This is not a salt thread.
I dunno about that one, friend...
1
Craft Golden Day 1 :D
6
Dragonqueen players have nothing to cry about.
Turn 10 has a solid 8/8 body with a another 8/8 or a 4/12 powerhouse in one turn, plus another dragon.
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Its called wild.
2
Just autocomplete and you'll get a random deck with cards you don't own. That's how these usually work.
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BORING
2
???
It's easily beaten with every aggro/ DH decks.
If you lost to it 3 times it doesn't necessarily mean that the deck is broken. It is probably hard to comprehend, but sometimes (just sometimes!) people don't know how to play against it.
P.S. probably, you one of them
4
I truly belive this nerf was perfect. Quest mage has not been kill but actually just slowed a bit to help aggro to abuse them. If you play any aggro deck you will have 60/70 % winrate against them (at least)
1
Quote from TwistedCardmaster >>before DH no one was playing Pact with intention of destroying opponent's minions. Yes, it was played to some extent and sometimes in the mirror you could get some value destroying opponent's monster. But it wasn't an intended use.So? what in your opinion should influence their balance decisions more: intention of use or actual effect of the particular card? I would say, that any card should be fixed when something is not right, regardless of its popularity or intention of use.
But how was it a problem if it destroyed something once in 200 games? From time to time you were getting it off Zeph to destroy an opposing Demon. So what?
It's a card game, numbers are everything. Yes, Sac Pact should never under any circumstances be able to destroy an opponent's monster. But there are so many other flaws in the game to fix, so why on earth would they care about 1 game in 200 being affected by this? And, from their perspective, affected positively, because as I said, they find occasional gamechanging swings a good thing?
Now, because of DH, Sac Pact started destroying thousands of opposing Demons everyday, so it became an issue that HAD TO be addressed.
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1 - 80% are below gold
2 - You are not forced to use it
3 - https://tempostorm.com/ and https://www.vicioussyndicate.com/ are free
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1
Happy about all the changes! Don’t play any of those decks(have all the cards though), so it’s a thumbs up from me. Although I’d like to have seen a Barnes change still.
3
It’s in the Rogue class discussion sub section. Where better to put it?
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Well I won ten in a row, guess it’s the player, not the deck.
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OTK is much worse. At least aggro is an open honest game plan. OTK you might as well not have done anything. No deck I play can race their stall quick enough.
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Lifesteal is underpowered in a lot of cases. It’s absolutly fine where it is.
2
You know, for reason people play games in the first place, entertainment.
2
Lots of synergy, but no dragons! Lemme see some juicy 8-9-10 drop dragons.
2
Some lovely artwork in there!
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Big Priest is the worst deck to play against. Not even close to any other bullshit in any format ever. How people can justify a turn 4 coin flip win is beyond me. Oh well.....
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Nope, it’s even more obnoxious in Wild. It had its time in the spotlight. Happy to see the back of it.