Heroic Ignis Changes

    Boss Three: Razorscale

    Once Thorim’s mount Veranus, Ignis has fused metal plates to her scales to signify her service to Yogg-Saron

    : Poor beastie. Never had a chance against Loken.

    Flame Buffet's Spell Damage can't be removed from Razorscale. Not by silences, not by changing the hero, nothing.

    Razorscale has Iron Soldiers and a lot of fire spells. Flamestrike, Fireball, Dragon's Breath, even one Pyroblast. Plus:

    Both of these are, of course, buffed by Spell Damage.

    Dialogue

    Begin: *ROAR*

    Emote Response: *snarl*

    Defeated: *weak roar*

    : Okay. Only one more, and we're in.

    Reward

    If you take a rogue to a banquet make sure they understand the word has two definitions.

    For defeating Razorscale, players earn 2 Buffet cards for Rogues.

    Heroic Razorscale Changes

    In addition, Razorscale now has 2 Vaporize secrets as well.

    Boss Four: XT-002 Deconstructor

    This childlike robot is every bit as destructive as one.

    : The Deconstructor is all that stands between us and the Antechamber of Ulduar! Let 'im have it!

    While the Heart of the Deconstructor is active, XT-002 won't use his hero power. And in addition to mechs, he has his bombs.

    Dialogue

    Begin: New toy? FOR ME? Oh, I promise I won't break it this time!

    : Pfft... AHAHAHA! What in the world?

    First time XT-002 uses his Hero Power: Oh, so tired. I'll rest for just a moment.

    Emote Response: I'm tired of these toys! I don't wanna play anymore!

    Defeated: You are bad toys! Very... baaaaaaad!

    Reward

    The question of ‘can swallowing a screw make you healthier’ is finally answered.

    For defeating XT-002, players receive 2 P.R.T. cards for Paladins.

    Heroic XT-002 Changes

    New Dialogue: First time XT-002 uses his Hero Power: No no no no NO NO NO NO!

    XT-002 starts the game with the Heart on the board, however it functions differently.

    Which means that when the Heart dies, XT-002 gains +3 attack for the rest of the match.

    Wing Reward

    He wears Fel Reaver pajamas.

    For clearing the Siege of Ulduar, players earn one XT-002.

    Class Challenges

    Mages go up against Ignis the Furnacemaster. If they succeed, they win two Scorch cards.

    Scorch is what happens when kids who roast ants with magnifying glasses get magic powers.

    And Hunters hunt down Razorscale. If they bring her down, they earn two Armored Protodrake cards.

    Sadly this drake was never finished, and remains in the prototype stage to this day.

    Alright, that's two wings out of five down. Please do leave a comment, really means a lot to me.

     

    Posted in: Fan Creations
  • 5

    posted a message on [COMPLETE] Hearthstone: Secrets of Ulduar; Custom Hearthstone Adventure

    In the Secrets of Ulduar, players will travel alongside Brann Bronzbeard as they attempt to break into the Maximum Security Prison of the Titans while it's undergoing a full-scale revolt. They'll have to take out the fortified defenses surrounding the Flame Leviathan. Brann's been here before, but was stopped by the stone giant Kologarn, who remains in your way. Once past him, you'll find that the locks keeping Yogg-Saron contained are engaged; they're doing exactly what they're supposed to in case of escape, but it's also keeping you from reaching the Old God. You'll have to beat sense into the Watchers to unlock it, before going toe-to-tentacle with the horrific Old God of Death itself. Clock is ticking, because with each passing second Yogg-Saron grows stronger, and the world comes closer and closer to ruin.

    New Race: Iron Soldier

     - Long before the mortal races of Azeroth walked the earth, the Titans crafted their minions of metal and stone. They do not bleed. They do not sleep or eat or drink and nor do they tire.

     Once you select the Secrets of Ulduar, you meet up with the best dwarf ever.

    : You’re here! Come on, let’s crack this city open! Better hurry, too. Before Yogg-Saron escapes.

    Wing One: The Halls of Lightning

    : Before we take on Ulduar, ya need to clear out the Halls of Lightning. Don't want anything nasty sneaking up on us from behind.

    : Oh, and don't worry about the Halls of Stone. My boys already took care of that.

    Boss One: General Bjarngrim


    The vanguard of Loken's forces, General Bjarngrim exterminates intruders with extreme prejudice.

    : Whoa now, that's a BIG one!

    General Bjarngrim is a simple boss to start with; he simply runs a Control Warrior deck, with a great many of the Iron Soldier cards players can acquire in this adventure. And with a worse Bloodlust on-demand, giving him board control is the last thing you want.

    Dialogue

    Begin: I am the greatest of my father's sons! Your end has come!

    First time Bjarngrim uses Execute: Behold the fury of iron and steel!

    First time Bjarngrim uses Shield Block: Give me your worst!

    Emote Response: Bolvin umyol marnjar!

    Defeated: How can it be? Flesh is not... stronger!

    : That's him outta the way. I think up next is whoever's makin' all these Iron Soldiers.

    Reward

    Sometimes the best solution to magic-users is to just hit them really hard.

    For defeating General Bjarngrim, players earn 2 Pummel cards for Warriors.

    General Bjarngrim Heroic Changes


    Similar to Naxxramas, playing Alexstrasza anywhere in Heroic Ulduar is not allowed. If you try, Alexstrasza will be destroyed before she even has a chance to use her Battlecry, and you hear...

     A Mysterious Voice Whispers: Trust is your weakness.

    Boss Two: Volkhan

    The blacksmith Volkhan never sleeps and never tires, nor will he until his master attains victory.

    : That's him, that's the guy! Take him out, and we'll only need to worry about the remainin' Iron Soldiers!

    : All... hundreds of... thousands of them.

    : Hoo boy.

    What are Molten Golems you ask? They're a special card only Volkhan has. He tries to play them often and keep them safe with taunts, and look a little something like this.

     

    A good quarter of Volkhan's deck consists of nothing but Molten Golems. On their own they're not all that dangerous, but when combined with Volkhan's next card...

    ... things can get a little dicey.

     

    Dialogue

    Begin: You... shall... pay!

    First time Volkhan uses Shattering Stomp: All my work... undone!

    First time Volkhan uses his Hero Power: The armies of iron will conquer all!

    Emote Response: You have cost me too much work!

    Defeated: The Master was right... to be concerned.

    : Good job, almost there. I'll start setting up for the main assault on Ulduar!

    Reward

    The end result of using Fireball on an Earth Elemental.

    For defeating Volkhan, players earn 2 Slag cards.

    Volkhan Heroic Changes

    Volkhan's hero power has a little more... kick to it now.

    And similarly, the Molten Golems are also tougher - and as a result, so will Shattering Stomp be able to hit much harder.

    Boss Three: Ionar

     

    In exchange for defending Loken and his master, Ionar's kind were given sanctuary within the Halls of Lightning.

    : Things are almost set here, how's it looking on your - oh wow.

    In addition to his hero power and his Lightning/Overload heavy deck, Ionar can also play:

    Which summons:

     

     

    Dialogue

    Begin: You wish to confront the master? You must first weather the storm!

    Second time Ionar uses his Hero Power: Shocking, I know.

    Emote Response: You attempt the impossible!

    Defeated: Master... you have guests.

    : The big lightning guy's dead? Hmm, according to my research you should be coming up on Loken now. Be careful, lad.

    Reward

     

    Not to be confused with the Druid spell that doesn't exist.

    For defeating Ionar, players earn 2 Living Cyclone cards for Shaman.

    Ionar Heroic Changes

    Ball Lightning remains unchanged. Disperse and Sparks, however...

    Boss Four: Loken

    Once a loyal servant of the Titans, Loken now serves Yogg-Saron without question.

    : Now, quickly take out - 

    I have witnessed the rise and fall of empires. The birth and extinction of entire species. 

    : Over countless millennia the foolishness of mortals has remained the only constant. Your presence here confirms this.

             AUTOCAST

    In combination with this Loken runs Iron Soldiers and mechs, as well as two special spells.

    Yes, that's a worse Cleave.

    And luckily for you, he only has ONE Lightning Nova in his deck.

    Dialogue

    Begin: My master has shown me the future, and you have no place in it. Azeroth will be reborn in darkness! Yogg-Saron shall be released! The Pantheon shall fall!

    Loken uses Lightning Nova: Your flesh cannot hold out for long!

    Loken falls to 10 health or below: Your ignorance is profound! Can you not see where this path leads?

    Emote Response: What hope is there for you? None!

    Defeated: My death... heralds the end of this world.

    : Whoo! Thought I lost ya there! Did ya get him? Nice! Now come up here and we can get crackin' on the main complex!

    Reward

    He goes for 20 gold per kilogram on the auction house.

    For defeating Loken, players earn 2 Titanium Vanguard cards.

    Heroic Loken Changes

            AUTOCAST

    He still only has one Lightning Nova, but it won't eat up his turn and it does a LOT more damage.

    Wing Reward

    If you ever get tired of all his talking, you can turn his tongue in for a reward.

    For clearing the Halls of Lightning, players earn one Loken. Notice how all these cards are either Legendary or Basic? That's me being lazy.

    Class Challenges

    Warriors go up against General Bjarngrim. If they succeed, they earn two Last Stand cards.

    Adrenaline rushes can come in a pinch during battles. They can also run out at the most awkward moments.

    Similarly, Shaman go up against Ionar. In return for victory, they earn two Chain Lightning cards.

     Interesting things happen when fences made of Chain Lightning are electrified.

    That is the first wing of Ulduar down! Next up is the Siege of Ulduar. Please do comment on the stuff I've come up with, letting me know how brokenly OP or how shamefully underpowered my cards are.

    Posted in: Fan Creations
  • 4

    posted a message on What will be Hearthstone's next Adventure!

    I'm REALLY hoping for Ulduar. Ah the memories.

    Posted in: Adventures
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