• 0

    posted a message on Keep disconnecting from phone?

    I keep getting stuck between a loop between "You're disconnected from your game" and "You're reconnected to your game", before ultimately unable to return to my game leading to what I presume to be a lose.

    Standard launch day stuff, or something wrong with my phone? Never had this occured before, even during previous launch day, which is what got me curious.

     

    Posted in: General Discussion
  • 2

    posted a message on Do you open all packs at launch, or slowly open them throughout the following 4 months?
    Quote from Junus10000 >>
    Quote from Synthetikmisery >>

    What's wrong with you?

     Care to explain? I could ask you the same, considering your question is totally uncalled for.

    Did i offend you in any way? If you dont wanna take part in the discussion, nobody is forcing you to.

    Nah, I think people here meant that in a joking way. You know those internet videos about people pouring milk into their bowl before the cereal? The guy who bite into the whole kit kat bar? The one who carries his pizza sideway inside a plastic bag? The whole "It's harmless, there's nothing wrong with it except it's crime against humanity" thing?

    With that being said, I do not have the self-control to not open all packs at once during launch, and I consider anyone who can restrain themselves from doing so sociopath or psychopath, or worse.

    I don't need a /s at the end of 2nd paragraph right....? 

    Posted in: General Discussion
  • 0

    posted a message on New Neutral Minion - Dragonmaw Scorcher

    As long as Odd Paladin remains a thing, this is good and will see play.

    Posted in: Card Discussion
  • 17

    posted a message on I gotta say, Rastakan is looking nowhere near as powerful as K&C.
    Quote from scorpyon >>
    Quote from CaptainKaulu >>
    Quote from Ahiga>>
    Quote from Dorrian>>

    Well yeah. That expansion had broken cards.which is bad for the gane

     Like?

    Trying to stick to "broken" cards rather than just "very good, meta-deck cards" ...

    But almost half the cards in the set are very good, meta-deck cards, and that's a very high percentage compared to any other set except Naxxramas.

     None of these cards listed were "broken". They didn't break the game. They were very powerful, yes. They were meta-defining, yes. Broken? Not in the slightest. People tend to overuse that term without realising what it truly means.

     So, none of them were broken, which is why they dominated the meta so utterly and were subsequently nerfed,  (And some cards still see play!)

    What kind of logic is that? Does a card have to crash the game everytime your opponent plays it for it to be broken?

    Posted in: General Discussion
  • 9

    posted a message on Return of Mechazod! - Tavern Brawl #181

    Somehow, this feels much harder this time around. Failed 3 times despite cooperating with ally who knows what to do.

    Millhouse + Owl combo wins the game for me. If I shall give a tip for this Brawl, that is, Druid players, HOLD ON TO YOUR MILLHOUSE!

    Posted in: Tavern Brawl
  • 1

    posted a message on New Shaman Legendary - Krag'wa, the Frog
    Quote from Darksun200 >>

    This enables Togwaggle for Shaman. 

    let that sink in.

     How?

    You play 8 Mana for Tog, end turn; Your opponent plays Ransom to get his deck back + whatever 5 Mana stuff; You are now back to square one and playing Krag'wa does nothing since you didn't play a spell last turn.

    This card just looks like value control shaman to me. It's perfectly viable, but not really much more.

    Posted in: Card Discussion
  • 1

    posted a message on Token Druid - pls help

    Volodim suggested some really good cards, so building on top of his advice, with a limited card pool, tight budget, and don't want to buy "soon to rotate to wild" package, I would suggest:

    Landscaping - It's 2 tokens and it's common.

    Mulchmuncher - You will always get quite a few trees in your matchups, which means this card is actually decent if you're on a budget

    Microtech Controller - 3 Tokens in one card, common, and the bots can be magnetized by your Zilliax, great for budget deck.

    Giggling Inventor- No joke, despite the nerf, she's still great in token deck, just not insanely great. 

    These four are all Boomsday cards, which means they will stay in Standard for a while.

    Your deck is also very low on card draw, seeing Ultimate Infestation is rotating out soon, I would suggest crafting two Nourish instead, or put a Cult Master in your deck.

    Cards I would suggest remove from your deck:

    Bewitched Guardian, Mechanical Whelp, Naturalize, Druid of the Claw (In that order).

    Posted in: Druid
  • 1

    posted a message on New Neutral Legendary - Mojomaster Zihi

    Everyone is talking about Druid and I am just thinking how this could help aggro deck screw over control.

    Oh, You think you want to play Zerek's Cloning Gallery, Alexstrasza, Psychic Scream, DK Jaina? GUESS WHAT?!

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Hero Card - Zul'jin

    Cool effect, but worthless. At least until Deathstalker Rexxar rotates out.

    While it may be cool to cast a bunch of Secret, Animal Companion, To My Side!, Spell Hunters also have a bunch of cards that you don't want to cast randomly. All the direct damage spells, Tracking etc.

     

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card Reveal - Gonk, the Raptor

    Is it Gonk may attack again if your Hero kills something, or is it your Hero can attack again?

    Posted in: News
  • 0

    posted a message on WCDC Season 8 Finale - Mini Comp #3 (Submission)

    Combo interruption and game stalling are back in a single package. Destroy your opponent's deck and sanity as you slowly turn his deck into Annoy-o-Tron and forces him to listen to their laughter over and over.

    The fact that this card itself does not actually help you win a game other than combo disruption is absolutely intended. What's more annoying than a dog in the manger?

    Posted in: Fan Creations
  • 0

    posted a message on The untouchable Hearthpwn topic - armor removal tech

    An Armor tech card should be something like "Gain +3/+3 if your opponent has 5 or more Armor" Not anymore.

    Like a lot of people said already. Armor is Health, get minion with hero damage Battlecry and that's your "Armor Tech" already.

    Posted in: General Discussion
  • 19

    posted a message on New Hunter Card Reveal - Revenge of the Wild

    Flark's Boom-Zooka hype!

    Posted in: News
  • 3

    posted a message on Weekly Card Design Competition 8.21 - Final Poll
    Quote from Wailor >>

    The_Edel_Bernal kinda stole my idea from the Discussion topic.

    He used the same statline, art and name, as well as a very similar effect (mine was about Totems instead of transform, but it was the same otherwise).

    I don't really mind it, as I ended going with another card, but it would've been nice if he PMed me about it.

    I had the idea of "Transforming ability" for a frog related card LONG before this competition, because of transforming frog tales like The Frog Prince.

    Hex and Unstable Evolution are my "Kiss", the idea is that the princess (aka You) will only "Kiss" the handsome prince (aka nice minions) to gain their abilities, and when you see an ugly peasant (aka nasty minions), you go ewww and nope out.

    As for the art...it is literally the first result (That's also pretty decent) when I search "kragwa art" in google, so.../shrug

    About the final list, excluding my own card:

    Shadra, the Spider - Doesn't require synergy and perfectly functional on itself. Good card, bad Loa.

    Spirit of the Tiger by CheeseEtc and RazorOfArtorias - Good supporting card for the Tiger Loa, personally prefer the one from Cheese more.

    Spirit of the Spider - Somehow, the 5 lines of texts don't feel so bad on this one. I imagine it will be quite OP in Miracle deck, which is good. 

    Atreides, the Sandworm - Awesome card, OP as it should be with Hunter Quest, but still playable without it. Would prefer it to cost a bit more, but it's good as it is nonetheless.

    Krag'wa, the Frog - OP just like Tarim (May be even more since this is a Transform) and doesn't require synergy. OP card, Bad Loa.

    Rezan, the King - Good Loa, reminds me of the 30 legend meme deck. Would be better if it's Hand + Deck.

    Noctis, the Cat - Way too OP in way too many decks. Cute art tho.

    Spirit of Dragonhawk - Can't really comment on this one, middle of pack really.

    Gonk, the Raptor - Way too OP even if it's by itself, snowballs even crazier in token decks. Compare Silver Sword which is 8 mana.

    Spirit of Phoenix - Decent board control card. Not much to comment either.

    Wild Card - A drawback that doesn't provide any benefit other than the Loa card. Bad imo.

     

    Posted in: Fan Creations
  • 0

    posted a message on New Mage Minion - Spirit of the Dragonhawk

    So...if I get three kills with Frost Lich Jaina and this card, will I spawn three Water Elementals? Or just one?

    Posted in: Card Discussion
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