I really like the idea of the deck and I was hoping it works, since I like these kinds of Control decks.. I myself don't own a good Paladin collection either and can't afford the deck.
I just adjusted the deck a bit, trying to remove the greedy cards to make it a bit more competitive in the Meta.
As a Mage player, I know how busted Conjurer's Calling is. It requires much more than a soft nerf.
Also, while some of the Warrior nerf's are OK, I don't think all the key cards are hit hard enough.
I agree that Conjurer's Calling is overpowered. And I was redundant to Nerf it. But I felt like nerfing Conjurer's Calling to (4) Mana might kill Mage when Luna's Pocket Galaxy is also nerfed. That's why I stopped there with Mage. It's just hard to tell how these few nerfs would affect the class.
Yes, I meant to not hit any of the classes hard enough to send it to oblivion after the nerfs :D. I wanted to make sure that the Control Warrior still has room to exist if such nerfs were applied.
Here is my take on the nerfs the current meta needs:
Warrior
Remove Blast Shield (Gain 7 Armor) from the set of Hero Powers. Reasoning: The Hero Power is obviously very busted. Couple of uses and it can seal the game completely. Lots of games end with Warrior having way too much Armor than they will ever need. And with cards like Eternium Rover, Zilliax, and Shield Block Warrior should still have the tools to gain enough Health, if they are used optimally. Not to mention the new set of Taunts they received.
Change Delivery Drone from (Discover a Mech) to (Add a random Mech to your hand). Reasoning: I chose not to take the Rush out from Dr. Boom, Mad Genius in my suggestions. That's why I had to suggest this nerf instead. Reducing the efficiency of choosing the right Mechs every time they are needed is very crucial in this case.
Remove the Mech tag from Omega Devastator. Reasoning: It's just not right to face 4 or 5 Omega Devastators every game through discovery. The card has a high power level. So it's important to guarantee that they can't play more than two in a game. Also, the art is clearly not a Mech, but a Goblin in a Mech suit.
Change the cost of Omega Assembly from (1) to (2). Reasoning: Too cheap for what it does at (1).
Change Dyn-o-matic Health from (4) down to (3). Reasoning: this nerf is more of an insurance policy to make sure that Control Warrior gets affected by the nerfs since they're not that cruel (I think :D).
Mage
Change the cost of Luna's Pocket Galaxy from (5) to (6). Reasoning: I think (6) is the sweet spot for the card. It didn't see play at (7) and it win games on its own at (5). So I think at (6) it will still be playable but will lose some winrate percentages.
Change the cost of Grave Horror from (12) to (11). Reasoning: It's a soft nerf to Conjurer's Calling to stop getting taunts from Mountain Giant. In the process, it's also a small buff for Priests.
Paladin
Change the text of Prismatic Lens to (Draw a minion and a spell from your deck.) Reasoning: It feels bad when you can't do anything and lose to a straight out high roll, and this basically is what this card is all about. They are just not healthy for the game.
Please let me know what are your thoughts on these suggestions, and what would you do instead if you don't agree.
This is going to make Thief Rogue viable. It's board control and 'healing' in one. But, the power level in this expansion is so high that I don't think the meta will be as forgiving for value heavy archetypes anymore.
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Regardless of the meta, I would like to know which class is the people's favorite? and which is the most hated?
Feel free to put your reasoning in the comments.. I'd like to know the whys
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I really like the idea of the deck and I was hoping it works, since I like these kinds of Control decks.. I myself don't own a good Paladin collection either and can't afford the deck.
I just adjusted the deck a bit, trying to remove the greedy cards to make it a bit more competitive in the Meta.
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Druid: Coin
Hunter: It's a minion that summons a minion
Paladin: Reborn
Rogue: Upgrade!
Priest: Lifesteal
Mage: Coin & Upgrade
Shaman: Battlecry
Warlock: Draw
Warrior: Upgrade!
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I agree that Conjurer's Calling is overpowered. And I was redundant to Nerf it. But I felt like nerfing Conjurer's Calling to (4) Mana might kill Mage when Luna's Pocket Galaxy is also nerfed. That's why I stopped there with Mage. It's just hard to tell how these few nerfs would affect the class.
Yes, I meant to not hit any of the classes hard enough to send it to oblivion after the nerfs :D. I wanted to make sure that the Control Warrior still has room to exist if such nerfs were applied.
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Here is my take on the nerfs the current meta needs:
Warrior
Mage
Paladin
Please let me know what are your thoughts on these suggestions, and what would you do instead if you don't agree.
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There are other cards higher on the list of being Hall of Famed than Frost Nova
Leeroy Jenkins , Doomsayer , Acolyte of Pain Mountain Giant
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Battletag: TheM4Kh#1554Region: EUTrade Only: Yes, You go first.DONE
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The state line is inspired from Archmage in the Basic set.
Feedback is appreciated :) .
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I LOVE Singleton decks, so I really hope it works, especially Hunter.
These are the two Hunter Singletons I theory-crafted, each with a different take:
Mech Singleton Hunter (Most promising approach in my opinion)
Secret Singleton Hunter (I think running straight out Secret Hunter is the better route, but I couldn't resist)
Feel free to recommend any changes.
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This is going to make Thief Rogue viable. It's board control and 'healing' in one. But, the power level in this expansion is so high that I don't think the meta will be as forgiving for value heavy archetypes anymore.
I am sincerely scared for next meta !!
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Battletag: TheM4Kh#1554
Region: NA
Trade: Yes, you go first.
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Battletag: TheM4Kh#1554
Region: NA
Trade Only? Yes, you go first.
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