Sorry I see the opposite happening.
In my opinion warrior was was barely touched by the nerfs. The sigil runner nerf alone will have a very big impact. That card was so powerful.
It was terrible design. It was so good that it was everywhere. There just wasn't a good reason not to include it into your deck.
It could be abused by priest in wild and standard, resulting in ultra grindy no fun at all games.
It certainly do not miss it.
It's just more essential cards behind a paywall. There was more free stuff in the last couple of months aye, but Blizzard compensated by releasing an adventure you have to buy unless you want to play without these essential cards.
If you pay for it with ingame gold you can buy less packs for the next expansion. Furthermore the adventure was released before the rotation, thus reducing its value because the cards will only be playable for about a year.
You can criticise this or criticise the f2p players who don't want to pay Blizzard money for being able to play a deck.
Both is absolutely legit. I don't get why there is so much hate on this forum.
I'll try again, for the last time.
To hard mulligan for a card means you don't only mulligan for a good curve.
It means doing everything to force the game to give you (a) specific card(s). Even if this means that you take a risk on getting higher costed cards that you can't always play in the early turns. So you throw your whole hand if it doesn't give you exactly this card.
For example you sometimes aim on getting galacrond in a matchup, although you can't play it before turn 7.
It would be more humble to ask nicely if there is something a lot of people advice which you don't understand. Otherwise you appear really childish or worse.
Even more if you're on a forum und ask for advice from other (better) you players.
Always keep your galacrond. Less important are the discounted cards but the healing for five and enabling kronx are crucial.
Hard mulligan for one drops, try to get many lackeys. Fight hard for the board and make good trades using your evolve or rush lackeys.
I find the hunter matchup hard but also very challenging and fun to play. Way more fun than playing vs mage or warrior tbh.
Happened to me as well.
I groaned every day after logging in and after trying to reroll them on my two accounts. Wednesday I only had three 50 gold quests, making it impossible to play without losing gold. I did all three at once and tried to compensate by playing a lot and winning.
Since then days I consistently get 60 gold quests again. So no need to reroll them.
Must be a coincidence but it can be annoying
It's kinda sad you only seem to get non golden rares. And you get the same ones twice or more often. Must be because of the no duplicate change.
I got to legend and my pack opening felt quite underwhelming to be honest.
The battlecry is fine. The deck is very consistent and can deal with most of the threads fairly easily and does have many power turns the opponent has difficulties to answer.
The battlecry is not for dealing with aggro but to put stats on the board for your opponent to deal with.
If you play it on a board full of enemy minions you're doing it just wrong